kill off glowchan leftovers

This commit is contained in:
AzaezelX 2021-08-28 15:54:21 -05:00
parent c04f3ae166
commit 50fb4df1f0

View file

@ -1059,7 +1059,6 @@ function MaterialEditorGui::guiSync( %this, %material )
%this.getRoughChan((%material).RoughnessChan[%layer]);
%this.getAOChan((%material).AOChan[%layer]);
%this.getMetalChan((%material).metalChan[%layer]);
%this.getGlowChan((%material).glowChan[%layer]);
%this.preventUndo = false;
}
@ -1081,11 +1080,7 @@ function MaterialEditorGui::getMetalChan(%this, %channel)
%guiElement = metalChanBtn @ %channel;
%guiElement.setStateOn(true);
}
function MaterialEditorGui::getGlowChan(%this, %channel)
{
%guiElement = glowChanBtn @ %channel;
%guiElement.setStateOn(true);
}
//=======================================
// Material Update Functionality
@ -2420,12 +2415,6 @@ function MaterialEditorGui::setMetalChan(%this, %value)
MaterialEditorGui.guiSync( materialEd_previewMaterial );
}
function MaterialEditorGui::setGlowChan(%this, %value)
{
MaterialEditorGui.updateActiveMaterial("glowChan[" @ MaterialEditorGui.currentLayer @ "]", %value);
MaterialEditorGui.guiSync( materialEd_previewMaterial );
}
function MaterialEditorGui::saveCompositeMap(%this)
{
%saveAs = "";