mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-06 05:50:31 +00:00
commit
5ac2b30162
9 changed files with 17 additions and 14 deletions
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@ -59,8 +59,9 @@ function AssetBrowser::buildDatablockPreview(%this, %assetDef, %previewData)
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//%previewData.assetFriendlyName = %assetDef.assetName;
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%previewData.assetDesc = %assetDef;
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%previewData.tooltip = "Datablock Name: " @ %assetDef @ "\n" @
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"Datablock Type: " @ %assetDef.getClassName();
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%previewData.tooltip = "\nDatablock Name: " @ %assetDef @
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"\nDatablock Type: " @ %assetDef.getClassName() @
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"\nDefinition Path: " @ %assetDef.getFilename();
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%previewData.doubleClickCommand = "AssetBrowser.schedule(10, \"spawnDatablockObject\",\""@ %assetDef @"\");";//browseTo %assetDef.dirPath / %assetDef.assetName
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}
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@ -269,7 +269,7 @@ function AssetBrowser::buildGameObjectAssetPreview(%this, %assetDef, %previewDat
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%previewData.assetFriendlyName = %assetDef.gameObjectName;
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%previewData.assetDesc = %assetDef.description;
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%previewData.tooltip = %assetDef.gameObjectName;
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%previewData.tooltip = = "Asset Name: " @ %assetDef.gameObjectName @ "\nDefinition Path: " @ %assetDef.getFilename();
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}
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function GuiInspectorTypeGameObjectAssetPtr::onClick( %this, %fieldName )
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@ -175,5 +175,5 @@ function AssetBrowser::buildGUIAssetPreview(%this, %assetDef, %previewData)
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%previewData.assetFriendlyName = %assetDef.assetName;
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%previewData.assetDesc = %assetDef.description;
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%previewData.tooltip = %assetDef.assetName;
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%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\nDefinition Path: " @ %assetDef.getScriptPath();
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}
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@ -494,9 +494,10 @@ function AssetBrowser::buildMaterialAssetPreview(%this, %assetDef, %previewData)
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else
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%previewData.doubleClickCommand = "AssetBrowser.editAsset( "@%assetDef@" );";
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%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\n" @
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"Asset Type: Material Asset\n" @
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"Asset Definition ID: " @ %assetDef;
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%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @
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"\nAsset Type: Material Asset" @
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"\nAsset Definition ID: " @ %assetDef @
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"\nDefinition Path: " @ %assetDef.getScriptPath();
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}
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function AssetBrowser::onMaterialAssetEditorDropped(%this, %assetDef, %position)
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@ -165,5 +165,5 @@ function AssetBrowser::buildPostEffectAssetPreview(%this, %assetDef, %previewDat
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%previewData.assetFriendlyName = %assetDef.assetName;
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%previewData.assetDesc = %assetDef.description;
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%previewData.tooltip = %assetDef.assetName;
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%previewData.tooltip = = "Asset Name: " @ %assetDef.assetName @ "\nDefinition Path: " @ %assetDef.getFilename();
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}
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@ -103,7 +103,7 @@ function AssetBrowser::buildTScriptPreview(%this, %assetDef, %previewData)
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%previewData.assetFriendlyName = %assetDef.assetName;
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%previewData.assetDesc = %assetDef.description;
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%previewData.tooltip = %assetDef.assetName;
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%previewData.tooltip = = "Asset Name: " @ %assetDef.assetName @ "\nDefinition Path: " @ %assetDef.getFilename();
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}
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function GuiInspectorTypeScriptAssetPtr::onClick( %this, %fieldName )
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@ -51,5 +51,5 @@ function AssetBrowser::buildShapeAnimationAssetPreview(%this, %assetDef, %previe
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%previewData.assetFriendlyName = %assetDef.assetName;
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%previewData.assetDesc = %assetDef.description;
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%previewData.tooltip = %assetDef.friendlyName @ "\n" @ %assetDef;
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%previewData.tooltip = %assetDef.friendlyName @ "\n" @ %assetDef @ "\nShape File path: " @ %assetDef.getShapeFile();
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}
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@ -13,7 +13,7 @@ function AssetBrowser::buildSoundAssetPreview(%this, %assetDef, %previewData)
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%previewData.assetFriendlyName = %assetDef.assetName;
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%previewData.assetDesc = %assetDef.description;
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%previewData.tooltip = %assetDef.assetName;
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%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\nDefinition Path: " @ %assetDef.getFilename();
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}
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function AssetBrowser::onSoundAssetEditorDropped(%this, %assetDef, %position)
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@ -166,9 +166,10 @@ function AssetBrowser::buildTerrainAssetPreview(%this, %assetDef, %previewData)
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%previewData.assetFriendlyName = %assetDef.gameObjectName;
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%previewData.assetDesc = %assetDef.description;
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%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\n" @
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"Asset Type: Terrain Asset\n" @
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"Asset Definition ID: " @ %assetDef;
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%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @
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"\nAsset Type: Terrain Asset" @
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"\nAsset Definition ID: " @ %assetDef @
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"\nDefinition Path: " @ %assetPath @ %assetDef.getTerrainFilePath();
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}
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function GuiInspectorTypeTerrainAssetPtr::onClick( %this, %fieldName )
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