Jeff Hutchinson
|
69d7a2f4a1
|
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
# Conflicts:
# Engine/source/console/test/ScriptTest.cpp
# Engine/source/console/test/consoleTest.cpp
|
2021-05-06 21:08:53 -04:00 |
|
Jeff Hutchinson
|
b2bbd771f6
|
more torquescript template fixes.
|
2021-05-04 22:49:19 -04:00 |
|
Jeff Hutchinson
|
6f7fdca87d
|
lotsa fixes.
|
2021-05-04 21:18:15 -04:00 |
|
Brian Roberts
|
793c4c3701
|
Merge pull request #484 from Azaezel/alpha40/matEditorSaveFix
form steve yorkshire: mat editor save extension fix
|
2021-04-22 20:02:29 -05:00 |
|
AzaezelX
|
0289090c34
|
minor cleanup
|
2021-04-22 20:02:21 -05:00 |
|
Brian Roberts
|
2a2987869b
|
Merge pull request #478 from Bloodknight/SDL_OpenGL_BPP_Fix
Fixes a resolution switching issue when the game uses **only** OpenGL…
|
2021-04-22 19:51:14 -05:00 |
|
Brian Roberts
|
880cb13762
|
Merge pull request #448 from Azaezel/alpha40/genericObjectSpawner
general spawnspheres
|
2021-04-22 19:39:00 -05:00 |
|
Brian Roberts
|
9323bac5ea
|
Update Templates/BaseGame/game/core/gui/scripts/canvas.tscript
Co-authored-by: Lukas Joergensen <lpjoergensen@gmail.com>
|
2021-04-13 16:53:31 -05:00 |
|
AzaezelX
|
fadafbfa1b
|
form steve yorkshire: mat editor save extension fix
|
2021-04-11 19:57:31 -05:00 |
|
Areloch
|
92abfb8ccf
|
Updates the masterserver domain referenced in the default scripts, pointing it to the new torque3d master server
|
2021-04-08 20:32:22 -05:00 |
|
Marc
|
3d2f3bda64
|
Fixes a resolution switching issue when the game uses **only** OpenGL as the renderer
Canvas.tscript fixes provided by @OTHG_Mars
|
2021-03-18 21:37:36 +00:00 |
|
Brian Roberts
|
b6a1acabf8
|
Merge pull request #471 from Areloch/forestCreationEditingFixes
Adjusts Forest object creation and forest item data creation/management to work with asset/module workflows
|
2021-03-14 01:12:58 -06:00 |
|
Brian Roberts
|
a8e2ec6df4
|
Merge pull request #475 from Areloch/importAssetSuffixes
Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
|
2021-03-14 01:12:29 -06:00 |
|
Brian Roberts
|
1695e76514
|
Merge pull request #472 from Areloch/moduleFriendlyDBCreation
Makes the DB creation process better jive with modules
|
2021-03-14 01:12:05 -06:00 |
|
Brian Roberts
|
6e6f90b8f6
|
Merge pull request #473 from Areloch/AssetScriptFileABFix
Misc. minor AB fixes
|
2021-03-14 01:11:55 -06:00 |
|
AzaezelX
|
e5bc0a6e54
|
reset emissive to show 0,0,0,0 for local/vector lights in a manner that doesn't cause them to black out.
|
2021-03-09 15:26:48 -06:00 |
|
Areloch
|
a0c8a77043
|
Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
|
2021-02-27 02:43:37 -06:00 |
|
Areloch
|
87bd7bbeae
|
Fixes script presentation logic in the AB so it only shows scripts that isn't an asset file for an asset.
Also fixes a reference to the Inspector for refreshing purposes.
Adds a pop call to ensure AB is in focus when shown
|
2021-02-21 02:16:34 -06:00 |
|
Areloch
|
12b58dc7ef
|
Makes the DB creation process better jive with modules by having you select the destination folder for the managed datablock script file to be saved off into
|
2021-02-21 02:09:40 -06:00 |
|
Areloch
|
8af6513aea
|
Adjusts Forest object creation and forest item data creation/management to work with asset/module workflows
|
2021-02-21 02:04:13 -06:00 |
|
Brian Roberts
|
bea11acc66
|
Merge pull request #450 from Azaezel/alpha40/playgui_onwake_callback
provides a general Playgui_onWake callback for modules
|
2021-02-15 22:28:26 -06:00 |
|
Brian Roberts
|
f4982f3b7d
|
Merge pull request #464 from Azaezel/alpha40/ribbonParticles
ribbon particle resource port
|
2021-02-15 22:28:10 -06:00 |
|
AzaezelX
|
39c914101d
|
fix emissive
|
2021-02-14 18:47:42 -06:00 |
|
Areloch
|
931556c3c6
|
Added the makeRelative call to the other openShapeAsset function to ensure it works both ways
|
2021-02-13 00:18:48 -06:00 |
|
Areloch
|
372a7887be
|
Fixes the constructor path compare logic in the shape editor so the lists can populate correctly.
|
2021-02-12 00:21:36 -06:00 |
|
AzaezelX
|
e96624032f
|
ribbon particle resource port
|
2021-02-07 13:43:21 -06:00 |
|
AzaezelX
|
e153bed606
|
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into alpha40/genericObjectSpawner
|
2021-01-27 19:11:25 -06:00 |
|
AzaezelX
|
863da35ca0
|
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into alpha40/playgui_onwake_callback
|
2021-01-27 19:06:51 -06:00 |
|
Brian Roberts
|
47ec7e8d98
|
Merge pull request #460 from Azaezel/fix/moduleHelpers
re-fix file exclusivity, readd callonmodules variable extension
|
2021-01-27 15:12:42 -06:00 |
|
AzaezelX
|
7e3e1941c6
|
add a toggle for the standard canSaveDynamicFields flipped by default to off so folks can bolt variables on the fly onto the spawner (like thing spawned, how many ect) without it poluting level saves
|
2021-01-27 14:03:12 -06:00 |
|
AzaezelX
|
1f518499c9
|
typofix
|
2021-01-27 13:28:12 -06:00 |
|
Areloch
|
85a9a9b608
|
Implements shape preview caching for shape assets
Also standardizes the loading gui overlay so it can be used to inform that the asset preview generation is happening
|
2021-01-27 01:54:26 -06:00 |
|
AzaezelX
|
dee5b46169
|
re-fix file exclusivity, readd callonmodules variable extension
new method loadAssetsByType(%assetType)
|
2021-01-27 00:45:49 -06:00 |
|
Brian Roberts
|
762a84550f
|
Merge pull request #458 from Areloch/ObjectCreatorABAdd
Integrates object creator logic into the AB
|
2021-01-24 15:15:31 -06:00 |
|
Areloch
|
3cb1699ed1
|
Fixed guiProfile references
|
2021-01-24 04:40:19 -06:00 |
|
Areloch
|
b7a2c30337
|
Integrates object creator logic into the AB
Adds lookup logic to Datablock AB entries to try and find class icons for the preview
Adds 2 new datablock class create methods
|
2021-01-24 04:33:28 -06:00 |
|
AzaezelX
|
e3933f7769
|
augment datablock file handling to include references with no suffixes
|
2021-01-24 02:43:21 -06:00 |
|
Areloch
|
a71805515c
|
Corrects missed asset script file references in asset definitions when swapping to the tscript extension
|
2021-01-20 19:41:28 -06:00 |
|
Areloch
|
c051a0357c
|
Fixes some conversion mistakes in the scripts
|
2021-01-19 21:32:31 +01:00 |
|
Lukas Aldershaab
|
9ccaa6d3ea
|
Improve handling of non-default script filenames
|
2021-01-19 21:32:31 +01:00 |
|
Lukas Aldershaab
|
099dd4f1f3
|
Parametrize script extension, default to 'tscript'
|
2021-01-19 21:32:31 +01:00 |
|
AzaezelX
|
27a35ff104
|
provides a general Playgui_onWake callback for modules
any module with a modulename::Playgui_onWake now has the capacity to layer thier gui elements on playgui
|
2021-01-11 17:34:23 -06:00 |
|
Areloch
|
64c9667bad
|
Merge pull request #283 from Azaezel/alpha40_mouseBindIcons
mouse display for keybinds
|
2021-01-10 22:40:22 -06:00 |
|
AzaezelX
|
1bad377be1
|
add a %this.registerMissionObject( "SpawnSphere", "General Spawn Sphere", "GeneralDropPoint" ); to the level creator folder
|
2021-01-10 18:03:17 -06:00 |
|
Brian Roberts
|
2cf11fe199
|
Update module.cs
cleanup
|
2021-01-08 00:09:37 -06:00 |
|
AzaezelX
|
5bd9459da2
|
add parameter handling to callonmodule callbacks.
IMPORTANT NOTE: cannot handle "" entries.
|
2021-01-07 20:11:44 -06:00 |
|
Brian Roberts
|
2ba8ccd333
|
Merge pull request #436 from Areloch/AssetificationPass01
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
|
2021-01-05 02:23:24 -06:00 |
|
Brian Roberts
|
27641b16ca
|
Merge pull request #424 from lukaspj/feature/new-terrain-blending
Height based terrain texture blending
|
2021-01-04 05:36:50 -06:00 |
|
Lukas Aldershaab
|
7ffe0f3c80
|
Fix default values for texture formats in UI
|
2021-01-04 11:48:00 +01:00 |
|
Lukas Aldershaab
|
88bdb594aa
|
Set default terrain texture format
|
2021-01-04 10:26:08 +01:00 |
|