mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-20 11:55:33 +00:00
kill off glowchan leftovers
This commit is contained in:
parent
c04f3ae166
commit
50fb4df1f0
1 changed files with 1 additions and 12 deletions
|
|
@ -1059,7 +1059,6 @@ function MaterialEditorGui::guiSync( %this, %material )
|
|||
%this.getRoughChan((%material).RoughnessChan[%layer]);
|
||||
%this.getAOChan((%material).AOChan[%layer]);
|
||||
%this.getMetalChan((%material).metalChan[%layer]);
|
||||
%this.getGlowChan((%material).glowChan[%layer]);
|
||||
%this.preventUndo = false;
|
||||
}
|
||||
|
||||
|
|
@ -1081,11 +1080,7 @@ function MaterialEditorGui::getMetalChan(%this, %channel)
|
|||
%guiElement = metalChanBtn @ %channel;
|
||||
%guiElement.setStateOn(true);
|
||||
}
|
||||
function MaterialEditorGui::getGlowChan(%this, %channel)
|
||||
{
|
||||
%guiElement = glowChanBtn @ %channel;
|
||||
%guiElement.setStateOn(true);
|
||||
}
|
||||
|
||||
//=======================================
|
||||
// Material Update Functionality
|
||||
|
||||
|
|
@ -2420,12 +2415,6 @@ function MaterialEditorGui::setMetalChan(%this, %value)
|
|||
MaterialEditorGui.guiSync( materialEd_previewMaterial );
|
||||
}
|
||||
|
||||
function MaterialEditorGui::setGlowChan(%this, %value)
|
||||
{
|
||||
MaterialEditorGui.updateActiveMaterial("glowChan[" @ MaterialEditorGui.currentLayer @ "]", %value);
|
||||
MaterialEditorGui.guiSync( materialEd_previewMaterial );
|
||||
}
|
||||
|
||||
function MaterialEditorGui::saveCompositeMap(%this)
|
||||
{
|
||||
%saveAs = "";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue