Commit graph

4897 commits

Author SHA1 Message Date
Robert MacGregor 6d0e81763b * BugFix: Correct not setting the string to interned when allocating a StringData with a DataChunker in str.cpp. 2022-06-09 19:26:39 -04:00
Robert MacGregor 2cdfe70e50 * Experiment: Change the way StringData is allocated in the code, experimentally. 2022-06-08 11:27:16 -04:00
Brian Roberts 09272e0e63
Merge pull request #550 from Areloch/MiscQOLFixes20210828
Misc Quality of Life and Bug fixes
2021-09-01 18:04:21 -05:00
Areloch e8a49ef4ca Requested cleanups 2021-09-01 17:57:21 -05:00
Areloch 25a32cba2a Merge branch 'MiscQOLFixes20210828' of https://github.com/Areloch/Torque3D into Preview4_0 2021-09-01 17:44:43 -05:00
Brian Roberts 09492f0885
Merge pull request #558 from Areloch/MiscFixes20210901
Misc Fixes and QOL improvements
2021-09-01 17:38:24 -05:00
Brian Roberts 3f5a725c0b
Merge pull request #556 from Azaezel/alpha40/minorABcleanups
mini cleanups for ab
2021-09-01 17:37:40 -05:00
Brian Roberts c862edef25
Merge pull request #555 from JeffProgrammer/threadid
Update thread ids for 64bit support.
2021-09-01 17:36:49 -05:00
Areloch 534d90c002 Missed line adding ShapeEditorToolbar to main editor UI needlessly. 2021-09-01 01:19:53 -05:00
Areloch 683c438b09 Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements.
Streamlined the toolbar for the gui and world editors to utilize a stack, making the behavior and manipulation of toolbar elements significantly more consistent.
Added Settings and Asset Browser buttons to both gui and world editor toolbars for easier access.
Moved all tool toolbars over to work with the stack system to make them more consistent and better formatting
Added saving of asset browser's last position and extent so it remembers it on load.
Added editor setting to close the asset browser after completing a drag-n-drop action.
Added keybind to editor keybind list, making space toggle the asset browser
2021-09-01 01:12:16 -05:00
AzaezelX 66d7b0c49f mini cleanups for ab
seems some operating systems don't play nice with setting `extent =` outside of a define{init} block,
cleaned up %assetarray using $AssetBrowser::AssetArray
cleanup for terrain definition path display
2021-08-30 01:50:47 -05:00
Brian Roberts ef6efbf738
Merge pull request #554 from Azaezel/alpha40/setNULLnono
account for the possiblity of _set##name(StringTableEntry _in entries somehow getting punted nulls
2021-08-30 01:38:58 -05:00
Brian Roberts f6d3a30638
Merge pull request #551 from Azaezel/alpha40/decalDemangle
DiffuseRenderPassManager.addManager "cleanups"
2021-08-30 01:38:47 -05:00
Brian Roberts 61cb93643c
Merge pull request #552 from Azaezel/alpha40/classconvertsafety
ensure new (foo) lines being converted are valid according to findObj…
2021-08-30 01:38:35 -05:00
Jeff Hutchinson 633bc040d0 Update thread ids for 64bit support. 2021-08-29 20:34:57 -04:00
AzaezelX ee3ef531e2 ironically, overly paranoid checks were tripping warnings 2021-08-29 18:32:44 -05:00
AzaezelX bdf6bd5c69 account for the possiblity of _set##name(StringTableEntry _in entries somehow getting punted nulls 2021-08-29 17:41:20 -05:00
Jeff Hutchinson 0287f7717b
Merge pull request #553 from Azaezel/alpha40/nodelistnonull
sanity check nodelist presence
2021-08-29 17:49:22 -04:00
AzaezelX ad05a78946 sanity check nodelist presence 2021-08-29 01:11:29 -05:00
AzaezelX 28dd431118 ensure new (foo) lines being converted are valid according to findObjectClass 2021-08-29 01:08:19 -05:00
Brian Roberts be3fd039af
Merge pull request #548 from Azaezel/alpha40/glowchanCleanups
kill off glowchan leftovers
2021-08-28 20:34:19 -05:00
Brian Roberts fdcb4c033c
Merge pull request #549 from Azaezel/alpha40/shadergenCleanups
be clear where we're referencing gbuffer render targets
2021-08-28 20:34:10 -05:00
AzaezelX 68c6b343d5 DiffuseRenderPassManager.addManager "cleanups"
adds bintypes where they're lacking, since that's an active object-type filter to avoid accidently rendering things twice. (particleBin being like glowmanager, a seperate flow, that acts up if filtered in that manner)
basiconly likewise is intended to avoid multiple-pass insertions, despite the varname.
2021-08-28 19:27:53 -05:00
Areloch ec85e9021c Misc Quality of Life and Bug fixes
Added handling for if preview images on image assets fails to generate, will fallback to using the full image
Added handling for double clicking or drag-n-dropping terrain assets to create them
Improved handling of field labels in variable inspector by making the stringtable be case sensitive.
Added editor settings for handling of asset double click behavior. Can now select between Edit Asset and Spawn Asset. Support is asset type dependent.
Added editor setting for auto-importing loose files when navigating to a folder. If on and the user has flagged to also enable auto-import generally, will auto import all unaffiliated loose files in as assets.
Added editor setting for default module to use when creating new assets. Updated various tooling logic so when creating a new material, if this and the 'Always Prompt Module Target' setting is off, it will fill in the target module and target asset path info based on the default module.
Fixed issue with editors that use managedData scripts where if the path didn't exist, the script file wouldn't be made.
Fixed display issue in terrain editor where if you clear the detail map, the normal/macro/orm maps would disable, but not also clear.
Fixed handling of cleared maps in terrain editor so it no longer fills empty maps in with the no image image.
Fixed handling of creating new material where it would fill in the diffuse with a no texture image as the default.
Fixed issue where canceling out of creating a module would still prompt to create the common default folders.
Fixed issue where the Select Module window couldn't be closed via the cancel or x buttons.
Based on feedback, reduced default size of the Text Pad window.
Fixed issue where the Drop At menu list wouldn't correctly display which item was marked after it was changed.
Fixed spawning shape asset handling so it uses whatever the editor's Drop At setting is.
Improved themeing of regular bitmap buttons in the editor.
Based on feedback, flipped layout of Target Module and Target Path in the Create New Asset window.
Improved handling of setting up the Target Path for when creating new assets. If a path is not set, and the user has a Default Module, it will default the path to that module.
2021-08-28 18:51:27 -05:00
AzaezelX 2287c28d32 be clear where we're referencing gbuffer render targets 2021-08-28 17:21:45 -05:00
AzaezelX cabfeea76b nother stray 2021-08-28 16:20:58 -05:00
AzaezelX 50fb4df1f0 kill off glowchan leftovers 2021-08-28 15:54:21 -05:00
Brian Roberts 458eac8474
Merge pull request #544 from JeffProgrammer/mac-font-stuff
[PLEASE TEST BEFORE MERGE] Mac font stuff
2021-08-27 14:29:48 -05:00
Brian Roberts 6fc67a11bb
Merge pull request #547 from Azaezel/alpha40/tooltipWip
fixes for copypastas that somehow slipped in
2021-08-23 19:37:52 -05:00
AzaezelX 868bd6c361 fixes for copypastas that somehow slipped in 2021-08-23 19:37:09 -05:00
Brian Roberts a585c8736f
Merge pull request #546 from Areloch/AFXAssetify
Converts most of AFX classes to utilize assets
2021-08-23 19:22:30 -05:00
Brian Roberts 0a150e342f
Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix
Enforces filename string case sensitivity for assets' internal filenames
2021-08-23 19:22:22 -05:00
Brian Roberts 5ac2b30162
Merge pull request #542 from Azaezel/alpha40/tooltipWip
tooltip work
2021-08-23 19:22:14 -05:00
Areloch 64b98b0c10 Converts most of AFX classes to utilize assets
Adds modified classes to project importer convert logic
2021-08-22 02:15:14 -05:00
Areloch cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
Jeff Hutchinson 8ebde0e916 Merge branch 'Preview4_0_Devhead' into mac-font-stuff 2021-08-21 21:12:02 -04:00
Brian Roberts db1e868cda
Merge pull request #543 from JeffProgrammer/macfixes
MacOS fixes
2021-08-21 19:50:02 -05:00
Jeff Hutchinson 37dc8626f5 MacOS fixes
This fixes an issue where Con::getVariable can't be used in the global scope before the console system is initialized. I'm honestly surprised this error didn't happen on any other platform.
2021-08-21 20:48:26 -04:00
Jeff Hutchinson eac0af2644 Merge commit 'c04f3ae166cf028aa005fb556906f935e52e71fb' into mac-font-stuff 2021-08-21 20:14:18 -04:00
AzaezelX 3c79aace74 tooltip work 2021-08-21 17:13:57 -05:00
Brian Roberts c04f3ae166
Merge pull request #533 from Ragora/bugfix-linux-release-builds
Bugfix linux release builds for Clang
2021-08-20 21:55:16 -05:00
Robert MacGregor 3ecdf292d7 * Adjustment: Remove some unnecessary ifdef logic in UUID headers. 2021-08-20 22:53:45 -04:00
Brian Roberts 1dafb3463e
Merge pull request #540 from Areloch/ParticleEmitterButtonImageFix
Fixes new emitter button bitmap to proper fieldname
2021-08-18 12:16:08 -05:00
Areloch 19ba408354 Fixes new emitter button bitmap to proper fieldname 2021-08-18 00:48:30 -05:00
Brian Roberts 773a90f1ed
Merge pull request #539 from Azaezel/alpha40/perturbedPrefabs
crash fixes
2021-08-18 00:12:04 -05:00
AzaezelX 69abcb862c assetbase crashes: test (most) cases for mpAssetDefinition existing before returning values. return empty if it doesn't. 2021-08-17 15:32:05 -05:00
AzaezelX 0bf97ad2c8 decal safeties via if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok) 2021-08-17 15:27:23 -05:00
AzaezelX 68fee78744 prefab safeties 2021-08-17 14:41:09 -05:00
Brian Roberts 7a01f687ac
Merge pull request #535 from Ragora/bugfix-shapeeditor-mounting
* [Shape Editor] BugFix: Correct a bad octahedron.dts reference when using the mount viewer.
2021-08-16 14:07:51 -05:00
Robert MacGregor aa91ccfd39 * [Shape Editor] BugFix: Correct a bad octahedron.dts reference when using the mount viewer. 2021-08-15 23:33:33 -04:00