mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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- Updated the handling of the option slider entries to utilize temp vars and properly complied the audio channel options to the new setup - Fixed issue where behavior of slider was erratic because of improperly defined tick count - Added logic to check if audio sliders were changed for the 'check unchanged settings' logic - Made the keybind remap inputCtrl ignore axis events - Made the MessageBoxDlg input commands properly check for key makes, to prevent messages boxes from catching key breaks and blowing past follow-up messageboxes accidentally - Fixed forward/backward iteration of options entries, especially on dpad, and added handling for gamepad stick to do the same - Added logic so option sliders can also be manipulated by the forward/backward to make it standard for all - Fixed erroneous marking of "restart required" message as true if any settings change, and not just settings expressly flagged as requiring a restart |
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| .gitignore | ||
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| CMakeLists.txt | ||
| CODE_OF_CONDUCT.md | ||
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| README.md | ||
Torque3D
MIT Licensed Open Source version of Torque3D from GarageGames
Build Status:
More Information
Extras: Torque3D Resources | Awesome Torque3D
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the Torque3D Binaries repo.
Legacy Links
- Legacy Repository
- GarageGames forum
- GarageGames professional services
- Project Manager repository
- Offline documentation repository