it's getting there, but there have been a few spots noted where it eroneously corrupts text, so we'll have to pull this back out for a bit barring a proper resolution
getValueFromKey and getKeyFromValue.
both look to the left or right hand entry for the other one
example:
%array.add("startPos","0 0 0 ");
echo(">".%array.getValueFromKey("startPos"));
> 0 0 0
1) adds a buildAIPlayer entry so we can tag it as a bot while still using the normal playerdata datablock
2) adds a "contol?" tickbox for player, and the 3 vehicle types when spawning one that will put the editor directly into control on creation
- Ensured there's always a level selected by default on the chooseLevelMenu
- Added a small delay to try and ensure the level/server config tab key hints align properly
- Added logic so you can't swap to server config page on chooseLevelMenu if in single player mode
- Added server description to server details line on JoinServerMenu
- Ensured programmatically added elements aren't saved out if GUIs are edited
- Fixed back-out prompt in OptionsMenu properly backs out so it doesn't break menu nav
- Changed ChooseLevelMenu layout to have a vertical list for levels with a static preview set, as well as a separate tab for server configs if trying to create a server
- Added field to set password for connecting to passworded servers on the JoinServerMenu
- Added sanity check so you can't try and activate a menuList that has no children(caused error spam)
unlike in the straight compile it now case it does in fact need to stick around. read injects the CodeBlock into a management system, so no worries about cleanup
Con::EvalResult CodeBlock::exec -
objectCreationStackIndex needs to be signed as we test if it goes sub-zero
ConsoleValue Namespace::Entry::execute -
compiler yells about returning a temp via std::move
bool TorqueScriptRuntime::executeFile -
report the name of the dso output file, not the source scxript input file
- Fixed issue of Query Server on-screen button tripping a join action
- Added playername textEdit field to Join Server menu
- Fixed issue of messageBox on-screen buttons not making the input events properly after adding the make/break check from prior commit
- Added MenuTextEditProfile for editable text fields in menu
- Fixed issue of not getting the correct shift key bitmap if the button name was l/rshift
- Updated the handling of the option slider entries to utilize temp vars and properly complied the audio channel options to the new setup
- Fixed issue where behavior of slider was erratic because of improperly defined tick count
- Added logic to check if audio sliders were changed for the 'check unchanged settings' logic
- Made the keybind remap inputCtrl ignore axis events
- Made the MessageBoxDlg input commands properly check for key makes, to prevent messages boxes from catching key breaks and blowing past follow-up messageboxes accidentally
- Fixed forward/backward iteration of options entries, especially on dpad, and added handling for gamepad stick to do the same
- Added logic so option sliders can also be manipulated by the forward/backward to make it standard for all
- Fixed erroneous marking of "restart required" message as true if any settings change, and not just settings expressly flagged as requiring a restart