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https://github.com/TorqueGameEngines/Torque3D.git
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Merge pull request #1168 from Azaezel/alpha41/guiAddGuis
add add dropdown to gui editor
This commit is contained in:
commit
ef5f60bf8d
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@ -2582,12 +2582,24 @@ function GuiEditor::onControlDropped(%this, %payload, %position)
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//dealing with an actual asset, so build the assetName
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%assetId = %payload.moduleName @ ":" @ %payload.assetName;
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%assetType = AssetDatabase.getAssetType(%assetId);
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if(%assetType $= "ImageAsset")
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if(AssetBrowser.isMethod("on" @ %assetType @ "GUIEditorDropped"))
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{
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%cmd = "return new guiBitmapCtrl();";
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%ctrl = eval( %cmd );
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%ctrl.bitmap = %assetId;
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%module = %payload.moduleName;
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%asset = %payload.assetName;
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%assetDef = AssetDatabase.acquireAsset(%module @ ":" @ %asset);
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%buildCommand = AssetBrowser @ ".on" @ %assetType @ "GUIEditorDropped(" @ %assetDef @ ",\"" @ %pos @ "\");";
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eval(%buildCommand);
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}
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else
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{
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//fallback example
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if(%assetType $= "ImageAsset")
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{
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%cmd = "return new guiBitmapCtrl();";
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%ctrl = eval( %cmd );
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%ctrl.bitmap = %assetId;
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}
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}
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}
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else
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@ -91,6 +91,17 @@ function AssetBrowser::onSoundAssetEditorDropped(%this, %assetDef, %position)
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}
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function AssetBrowser::onSoundAssetGUIEditorDropped(%this, %assetDef, %position)
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{
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%assetId = %assetDef.getAssetId();
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%cmd = "new GuiAudioCtrl(){";
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%cmd = %cmd @ "SoundAsset =\""@ %assetId @"\";";
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%cmd = %cmd @ "position =\""@ %position @"\";";
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%cmd = %cmd @ "};";
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%ctrl = GuiEditCanvas.createObject(%cmd);
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echo(%ctrl SPC "created");
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}
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function GuiInspectorTypeSoundAssetPtr::onControlDropped( %this, %payload, %position )
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{
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Canvas.popDialog(EditorDragAndDropLayer);
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@ -211,6 +211,8 @@ function GuiEditCanvas::onCreateMenu(%this)
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};
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};
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%this.buildAddMenu();
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// Workaround (for some reason it doesn't size to the width of the canvas)
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// TODO: After a canvas resize it still messes up the width
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%position = %this.menubar.position.x SPC %this.menubar.position.y;
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@ -220,6 +222,88 @@ function GuiEditCanvas::onCreateMenu(%this)
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%this.menuBar.attachToCanvas( Canvas, 0 );
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}
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function GuiEditCanvas::buildAddMenu(%this)
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{
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%addMenu = MenuBuilder::newMenu("Add");
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%enumeratedClasses = enumerateConsoleClasses("GuiControl");
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for(%c=0; %c < getFieldCount(%enumeratedClasses); %c++)
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{
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%class = getField(%enumeratedClasses, %c);
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if( GuiEditor.isFilteredClass( %class )
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|| !isMemberOfClass( %class, "GuiControl" ) )
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continue;
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%category = getCategoryOfClass(%class);
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if(%category $= "")
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{
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error("Attempted to fetch category of class " @ %class @ " but none were found.");
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continue;
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}
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%parentMenu = %addMenu; //start at the top
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for(%cat=0; %cat < getFieldCount(%category); %cat++)
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{
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%subCat = getField(%category, %cat);
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%targetSubmenu = %parentMenu.findMenu(%subCat);
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if(!isObject(%targetSubmenu))
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{
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%targetSubmenu = %parentMenu.newSubmenu(%subCat);
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}
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%parentMenu = %targetSubmenu;
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}
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%buildfunc = "";
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%class = %class;
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%method = "build" @ %buildfunc;
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if( !GuiEditCanvas.isMethod( %method ) )
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%method = "build" @ %class;
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if( !GuiEditCanvas.isMethod( %method ) )
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%cmd = "return new " @ %class @ "();";
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else
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%cmd = "GuiEditCanvas." @ %method @ "();";
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%createCmd = "GuiEditCanvas.newObjectCallback = \"GuiEditCanvas.onFinishCreateObject\"; GuiEditCanvas.createObject( \"" @ %cmd @ "\" );";
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%targetSubmenu.newItem(%class, %createCmd, "");
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}
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MenuBuilder::addMenuToMenubar(%this.menubar, %addMenu, 4);
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}
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function GuiEditCanvas::createObject( %this, %cmd )
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{
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if(startsWith(%cmd, "return "))
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%objId = eval(%cmd);
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else
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%objId = eval("return " @ %cmd);
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if( isObject( %objId ) )
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%this.onFinishCreateObject( %objId );
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return %objId;
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}
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function GuiEditCanvas::onFinishCreateObject( %this, %objId )
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{
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GuiEditor.getCurrentAddSet().add( %objId );
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%this.onObjectCreated( %objId );
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}
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function GuiEditCanvas::onObjectCreated( %this, %objId )
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{
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// Can we submit an undo action?
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if ( isObject( %objId ) )
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GuiEditor.onAddNewCtrl( %objId );
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GuiEditorTreeView.clearSelection();
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GuiEditor.select(%objId);
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}
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$GUI_EDITOR_MENU_EDGESNAP_INDEX = 0;
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$GUI_EDITOR_MENU_CENTERSNAP_INDEX = 1;
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$GUI_EDITOR_MENU_GUIDESNAP_INDEX = 3;
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@ -128,6 +128,8 @@ function UndoActionAddDelete::trashObjects(%this)
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if( isObject( %this.tree ) )
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%this.tree.update();
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GuiEditor.clearSelection();
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}
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function UndoActionAddDelete::restoreObjects(%this)
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