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https://github.com/TorqueGameEngines/Torque3D.git
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render the search for the testtool
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9d98d55b1e
commit
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@ -1592,8 +1592,6 @@ void NavMesh::renderToDrawer()
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duDebugDrawNavMeshBVTree(&mDbgDraw, *n->nm);
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if(m_drawMode == DRAWMODE_NAVMESH_PORTALS)
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duDebugDrawNavMeshPortals(&mDbgDraw, *n->nm);
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if (m_drawMode == DRAWMODE_NAVMESH_NODES)
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duDebugDrawNavMeshNodes(&mDbgDraw, *n->mQuery);
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}
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mDbgDraw.depthMask(true, false);
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@ -1754,6 +1752,15 @@ void NavMesh::renderLinks(duDebugDraw &dd)
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dd.end();
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}
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void NavMesh::renderSearch(duDebugDraw& dd)
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{
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if (mQuery == NULL)
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return;
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if (m_drawMode == DRAWMODE_NAVMESH_NODES)
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duDebugDrawNavMeshNodes(&dd, *mQuery);
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}
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void NavMesh::renderTileData(duDebugDrawTorque &dd, U32 tile)
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{
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if (tile > mTiles.size())
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@ -266,6 +266,7 @@ public:
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void prepRenderImage(SceneRenderState *state) override;
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void render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat);
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void renderLinks(duDebugDraw &dd);
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void renderSearch(duDebugDraw& dd);
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void renderTileData(duDebugDrawTorque &dd, U32 tile);
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bool mAlwaysRender;
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@ -331,6 +331,8 @@ void NavMeshTestTool::onRender3D()
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}
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dd.depthMask(true);
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mNavMesh->renderSearch(dd);
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dd.immediateRender();
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if (!mCurFollowObject.isNull())
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