added spawning

Tile test tool now spawns classes and data
Test avoidance added to aicontroller and ainavigation
This commit is contained in:
marauder2k7 2025-07-27 12:43:19 +01:00
parent a5e969a8fd
commit f730d0bf1c
8 changed files with 286 additions and 301 deletions

View file

@ -168,8 +168,19 @@ bool AIController::getAIMove(Move* movePtr)
{
obj = getAIInfo()->mObj;
}
bool adjusted = false;
if (getNav()->avoidObstacles())
{
adjusted = true;
}
else if (mRandI(0, 100) < mControllerData->mFlocking.mChance && getNav()->flock())
{
adjusted = true;
}
// Only repath if not already adjusted and on risky ground
RayInfo info;
if (obj->getContainer()->castRay(obj->getPosition(), obj->getPosition() - Point3F(0, 0, mControllerData->mHeightTolerance), StaticShapeObjectType, &info))
if (!adjusted && obj->getContainer()->castRay(obj->getPosition(), obj->getPosition() - Point3F(0, 0, mControllerData->mHeightTolerance), StaticShapeObjectType, &info))
{
getNav()->repath();
}

View file

@ -343,6 +343,10 @@ void AINavigation::repath()
{
mPathData.path->mTo = mMoveDestination;
}
else if (avoidObstacles())
{
mPathData.path->mTo = mMoveDestination;
}
else
{
// If we're following, get their position.
@ -380,6 +384,60 @@ void AINavigation::clearPath()
mPathData = PathData();
}
bool AINavigation::avoidObstacles()
{
SimObjectPtr<SceneObject> obj = getCtrl()->getAIInfo()->mObj;
obj->disableCollision();
Point3F pos = obj->getBoxCenter();
VectorF forward = obj->getTransform().getForwardVector();
forward.normalizeSafe();
// Generate forward-left and forward-right by rotating forward vector
VectorF right = mCross(forward, Point3F(0, 0, 1));
VectorF leftDir = forward + right * -0.5f; // front-left
VectorF rightDir = forward + right * 0.5f; // front-right
leftDir.normalizeSafe();
rightDir.normalizeSafe();
F32 rayLength = getCtrl()->mMovement.getMoveSpeed();
Point3F directions[3] = {
forward,
leftDir,
rightDir
};
bool hit[3] = { false, false, false };
RayInfo info;
for (int i = 0; i < 3; ++i)
{
Point3F end = pos + directions[i] * rayLength;
if (obj->getContainer()->castRay(pos, end, sAILoSMask, &info))
{
hit[i] = true;
}
}
Point3F avoidance = Point3F::Zero;
if (hit[0]) avoidance += right * 1.0f;
if (hit[1]) avoidance += right * 1.5f;
if (hit[2]) avoidance -= right * 1.5f;
if (!avoidance.isZero())
{
avoidance.normalizeSafe();
F32 clearance = getCtrl()->getAIInfo()->mRadius * 1.5f;
Point3F newDest = info.point + avoidance * rayLength;
mMoveDestination = newDest;
obj->enableCollision();
return true;
}
obj->enableCollision();
return false;
}
bool AINavigation::flock()
{
AIControllerData::Flocking flockingData = getCtrl()->mControllerData->mFlocking;

View file

@ -98,6 +98,7 @@ struct AINavigation
/// Move to the specified node in the current path.
void moveToNode(S32 node);
bool avoidObstacles();
bool flock();
#endif
};

View file

@ -668,6 +668,7 @@ bool NavMesh::build(bool background, bool saveIntermediates)
}
mBuilding = true;
m_geo = NULL;
ctx->startTimer(RC_TIMER_TOTAL);
@ -1083,7 +1084,7 @@ unsigned char *NavMesh::buildTileData(const Tile &tile, U32 &dataSize)
}
else if (mWaterMethod == Impassable)
{
m_triareas[t] = RC_NULL_AREA;
m_triareas[t] = NullArea;
}
}
}

View file

@ -51,7 +51,6 @@ void NavMeshTestTool::spawnPlayer(const Point3F& position)
}
obj->setPosition(position);
obj->registerObject();
SimObject* cleanup = Sim::findObject("MissionCleanup");
if (cleanup)
{
@ -59,8 +58,29 @@ void NavMeshTestTool::spawnPlayer(const Point3F& position)
missionCleanup->addObject(obj);
}
mPlayer = obj;
Con::executef(this, "onPlayerSpawned", obj->getIdString());
#ifdef TORQUE_NAVIGATION_ENABLED
AIPlayer* asAIPlayer = dynamic_cast<AIPlayer*>(mPlayer.getPointer());
if (asAIPlayer)
{
Con::executef(this, "onPlayerSelected");
}
else
{
ShapeBase* sbo = dynamic_cast<ShapeBase*>(mPlayer.getPointer());
if (sbo && sbo->getAIController() && sbo->getAIController()->mControllerData)
{
Con::executef(this, "onPlayerSelected");
}
else
{
Con::executef(this, "onPlayerSelected");
}
}
#else
Con::executef(this, "onPlayerSelected");
#endif
}
void NavMeshTestTool::drawAgent(duDebugDrawTorque& dd, const F32* pos, F32 r, F32 h, F32 c, const U32 col)
@ -94,6 +114,12 @@ NavMeshTestTool::NavMeshTestTool()
mPathStart = Point3F::Max;
mPathEnd = Point3F::Max;
mTestPath = NULL;
mLinkTypes = LinkData(AllFlags);
mFilter.setIncludeFlags(mLinkTypes.getFlags());
mFilter.setExcludeFlags(0);
}
void NavMeshTestTool::onActivated(const Gui3DMouseEvent& evt)
@ -103,6 +129,17 @@ void NavMeshTestTool::onActivated(const Gui3DMouseEvent& evt)
void NavMeshTestTool::onDeactivated()
{
if (mTestPath != NULL) {
mTestPath->deleteObject();
mTestPath = NULL;
}
if (mPlayer != NULL)
{
mPlayer = NULL;
Con::executef(this, "onPlayerDeselected");
}
Con::executef(this, "onDeactivated");
}
@ -145,14 +182,14 @@ void NavMeshTestTool::on3DMouseDown(const Gui3DMouseEvent& evt)
AIPlayer* asAIPlayer = dynamic_cast<AIPlayer*>(mPlayer.getPointer());
if (asAIPlayer)
{
Con::executef(this, "onPlayerSelected", Con::getIntArg(asAIPlayer->mLinkTypes.getFlags()));
Con::executef(this, "onPlayerSelected");
}
else
{
ShapeBase* sbo = dynamic_cast<ShapeBase*>(mPlayer.getPointer());
if (sbo && sbo->getAIController() && sbo->getAIController()->mControllerData)
{
Con::executef(this, "onPlayerSelected", Con::getIntArg(sbo->getAIController()->mControllerData->mLinkTypes.getFlags()));
Con::executef(this, "onPlayerSelected");
}
else
{
@ -176,10 +213,30 @@ void NavMeshTestTool::on3DMouseDown(const Gui3DMouseEvent& evt)
if (mPathStart != Point3F::Max)
{
mPathEnd = ri.point;
mTestPath = new NavPath();
mTestPath->mMesh = mNavMesh;
mTestPath->mFrom = mPathStart;
mTestPath->mTo = mPathEnd;
mTestPath->mFromSet = mTestPath->mToSet = true;
mTestPath->mAlwaysRender = true;
mTestPath->mLinkTypes = mLinkTypes;
mTestPath->mFilter = mFilter;
mTestPath->mXray = true;
// Paths plan automatically upon being registered.
if (!mTestPath->registerObject())
{
delete mTestPath;
return;
}
}
else
{
mPathStart = ri.point;
if (mTestPath != NULL) {
mTestPath->deleteObject();
mTestPath = NULL;
}
}
}
else
@ -300,3 +357,4 @@ DefineEngineMethod(NavMeshTestTool, setSpawnDatablock, void, (String dbName), ,
{
object->setSpawnDatablock(dbName);
}

View file

@ -16,6 +16,9 @@ protected:
SimObjectPtr<SceneObject> mCurPlayer;
Point3F mPathStart;
Point3F mPathEnd;
NavPath* mTestPath;
LinkData mLinkTypes;
dtQueryFilter mFilter;
public:
DECLARE_CONOBJECT(NavMeshTestTool);

View file

@ -279,22 +279,14 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
HorizSizing = "width";
VertSizing = "bottom";
Position = "4 24";
Extent = "202 85";
Extent = "202 136";
Docking = "Top";
Margin = "3 3 3 3";
internalName = "ActionsBox";
new GuiTextCtrl(){
Profile = "EditorTextProfile";
HorizSizing = "right";
VertSizing = "bottom";
Position = "5 0";
Extent = "86 18";
text = "Actions";
};
new GuiPopUpMenuCtrl(DrawModeSelector) {
position = "155 0";
extent = "189 20";
position = "7 0";
extent = "190 20";
profile = "ToolsGuiPopUpMenuProfile";
tooltipProfile = "GuiToolTipProfile";
};
@ -436,15 +428,46 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
internalName = "TestActions";
position = "7 21";
extent = "190 64";
new GuiButtonCtrl() {
Profile = "ToolsGuiButtonProfile";
buttonType = "PushButton";
HorizSizing = "right";
VertSizing = "bottom";
Extent = "180 18";
text = "Spawn";
command = "NavEditorGui.spawnPlayer();";
new GuiControl() {
profile = "GuiDefaultProfile";
Extent = "190 20";
new GuiTextCtrl(){
Profile = "EditorTextProfile";
extent = "89 20";
text = "Spawn Class";
};
new GuiTextCtrl(){
Profile = "EditorTextProfile";
Position = "100 0";
extent = "89 20";
text = "Spawn Datablock";
};
};
new GuiControl() {
profile = "GuiDefaultProfile";
Extent = "190 20";
new GuiPopUpMenuCtrl(SpawnClassSelector) {
extent = "89 20";
profile = "ToolsGuiPopUpMenuProfile";
tooltipProfile = "GuiToolTipProfile";
};
new GuiPopUpMenuCtrl(SpawnDatablockSelector) {
position = "100 0";
extent = "89 20";
profile = "ToolsGuiPopUpMenuProfile";
tooltipProfile = "GuiToolTipProfile";
};
};
new GuiControl() {
profile = "GuiDefaultProfile";
Extent = "190 20";
new GuiTextCtrl(){
Profile = "EditorTextProfile";
extent = "89 20";
text = "AI Actions";
};
};
new GuiControl() {
profile = "GuiDefaultProfile";
@ -457,7 +480,9 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
VertSizing = "bottom";
Extent = "90 18";
text = "Delete";
command = "NavEditorGui.getPlayer().delete();";
tooltipProfile = "GuiToolTipProfile";
tooltip = "Delete Selected.";
command = "NavMeshTools->TestTool.getPlayer().delete();NavInspector.inspect();";
};
new GuiButtonCtrl() {
position = "100 0";
@ -467,7 +492,7 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
VertSizing = "bottom";
Extent = "90 18";
text = "Find cover";
command = "NavEditorGui.findCover();";
command = "NavMeshTools->TestTool.findCover();";
};
};
new GuiControl() {
@ -481,7 +506,7 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
VertSizing = "bottom";
Extent = "90 18";
text = "Follow";
command = "NavEditorGui.followObject();";
command = "NavMeshTools->TestTool.followObject();";
};
new GuiButtonCtrl() {
position = "100 0";
@ -491,7 +516,7 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
VertSizing = "bottom";
Extent = "90 18";
text = "Stop";
command = "NavEditorGui.stop();";
command = "NavMeshTools->TestTool.stop();";
};
};
};
@ -836,153 +861,6 @@ $guiContent = new GuiNavEditorCtrl(NavEditorGui, EditorGuiGroup) {
tooltipProfile = "GuiToolTipProfile";
toolTip = "Object to follow.";
};
new GuiTextCtrl() {
text = "Movement";
profile = "ToolsGuiTextProfile";
extent = "180 20";
minExtent = "8 2";
visible = "1";
};
new GuiCheckBoxCtrl() {
internalName = "LinkWalkFlag";
class = "NavMeshTestFlagButton";
text = " Walk";
buttonType = "ToggleButton";
useMouseEvents = "0";
extent = "159 15";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "ToolsGuiCheckBoxProfile";
visible = "1";
active = "0";
tooltipProfile = "GuiToolTipProfile";
toolTip = "Can this character walk on ground?";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiCheckBoxCtrl() {
internalName = "LinkSwimFlag";
class = "NavMeshTestFlagButton";
text = " Swim";
buttonType = "ToggleButton";
useMouseEvents = "0";
extent = "159 15";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "ToolsGuiCheckBoxProfile";
visible = "1";
active = "0";
tooltipProfile = "GuiToolTipProfile";
toolTip = "Can this character swim?";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiCheckBoxCtrl() {
internalName = "LinkJumpFlag";
class = "NavMeshTestFlagButton";
text = " Jump";
buttonType = "ToggleButton";
useMouseEvents = "0";
extent = "159 15";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "ToolsGuiCheckBoxProfile";
visible = "1";
active = "0";
tooltipProfile = "GuiToolTipProfile";
toolTip = "Can this character jump?";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiCheckBoxCtrl() {
internalName = "LinkDropFlag";
class = "NavMeshTestFlagButton";
text = " Drop";
buttonType = "ToggleButton";
useMouseEvents = "0";
extent = "159 15";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "ToolsGuiCheckBoxProfile";
visible = "1";
active = "0";
tooltipProfile = "GuiToolTipProfile";
toolTip = "Can this character drop over edges?";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiCheckBoxCtrl() {
internalName = "LinkLedgeFlag";
class = "NavMeshTestFlagButton";
text = " Ledge";
buttonType = "ToggleButton";
useMouseEvents = "0";
extent = "159 15";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "ToolsGuiCheckBoxProfile";
visible = "1";
active = "0";
tooltipProfile = "GuiToolTipProfile";
toolTip = "Can this character jump from ledges?";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiCheckBoxCtrl() {
internalName = "LinkClimbFlag";
class = "NavMeshTestFlagButton";
text = " Climb";
buttonType = "ToggleButton";
useMouseEvents = "0";
extent = "159 15";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "ToolsGuiCheckBoxProfile";
visible = "1";
active = "0";
tooltipProfile = "GuiToolTipProfile";
toolTip = "Can this character climb?";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiCheckBoxCtrl() {
internalName = "LinkTeleportFlag";
class = "NavMeshTestFlagButton";
text = " Teleport";
buttonType = "ToggleButton";
useMouseEvents = "0";
extent = "159 15";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "ToolsGuiCheckBoxProfile";
visible = "1";
active = "0";
tooltipProfile = "GuiToolTipProfile";
toolTip = "Can this character teleport?";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
};
};
new GuiMLTextCtrl(NavFieldInfoControl) {

View file

@ -428,7 +428,18 @@ function NavMeshTestTool::onActivated(%this)
%properties->TestProperties.setVisible(false);
%actions->TestActions.setVisible(true);
%properties->TestProperties.setVisible(true);
%properties->TestProperties.setVisible(false);
%classList = enumerateConsoleClasses("Player") TAB enumerateConsoleClasses("Vehicle");
echo(%classList);
SpawnClassSelector.clear();
foreach$(%class in %classList)
{
SpawnClassSelector.add(%class);
}
SpawnClassSelector.setFirstSelected(true);
}
function NavMeshTestTool::onDeactivated(%this)
@ -448,103 +459,109 @@ function NavMeshTestTool::onDeactivated(%this)
%properties->TestProperties.setVisible(false);
}
function updateTestData(%control, %flags)
function NavMeshTestTool::onPlayerSelected(%this)
{
%control->LinkWalkFlag.setActive(true);
%control->LinkSwimFlag.setActive(true);
%control->LinkJumpFlag.setActive(true);
%control->LinkDropFlag.setActive(true);
%control->LinkLedgeFlag.setActive(true);
%control->LinkClimbFlag.setActive(true);
%control->LinkTeleportFlag.setActive(true);
%control->LinkWalkFlag.setStateOn(%flags & $Nav::WalkFlag);
%control->LinkSwimFlag.setStateOn(%flags & $Nav::SwimFlag);
%control->LinkJumpFlag.setStateOn(%flags & $Nav::JumpFlag);
%control->LinkDropFlag.setStateOn(%flags & $Nav::DropFlag);
%control->LinkLedgeFlag.setStateOn(%flags & $Nav::LedgeFlag);
%control->LinkClimbFlag.setStateOn(%flags & $Nav::ClimbFlag);
%control->LinkTeleportFlag.setStateOn(%flags & $Nav::TeleportFlag);
}
function getTestFlags(%control)
{
return (%control->LinkWalkFlag.isStateOn() ? $Nav::WalkFlag : 0) |
(%control->LinkSwimFlag.isStateOn() ? $Nav::SwimFlag : 0) |
(%control->LinkJumpFlag.isStateOn() ? $Nav::JumpFlag : 0) |
(%control->LinkDropFlag.isStateOn() ? $Nav::DropFlag : 0) |
(%control->LinkLedgeFlag.isStateOn() ? $Nav::LedgeFlag : 0) |
(%control->LinkClimbFlag.isStateOn() ? $Nav::ClimbFlag : 0) |
(%control->LinkTeleportFlag.isStateOn() ? $Nav::TeleportFlag : 0);
}
function disableTestData(%control)
{
%control->LinkWalkFlag.setActive(false);
%control->LinkSwimFlag.setActive(false);
%control->LinkJumpFlag.setActive(false);
%control->LinkDropFlag.setActive(false);
%control->LinkLedgeFlag.setActive(false);
%control->LinkClimbFlag.setActive(false);
%control->LinkTeleportFlag.setActive(false);
}
function getControllerDataFlags(%controllerData)
{
return (%controllerData.allowWalk ? $Nav::WalkFlag : 0 ) |
(%controllerData.allowSwim ? $Nav::SwimFlag : 0 ) |
(%controllerData.allowJump ? $Nav::JumpFlag : 0 ) |
(%controllerData.allowDrop ? $Nav::DropFlag : 0 ) |
(%controllerData.allowLedge ? $Nav::LedgeFlag : 0) |
(%controllerData.allowClimb ? $Nav::ClimbFlag : 0) |
(%controllerData.allowTeleport ? $Nav::TeleportFlag : 0 );
}
function NavMeshTestTool::updateTestFlags(%this)
{
if(isObject(%this.getPlayer()))
{
%properties = NavEditorOptionsWindow-->TestProperties;
%player = %this.getPlayer();
%controllerData = %player.getDatablock().aiControllerData;
%controllerData.allowWalk = %properties->LinkWalkFlag.isStateOn();
%controllerData.allowSwim = %properties->LinkSwimFlag.isStateOn();
%controllerData.allowJump = %properties->LinkJumpFlag.isStateOn();
%controllerData.allowDrop = %properties->LinkDropFlag.isStateOn();
%controllerData.allowLedge = %properties->LinkLedgeFlag.isStateOn();
%controllerData.allowClimb = %properties->LinkClimbFlag.isStateOn();
%controllerData.allowTeleport = %properties->LinkTeleportFlag.isStateOn();
%player.aiController = new AIController(){ ControllerData = %controllerData; };
%player.setAIController(%player.aiController);
}
}
function NavMeshTestTool::onPlayerSelected(%this, %flags)
{
if (!isObject(%this.getPlayer().aiController) || (isObject(%this.getPlayer().aiController) && !(%this.getPlayer().isMemberOfClass("AIPlayer"))))
if (!isObject(%this.getPlayer().aiController))
{
%this.getPlayer().aiController = new AIController(){ ControllerData = %this.getPlayer().getDatablock().aiControllerData; };
%this.getPlayer().setAIController(%this.getPlayer().aiController);
%flags = getControllerDataFlags(%this.getPlayer().getDatablock().aiControllerData);
}
if(%this.getPlayer().isMemberOfClass("AIPlayer"))
{
NavInspector.inspect(%this.getPlayer());
NavInspector.setVisible(true);
}
else
{
NavInspector.inspect(%this.getPlayer().getDatablock().aiControllerData);
NavInspector.setVisible(true);
}
NavMeshIgnore(%this.getPlayer(), true);
%this.getPlayer().setDamageState("Enabled");
updateTestData(NavEditorOptionsWindow-->TestProperties, %flags);
}
function NavMeshTestTool::onPlayerDeselected(%this)
{
disableTestData(NavEditorOptionsWindow-->TestProperties);
NavInspector.inspect();
}
function NavMeshTestFlagButton::onClick(%this)
function NavMeshTestTool::stop(%this)
{
NavMeshTools->TestTool.updateTestFlags();
if (isObject(%this.getPlayer().aiController))
%this.getPlayer().aiController.stop();
else
{
%this.getPlayer().stop();
}
}
function SpawnClassSelector::onSelect(%this, %id)
{
%className = %this.getTextById(%id);
NavMeshTools->TestTool.setSpawnClass(%className);
SpawnDatablockSelector.clear();
%classData = %className @ "Data";
if(%className $= "AIPlayer")
{
%classData = "PlayerData";
}
// add the datablocks
for(%i = 0; %i < DataBlockGroup.getCount(); %i++)
{
%obj = DataBlockGroup.getObject(%i);
if( isMemberOfClass( %obj.getClassName(), %classData ))
SpawnDatablockSelector.add(%obj.getName());
}
SpawnDatablockSelector.setFirstSelected(true);
}
function SpawnDatablockSelector::onSelect(%this, %id)
{
%className = %this.getTextById(%id);
NavMeshTools->TestTool.setSpawnDatablock(%className);
}
// function NavEditorGui::findCover(%this)
// {
// if(%this.getMode() $= "TestMode" && isObject(%this.getPlayer()))
// {
// %pos = LocalClientConnection.getControlObject().getPosition();
// %text = NavEditorOptionsWindow-->TestProperties->CoverPosition.getText();
// if(%text !$= "")
// %pos = eval("return " @ %text);
// %this.getPlayer().getAIController().findCover(%pos, NavEditorOptionsWindow-->TestProperties->CoverRadius.getText());
// }
// }
// function NavEditorGui::followObject(%this)
// {
// if(%this.getMode() $= "TestMode" && isObject(%this.getPlayer()))
// {
// %obj = LocalClientConnection.player;
// %text = NavEditorOptionsWindow-->TestProperties->FollowObject.getText();
// if(%text !$= "")
// {
// %command = "return " @ %text;
// if(!endsWith(%command, ";"))
// %command = %command @ ";";
// %obj = eval(%command);
// if(!isObject(%obj))
// toolsMessageBoxOk("Error", "Cannot find object" SPC %text);
// }
// if(isObject(%obj))
// %this.getPlayer().getAIController().followObject(%obj, NavEditorOptionsWindow-->TestProperties->FollowRadius.getText());
// }
// }
//------------------------------------------------------
function TileTool::onActivated(%this)
@ -721,48 +738,6 @@ function NavEditorGui::deleteCoverPoints(%this)
}
}
function NavEditorGui::findCover(%this)
{
if(%this.getMode() $= "TestMode" && isObject(%this.getPlayer()))
{
%pos = LocalClientConnection.getControlObject().getPosition();
%text = NavEditorOptionsWindow-->TestProperties->CoverPosition.getText();
if(%text !$= "")
%pos = eval("return " @ %text);
%this.getPlayer().getAIController().findCover(%pos, NavEditorOptionsWindow-->TestProperties->CoverRadius.getText());
}
}
function NavEditorGui::followObject(%this)
{
if(%this.getMode() $= "TestMode" && isObject(%this.getPlayer()))
{
%obj = LocalClientConnection.player;
%text = NavEditorOptionsWindow-->TestProperties->FollowObject.getText();
if(%text !$= "")
{
%command = "return " @ %text;
if(!endsWith(%command, ";"))
%command = %command @ ";";
%obj = eval(%command);
if(!isObject(%obj))
toolsMessageBoxOk("Error", "Cannot find object" SPC %text);
}
if(isObject(%obj))
%this.getPlayer().getAIController().followObject(%obj, NavEditorOptionsWindow-->TestProperties->FollowRadius.getText());
}
}
function NavEditorGui::stop(%this)
{
if (isObject(%this.getPlayer().aiController))
%this.getPlayer().aiController.stop();
else
{
NavEditorGui.getPlayer().stop();
}
}
function NavInspector::inspect(%this, %obj)
{
%name = "";