mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
added spawning
Tile test tool now spawns classes and data Test avoidance added to aicontroller and ainavigation
This commit is contained in:
parent
a5e969a8fd
commit
f730d0bf1c
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@ -168,8 +168,19 @@ bool AIController::getAIMove(Move* movePtr)
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{
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obj = getAIInfo()->mObj;
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}
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bool adjusted = false;
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if (getNav()->avoidObstacles())
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{
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adjusted = true;
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}
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else if (mRandI(0, 100) < mControllerData->mFlocking.mChance && getNav()->flock())
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{
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adjusted = true;
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}
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// Only repath if not already adjusted and on risky ground
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RayInfo info;
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if (obj->getContainer()->castRay(obj->getPosition(), obj->getPosition() - Point3F(0, 0, mControllerData->mHeightTolerance), StaticShapeObjectType, &info))
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if (!adjusted && obj->getContainer()->castRay(obj->getPosition(), obj->getPosition() - Point3F(0, 0, mControllerData->mHeightTolerance), StaticShapeObjectType, &info))
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{
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getNav()->repath();
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}
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@ -343,6 +343,10 @@ void AINavigation::repath()
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{
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mPathData.path->mTo = mMoveDestination;
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}
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else if (avoidObstacles())
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{
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mPathData.path->mTo = mMoveDestination;
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}
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else
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{
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// If we're following, get their position.
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@ -380,6 +384,60 @@ void AINavigation::clearPath()
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mPathData = PathData();
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}
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bool AINavigation::avoidObstacles()
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{
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SimObjectPtr<SceneObject> obj = getCtrl()->getAIInfo()->mObj;
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obj->disableCollision();
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Point3F pos = obj->getBoxCenter();
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VectorF forward = obj->getTransform().getForwardVector();
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forward.normalizeSafe();
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// Generate forward-left and forward-right by rotating forward vector
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VectorF right = mCross(forward, Point3F(0, 0, 1));
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VectorF leftDir = forward + right * -0.5f; // front-left
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VectorF rightDir = forward + right * 0.5f; // front-right
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leftDir.normalizeSafe();
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rightDir.normalizeSafe();
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F32 rayLength = getCtrl()->mMovement.getMoveSpeed();
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Point3F directions[3] = {
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forward,
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leftDir,
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rightDir
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};
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bool hit[3] = { false, false, false };
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RayInfo info;
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for (int i = 0; i < 3; ++i)
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{
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Point3F end = pos + directions[i] * rayLength;
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if (obj->getContainer()->castRay(pos, end, sAILoSMask, &info))
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{
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hit[i] = true;
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}
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}
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Point3F avoidance = Point3F::Zero;
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if (hit[0]) avoidance += right * 1.0f;
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if (hit[1]) avoidance += right * 1.5f;
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if (hit[2]) avoidance -= right * 1.5f;
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if (!avoidance.isZero())
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{
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avoidance.normalizeSafe();
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F32 clearance = getCtrl()->getAIInfo()->mRadius * 1.5f;
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Point3F newDest = info.point + avoidance * rayLength;
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mMoveDestination = newDest;
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obj->enableCollision();
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return true;
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}
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obj->enableCollision();
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return false;
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}
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bool AINavigation::flock()
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{
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AIControllerData::Flocking flockingData = getCtrl()->mControllerData->mFlocking;
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@ -98,6 +98,7 @@ struct AINavigation
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/// Move to the specified node in the current path.
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void moveToNode(S32 node);
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bool avoidObstacles();
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bool flock();
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#endif
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};
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@ -668,6 +668,7 @@ bool NavMesh::build(bool background, bool saveIntermediates)
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}
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mBuilding = true;
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m_geo = NULL;
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ctx->startTimer(RC_TIMER_TOTAL);
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@ -1083,7 +1084,7 @@ unsigned char *NavMesh::buildTileData(const Tile &tile, U32 &dataSize)
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}
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else if (mWaterMethod == Impassable)
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{
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m_triareas[t] = RC_NULL_AREA;
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m_triareas[t] = NullArea;
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}
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}
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}
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@ -51,7 +51,6 @@ void NavMeshTestTool::spawnPlayer(const Point3F& position)
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}
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obj->setPosition(position);
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obj->registerObject();
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SimObject* cleanup = Sim::findObject("MissionCleanup");
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if (cleanup)
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{
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@ -59,8 +58,29 @@ void NavMeshTestTool::spawnPlayer(const Point3F& position)
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missionCleanup->addObject(obj);
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}
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mPlayer = obj;
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Con::executef(this, "onPlayerSpawned", obj->getIdString());
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#ifdef TORQUE_NAVIGATION_ENABLED
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AIPlayer* asAIPlayer = dynamic_cast<AIPlayer*>(mPlayer.getPointer());
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if (asAIPlayer)
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{
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Con::executef(this, "onPlayerSelected");
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}
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else
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{
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ShapeBase* sbo = dynamic_cast<ShapeBase*>(mPlayer.getPointer());
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if (sbo && sbo->getAIController() && sbo->getAIController()->mControllerData)
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{
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Con::executef(this, "onPlayerSelected");
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}
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else
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{
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Con::executef(this, "onPlayerSelected");
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}
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}
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#else
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Con::executef(this, "onPlayerSelected");
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#endif
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}
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void NavMeshTestTool::drawAgent(duDebugDrawTorque& dd, const F32* pos, F32 r, F32 h, F32 c, const U32 col)
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@ -94,6 +114,12 @@ NavMeshTestTool::NavMeshTestTool()
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mPathStart = Point3F::Max;
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mPathEnd = Point3F::Max;
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mTestPath = NULL;
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mLinkTypes = LinkData(AllFlags);
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mFilter.setIncludeFlags(mLinkTypes.getFlags());
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mFilter.setExcludeFlags(0);
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}
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void NavMeshTestTool::onActivated(const Gui3DMouseEvent& evt)
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@ -103,6 +129,17 @@ void NavMeshTestTool::onActivated(const Gui3DMouseEvent& evt)
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void NavMeshTestTool::onDeactivated()
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{
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if (mTestPath != NULL) {
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mTestPath->deleteObject();
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mTestPath = NULL;
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}
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if (mPlayer != NULL)
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{
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mPlayer = NULL;
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Con::executef(this, "onPlayerDeselected");
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}
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Con::executef(this, "onDeactivated");
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}
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@ -145,14 +182,14 @@ void NavMeshTestTool::on3DMouseDown(const Gui3DMouseEvent& evt)
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AIPlayer* asAIPlayer = dynamic_cast<AIPlayer*>(mPlayer.getPointer());
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if (asAIPlayer)
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{
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Con::executef(this, "onPlayerSelected", Con::getIntArg(asAIPlayer->mLinkTypes.getFlags()));
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Con::executef(this, "onPlayerSelected");
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}
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else
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{
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ShapeBase* sbo = dynamic_cast<ShapeBase*>(mPlayer.getPointer());
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if (sbo && sbo->getAIController() && sbo->getAIController()->mControllerData)
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{
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Con::executef(this, "onPlayerSelected", Con::getIntArg(sbo->getAIController()->mControllerData->mLinkTypes.getFlags()));
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Con::executef(this, "onPlayerSelected");
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}
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else
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{
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@ -176,10 +213,30 @@ void NavMeshTestTool::on3DMouseDown(const Gui3DMouseEvent& evt)
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if (mPathStart != Point3F::Max)
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{
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mPathEnd = ri.point;
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mTestPath = new NavPath();
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mTestPath->mMesh = mNavMesh;
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mTestPath->mFrom = mPathStart;
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mTestPath->mTo = mPathEnd;
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mTestPath->mFromSet = mTestPath->mToSet = true;
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mTestPath->mAlwaysRender = true;
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mTestPath->mLinkTypes = mLinkTypes;
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mTestPath->mFilter = mFilter;
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mTestPath->mXray = true;
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// Paths plan automatically upon being registered.
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if (!mTestPath->registerObject())
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{
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delete mTestPath;
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return;
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}
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}
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else
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{
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mPathStart = ri.point;
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if (mTestPath != NULL) {
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mTestPath->deleteObject();
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mTestPath = NULL;
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}
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}
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}
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else
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@ -300,3 +357,4 @@ DefineEngineMethod(NavMeshTestTool, setSpawnDatablock, void, (String dbName), ,
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{
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object->setSpawnDatablock(dbName);
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}
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@ -16,6 +16,9 @@ protected:
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SimObjectPtr<SceneObject> mCurPlayer;
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Point3F mPathStart;
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Point3F mPathEnd;
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NavPath* mTestPath;
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LinkData mLinkTypes;
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dtQueryFilter mFilter;
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public:
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DECLARE_CONOBJECT(NavMeshTestTool);
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@ -279,22 +279,14 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
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HorizSizing = "width";
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VertSizing = "bottom";
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Position = "4 24";
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Extent = "202 85";
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Extent = "202 136";
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Docking = "Top";
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Margin = "3 3 3 3";
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internalName = "ActionsBox";
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new GuiTextCtrl(){
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Profile = "EditorTextProfile";
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HorizSizing = "right";
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VertSizing = "bottom";
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Position = "5 0";
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Extent = "86 18";
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text = "Actions";
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};
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new GuiPopUpMenuCtrl(DrawModeSelector) {
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position = "155 0";
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extent = "189 20";
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position = "7 0";
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extent = "190 20";
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profile = "ToolsGuiPopUpMenuProfile";
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tooltipProfile = "GuiToolTipProfile";
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};
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@ -436,15 +428,46 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
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internalName = "TestActions";
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position = "7 21";
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extent = "190 64";
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new GuiButtonCtrl() {
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Profile = "ToolsGuiButtonProfile";
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buttonType = "PushButton";
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HorizSizing = "right";
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VertSizing = "bottom";
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Extent = "180 18";
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text = "Spawn";
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command = "NavEditorGui.spawnPlayer();";
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new GuiControl() {
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profile = "GuiDefaultProfile";
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Extent = "190 20";
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new GuiTextCtrl(){
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Profile = "EditorTextProfile";
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extent = "89 20";
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text = "Spawn Class";
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};
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new GuiTextCtrl(){
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Profile = "EditorTextProfile";
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Position = "100 0";
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extent = "89 20";
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text = "Spawn Datablock";
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};
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};
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new GuiControl() {
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profile = "GuiDefaultProfile";
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Extent = "190 20";
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new GuiPopUpMenuCtrl(SpawnClassSelector) {
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extent = "89 20";
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profile = "ToolsGuiPopUpMenuProfile";
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tooltipProfile = "GuiToolTipProfile";
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};
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new GuiPopUpMenuCtrl(SpawnDatablockSelector) {
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position = "100 0";
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extent = "89 20";
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profile = "ToolsGuiPopUpMenuProfile";
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tooltipProfile = "GuiToolTipProfile";
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};
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};
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new GuiControl() {
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profile = "GuiDefaultProfile";
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Extent = "190 20";
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new GuiTextCtrl(){
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Profile = "EditorTextProfile";
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extent = "89 20";
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text = "AI Actions";
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};
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};
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new GuiControl() {
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profile = "GuiDefaultProfile";
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@ -457,7 +480,9 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
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VertSizing = "bottom";
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Extent = "90 18";
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text = "Delete";
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command = "NavEditorGui.getPlayer().delete();";
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tooltipProfile = "GuiToolTipProfile";
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tooltip = "Delete Selected.";
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command = "NavMeshTools->TestTool.getPlayer().delete();NavInspector.inspect();";
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};
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new GuiButtonCtrl() {
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position = "100 0";
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@ -467,7 +492,7 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
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VertSizing = "bottom";
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Extent = "90 18";
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text = "Find cover";
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command = "NavEditorGui.findCover();";
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command = "NavMeshTools->TestTool.findCover();";
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};
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};
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new GuiControl() {
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@ -481,7 +506,7 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
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VertSizing = "bottom";
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Extent = "90 18";
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text = "Follow";
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command = "NavEditorGui.followObject();";
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command = "NavMeshTools->TestTool.followObject();";
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};
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new GuiButtonCtrl() {
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position = "100 0";
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@ -491,7 +516,7 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
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VertSizing = "bottom";
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Extent = "90 18";
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text = "Stop";
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command = "NavEditorGui.stop();";
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command = "NavMeshTools->TestTool.stop();";
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};
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};
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};
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@ -836,153 +861,6 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
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tooltipProfile = "GuiToolTipProfile";
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toolTip = "Object to follow.";
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};
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new GuiTextCtrl() {
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text = "Movement";
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profile = "ToolsGuiTextProfile";
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extent = "180 20";
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minExtent = "8 2";
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visible = "1";
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};
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new GuiCheckBoxCtrl() {
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internalName = "LinkWalkFlag";
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class = "NavMeshTestFlagButton";
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text = " Walk";
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buttonType = "ToggleButton";
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useMouseEvents = "0";
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extent = "159 15";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "ToolsGuiCheckBoxProfile";
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visible = "1";
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active = "0";
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tooltipProfile = "GuiToolTipProfile";
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toolTip = "Can this character walk on ground?";
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hovertime = "1000";
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isContainer = "0";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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new GuiCheckBoxCtrl() {
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internalName = "LinkSwimFlag";
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class = "NavMeshTestFlagButton";
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text = " Swim";
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buttonType = "ToggleButton";
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useMouseEvents = "0";
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extent = "159 15";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "ToolsGuiCheckBoxProfile";
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visible = "1";
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active = "0";
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tooltipProfile = "GuiToolTipProfile";
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toolTip = "Can this character swim?";
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hovertime = "1000";
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isContainer = "0";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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new GuiCheckBoxCtrl() {
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internalName = "LinkJumpFlag";
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class = "NavMeshTestFlagButton";
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text = " Jump";
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buttonType = "ToggleButton";
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useMouseEvents = "0";
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extent = "159 15";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "ToolsGuiCheckBoxProfile";
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visible = "1";
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active = "0";
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tooltipProfile = "GuiToolTipProfile";
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toolTip = "Can this character jump?";
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hovertime = "1000";
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isContainer = "0";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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new GuiCheckBoxCtrl() {
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internalName = "LinkDropFlag";
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class = "NavMeshTestFlagButton";
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text = " Drop";
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buttonType = "ToggleButton";
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useMouseEvents = "0";
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extent = "159 15";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "ToolsGuiCheckBoxProfile";
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visible = "1";
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active = "0";
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tooltipProfile = "GuiToolTipProfile";
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toolTip = "Can this character drop over edges?";
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hovertime = "1000";
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isContainer = "0";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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new GuiCheckBoxCtrl() {
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internalName = "LinkLedgeFlag";
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class = "NavMeshTestFlagButton";
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text = " Ledge";
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buttonType = "ToggleButton";
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useMouseEvents = "0";
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extent = "159 15";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "ToolsGuiCheckBoxProfile";
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visible = "1";
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active = "0";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
toolTip = "Can this character jump from ledges?";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiCheckBoxCtrl() {
|
||||
internalName = "LinkClimbFlag";
|
||||
class = "NavMeshTestFlagButton";
|
||||
text = " Climb";
|
||||
buttonType = "ToggleButton";
|
||||
useMouseEvents = "0";
|
||||
extent = "159 15";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "ToolsGuiCheckBoxProfile";
|
||||
visible = "1";
|
||||
active = "0";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
toolTip = "Can this character climb?";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiCheckBoxCtrl() {
|
||||
internalName = "LinkTeleportFlag";
|
||||
class = "NavMeshTestFlagButton";
|
||||
text = " Teleport";
|
||||
buttonType = "ToggleButton";
|
||||
useMouseEvents = "0";
|
||||
extent = "159 15";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "ToolsGuiCheckBoxProfile";
|
||||
visible = "1";
|
||||
active = "0";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
toolTip = "Can this character teleport?";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
new GuiMLTextCtrl(NavFieldInfoControl) {
|
||||
|
|
|
|||
|
|
@ -428,7 +428,18 @@ function NavMeshTestTool::onActivated(%this)
|
|||
%properties->TestProperties.setVisible(false);
|
||||
|
||||
%actions->TestActions.setVisible(true);
|
||||
%properties->TestProperties.setVisible(true);
|
||||
%properties->TestProperties.setVisible(false);
|
||||
|
||||
%classList = enumerateConsoleClasses("Player") TAB enumerateConsoleClasses("Vehicle");
|
||||
echo(%classList);
|
||||
|
||||
SpawnClassSelector.clear();
|
||||
foreach$(%class in %classList)
|
||||
{
|
||||
SpawnClassSelector.add(%class);
|
||||
}
|
||||
|
||||
SpawnClassSelector.setFirstSelected(true);
|
||||
}
|
||||
|
||||
function NavMeshTestTool::onDeactivated(%this)
|
||||
|
|
@ -448,103 +459,109 @@ function NavMeshTestTool::onDeactivated(%this)
|
|||
%properties->TestProperties.setVisible(false);
|
||||
}
|
||||
|
||||
function updateTestData(%control, %flags)
|
||||
function NavMeshTestTool::onPlayerSelected(%this)
|
||||
{
|
||||
%control->LinkWalkFlag.setActive(true);
|
||||
%control->LinkSwimFlag.setActive(true);
|
||||
%control->LinkJumpFlag.setActive(true);
|
||||
%control->LinkDropFlag.setActive(true);
|
||||
%control->LinkLedgeFlag.setActive(true);
|
||||
%control->LinkClimbFlag.setActive(true);
|
||||
%control->LinkTeleportFlag.setActive(true);
|
||||
|
||||
%control->LinkWalkFlag.setStateOn(%flags & $Nav::WalkFlag);
|
||||
%control->LinkSwimFlag.setStateOn(%flags & $Nav::SwimFlag);
|
||||
%control->LinkJumpFlag.setStateOn(%flags & $Nav::JumpFlag);
|
||||
%control->LinkDropFlag.setStateOn(%flags & $Nav::DropFlag);
|
||||
%control->LinkLedgeFlag.setStateOn(%flags & $Nav::LedgeFlag);
|
||||
%control->LinkClimbFlag.setStateOn(%flags & $Nav::ClimbFlag);
|
||||
%control->LinkTeleportFlag.setStateOn(%flags & $Nav::TeleportFlag);
|
||||
}
|
||||
|
||||
function getTestFlags(%control)
|
||||
{
|
||||
return (%control->LinkWalkFlag.isStateOn() ? $Nav::WalkFlag : 0) |
|
||||
(%control->LinkSwimFlag.isStateOn() ? $Nav::SwimFlag : 0) |
|
||||
(%control->LinkJumpFlag.isStateOn() ? $Nav::JumpFlag : 0) |
|
||||
(%control->LinkDropFlag.isStateOn() ? $Nav::DropFlag : 0) |
|
||||
(%control->LinkLedgeFlag.isStateOn() ? $Nav::LedgeFlag : 0) |
|
||||
(%control->LinkClimbFlag.isStateOn() ? $Nav::ClimbFlag : 0) |
|
||||
(%control->LinkTeleportFlag.isStateOn() ? $Nav::TeleportFlag : 0);
|
||||
}
|
||||
|
||||
function disableTestData(%control)
|
||||
{
|
||||
%control->LinkWalkFlag.setActive(false);
|
||||
%control->LinkSwimFlag.setActive(false);
|
||||
%control->LinkJumpFlag.setActive(false);
|
||||
%control->LinkDropFlag.setActive(false);
|
||||
%control->LinkLedgeFlag.setActive(false);
|
||||
%control->LinkClimbFlag.setActive(false);
|
||||
%control->LinkTeleportFlag.setActive(false);
|
||||
}
|
||||
|
||||
function getControllerDataFlags(%controllerData)
|
||||
{
|
||||
return (%controllerData.allowWalk ? $Nav::WalkFlag : 0 ) |
|
||||
(%controllerData.allowSwim ? $Nav::SwimFlag : 0 ) |
|
||||
(%controllerData.allowJump ? $Nav::JumpFlag : 0 ) |
|
||||
(%controllerData.allowDrop ? $Nav::DropFlag : 0 ) |
|
||||
(%controllerData.allowLedge ? $Nav::LedgeFlag : 0) |
|
||||
(%controllerData.allowClimb ? $Nav::ClimbFlag : 0) |
|
||||
(%controllerData.allowTeleport ? $Nav::TeleportFlag : 0 );
|
||||
}
|
||||
|
||||
function NavMeshTestTool::updateTestFlags(%this)
|
||||
{
|
||||
if(isObject(%this.getPlayer()))
|
||||
{
|
||||
%properties = NavEditorOptionsWindow-->TestProperties;
|
||||
%player = %this.getPlayer();
|
||||
%controllerData = %player.getDatablock().aiControllerData;
|
||||
|
||||
%controllerData.allowWalk = %properties->LinkWalkFlag.isStateOn();
|
||||
%controllerData.allowSwim = %properties->LinkSwimFlag.isStateOn();
|
||||
%controllerData.allowJump = %properties->LinkJumpFlag.isStateOn();
|
||||
%controllerData.allowDrop = %properties->LinkDropFlag.isStateOn();
|
||||
%controllerData.allowLedge = %properties->LinkLedgeFlag.isStateOn();
|
||||
%controllerData.allowClimb = %properties->LinkClimbFlag.isStateOn();
|
||||
%controllerData.allowTeleport = %properties->LinkTeleportFlag.isStateOn();
|
||||
|
||||
%player.aiController = new AIController(){ ControllerData = %controllerData; };
|
||||
%player.setAIController(%player.aiController);
|
||||
}
|
||||
}
|
||||
|
||||
function NavMeshTestTool::onPlayerSelected(%this, %flags)
|
||||
{
|
||||
if (!isObject(%this.getPlayer().aiController) || (isObject(%this.getPlayer().aiController) && !(%this.getPlayer().isMemberOfClass("AIPlayer"))))
|
||||
if (!isObject(%this.getPlayer().aiController))
|
||||
{
|
||||
%this.getPlayer().aiController = new AIController(){ ControllerData = %this.getPlayer().getDatablock().aiControllerData; };
|
||||
%this.getPlayer().setAIController(%this.getPlayer().aiController);
|
||||
%flags = getControllerDataFlags(%this.getPlayer().getDatablock().aiControllerData);
|
||||
}
|
||||
|
||||
if(%this.getPlayer().isMemberOfClass("AIPlayer"))
|
||||
{
|
||||
NavInspector.inspect(%this.getPlayer());
|
||||
NavInspector.setVisible(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
NavInspector.inspect(%this.getPlayer().getDatablock().aiControllerData);
|
||||
NavInspector.setVisible(true);
|
||||
}
|
||||
|
||||
NavMeshIgnore(%this.getPlayer(), true);
|
||||
%this.getPlayer().setDamageState("Enabled");
|
||||
|
||||
updateTestData(NavEditorOptionsWindow-->TestProperties, %flags);
|
||||
}
|
||||
|
||||
function NavMeshTestTool::onPlayerDeselected(%this)
|
||||
{
|
||||
disableTestData(NavEditorOptionsWindow-->TestProperties);
|
||||
NavInspector.inspect();
|
||||
}
|
||||
|
||||
function NavMeshTestFlagButton::onClick(%this)
|
||||
function NavMeshTestTool::stop(%this)
|
||||
{
|
||||
NavMeshTools->TestTool.updateTestFlags();
|
||||
if (isObject(%this.getPlayer().aiController))
|
||||
%this.getPlayer().aiController.stop();
|
||||
else
|
||||
{
|
||||
%this.getPlayer().stop();
|
||||
}
|
||||
}
|
||||
|
||||
function SpawnClassSelector::onSelect(%this, %id)
|
||||
{
|
||||
%className = %this.getTextById(%id);
|
||||
|
||||
NavMeshTools->TestTool.setSpawnClass(%className);
|
||||
|
||||
SpawnDatablockSelector.clear();
|
||||
%classData = %className @ "Data";
|
||||
if(%className $= "AIPlayer")
|
||||
{
|
||||
%classData = "PlayerData";
|
||||
}
|
||||
|
||||
// add the datablocks
|
||||
for(%i = 0; %i < DataBlockGroup.getCount(); %i++)
|
||||
{
|
||||
%obj = DataBlockGroup.getObject(%i);
|
||||
if( isMemberOfClass( %obj.getClassName(), %classData ))
|
||||
SpawnDatablockSelector.add(%obj.getName());
|
||||
}
|
||||
|
||||
SpawnDatablockSelector.setFirstSelected(true);
|
||||
|
||||
}
|
||||
|
||||
function SpawnDatablockSelector::onSelect(%this, %id)
|
||||
{
|
||||
%className = %this.getTextById(%id);
|
||||
NavMeshTools->TestTool.setSpawnDatablock(%className);
|
||||
}
|
||||
|
||||
|
||||
// function NavEditorGui::findCover(%this)
|
||||
// {
|
||||
// if(%this.getMode() $= "TestMode" && isObject(%this.getPlayer()))
|
||||
// {
|
||||
// %pos = LocalClientConnection.getControlObject().getPosition();
|
||||
// %text = NavEditorOptionsWindow-->TestProperties->CoverPosition.getText();
|
||||
// if(%text !$= "")
|
||||
// %pos = eval("return " @ %text);
|
||||
// %this.getPlayer().getAIController().findCover(%pos, NavEditorOptionsWindow-->TestProperties->CoverRadius.getText());
|
||||
// }
|
||||
// }
|
||||
|
||||
// function NavEditorGui::followObject(%this)
|
||||
// {
|
||||
// if(%this.getMode() $= "TestMode" && isObject(%this.getPlayer()))
|
||||
// {
|
||||
// %obj = LocalClientConnection.player;
|
||||
// %text = NavEditorOptionsWindow-->TestProperties->FollowObject.getText();
|
||||
// if(%text !$= "")
|
||||
// {
|
||||
// %command = "return " @ %text;
|
||||
// if(!endsWith(%command, ";"))
|
||||
// %command = %command @ ";";
|
||||
|
||||
// %obj = eval(%command);
|
||||
// if(!isObject(%obj))
|
||||
// toolsMessageBoxOk("Error", "Cannot find object" SPC %text);
|
||||
// }
|
||||
// if(isObject(%obj))
|
||||
// %this.getPlayer().getAIController().followObject(%obj, NavEditorOptionsWindow-->TestProperties->FollowRadius.getText());
|
||||
// }
|
||||
// }
|
||||
|
||||
//------------------------------------------------------
|
||||
|
||||
function TileTool::onActivated(%this)
|
||||
|
|
@ -721,48 +738,6 @@ function NavEditorGui::deleteCoverPoints(%this)
|
|||
}
|
||||
}
|
||||
|
||||
function NavEditorGui::findCover(%this)
|
||||
{
|
||||
if(%this.getMode() $= "TestMode" && isObject(%this.getPlayer()))
|
||||
{
|
||||
%pos = LocalClientConnection.getControlObject().getPosition();
|
||||
%text = NavEditorOptionsWindow-->TestProperties->CoverPosition.getText();
|
||||
if(%text !$= "")
|
||||
%pos = eval("return " @ %text);
|
||||
%this.getPlayer().getAIController().findCover(%pos, NavEditorOptionsWindow-->TestProperties->CoverRadius.getText());
|
||||
}
|
||||
}
|
||||
|
||||
function NavEditorGui::followObject(%this)
|
||||
{
|
||||
if(%this.getMode() $= "TestMode" && isObject(%this.getPlayer()))
|
||||
{
|
||||
%obj = LocalClientConnection.player;
|
||||
%text = NavEditorOptionsWindow-->TestProperties->FollowObject.getText();
|
||||
if(%text !$= "")
|
||||
{
|
||||
%command = "return " @ %text;
|
||||
if(!endsWith(%command, ";"))
|
||||
%command = %command @ ";";
|
||||
|
||||
%obj = eval(%command);
|
||||
if(!isObject(%obj))
|
||||
toolsMessageBoxOk("Error", "Cannot find object" SPC %text);
|
||||
}
|
||||
if(isObject(%obj))
|
||||
%this.getPlayer().getAIController().followObject(%obj, NavEditorOptionsWindow-->TestProperties->FollowRadius.getText());
|
||||
}
|
||||
}
|
||||
|
||||
function NavEditorGui::stop(%this)
|
||||
{
|
||||
if (isObject(%this.getPlayer().aiController))
|
||||
%this.getPlayer().aiController.stop();
|
||||
else
|
||||
{
|
||||
NavEditorGui.getPlayer().stop();
|
||||
}
|
||||
}
|
||||
function NavInspector::inspect(%this, %obj)
|
||||
{
|
||||
%name = "";
|
||||
|
|
|
|||
Loading…
Reference in a new issue