JeffR
b36776d567
Tweaks handling of "invisible" files, files which start with a ., effectively making them have no filename and only an extension.
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This allows the engine to actually process and work with such files.
2022-03-15 21:17:37 -05:00
Robert MacGregor
a6a7d6e1a1
* [Tokenizer] BugFix: Correct a malloc/delete mismatch in the tokenizer programming.
2021-11-06 20:34:12 -04:00
Robert MacGregor
2586e73145
* BugFix: Correct a few memory leaks.
2021-10-14 19:40:16 -04:00
Robert MacGregor
c376bc3f9c
* [ZIP] BugFix: Correct another codepath that may fail due to case sensitive string searches.
2021-10-11 19:31:37 -04:00
Robert MacGregor
8d0128698a
* [ZIPVolume] BugFix: Add the capability of resolving ZIP prefix paths with case insensitivity and a CMake option to control this behavior.
2021-10-11 19:02:58 -04:00
Robert MacGregor
15b946fb35
* Adjustment: Utilize native compiler intrinsics for endian swapping when available.
2021-10-07 09:59:03 -04:00
Robert MacGregor
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
Jeff Hutchinson
c16b88d709
Fix temporary buffer for scripting conversions.
2021-09-04 21:25:11 -04:00
Jeff Hutchinson
b0549118b6
various misc fixes from merge.
2021-09-01 22:36:59 -04:00
Jeff Hutchinson
17231ca9fb
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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# Conflicts:
# Engine/source/platform/types.visualc.h
# Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.tscript
# Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/terrain.tscript
# Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript
# Templates/BaseGame/game/tools/gui/scriptEditorDlg.ed.gui
2021-09-01 22:26:23 -04:00
Robert MacGregor
1b55dce613
* Workaround: Implement noinline attributes for problematic functions in str.cpp due to what appears to be GCC compiler bugs.
2021-09-01 21:12:12 -04:00
Jeff Hutchinson
6e072dbf91
Merge branch 'Preview4_0_DevHead' into tsneo
2021-08-29 22:28:42 -04:00
Robert MacGregor
3ecdf292d7
* Adjustment: Remove some unnecessary ifdef logic in UUID headers.
2021-08-20 22:53:45 -04:00
Robert MacGregor
eca3fbfa67
* [UUID] BugFix: Correct a memory mismanagement error in UUID programming due to the way xuuid_t is utilized.
2021-08-14 17:44:17 -04:00
Jeff Hutchinson
717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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# Conflicts:
# Templates/BaseGame/game/data/ui/guis/loadingGui.gui
# Templates/BaseGame/game/data/ui/guis/mainMenu.gui
# Templates/BaseGame/game/tools/MainEditor/guis/MainEditorWindow.gui
# Templates/BaseGame/game/tools/assetBrowser/guis/assetPreviewButtonsTemplate.gui
# Templates/BaseGame/game/tools/forestEditor/brushes.tscript
2021-08-13 20:14:39 -04:00
AzaezelX
59e162abe5
void floating point error clipping courtessy higuy and hutch
2021-07-31 17:05:29 -05:00
Areloch
abf5a09bc3
Removed duplicate checkbox image
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Added asset import conflict resolution option to prepend folder name
Cleanups of Project Importer and fixed importing of material and terrain materials, specifically, fallbacks in the event they are unnamed to utilize the mapTo and internalName fields, respectively
Fixed typos in guiTerrainMaterialDlg
Added AssetBrowser button to GuiEditor
Improved FileObject's PeekLine function to be able to peek forward further via an optional lineOffset argument
2021-07-28 09:26:13 -05:00
AzaezelX
b8eaefc21e
refactor new IsScriptFile method to be zip-safe
2021-07-22 20:55:46 -05:00
Areloch
83b0432283
Merge pull request #489 from Azaezel/alpha40/zipPassPunt
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expose a zip file password cmake config option
2021-07-17 11:03:26 -05:00
Areloch
4d40e3cab5
Merge pull request #449 from OTHGMars/Zip_Test2
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Loading from zipped game directories.
2021-07-17 11:03:19 -05:00
Brian Roberts
3aa0b8d236
Merge pull request #491 from Azaezel/alpha40/StreamSafetyString
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augment bitstream write error reporting
2021-06-22 12:04:31 -05:00
Jeff Hutchinson
acde0c3f0b
Merge branch 'Preview4_0_DevHead' into tsneo
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# Conflicts:
# Engine/source/console/consoleInternal.cpp
2021-06-18 21:13:49 -04:00
Jeff Hutchinson
2e8a0185b3
Fix buffer overflow issue in StringUnit::getWords.
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getWords("a b c d", 2); // "c d"
that turns into this inside the engine:
getWords("a b c d", 2, 1000000);
that code after parsing d goes string++ which passes over the null character. This now enforces that check. Found this with the new script interpreter...how this wasn't blowing up before is beyond me.
2021-06-18 21:08:03 -04:00
AzaezelX
1da711dc4f
augment bitstream write error reporting
2021-06-07 15:07:54 -05:00
AzaezelX
a34aea55f7
expose a zip file password cmake config option
2021-06-02 16:08:51 -05:00
Jeff Hutchinson
e981fd2cc3
Add support for aarch64 / apple silicon
2021-05-10 15:55:56 -04:00
Jeff Hutchinson
69d7a2f4a1
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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# Conflicts:
# Engine/source/console/test/ScriptTest.cpp
# Engine/source/console/test/consoleTest.cpp
2021-05-06 21:08:53 -04:00
AzaezelX
2e3e4228b2
make string to char* conversion automatic
2021-04-21 14:45:10 -05:00
Jeff Hutchinson
3e04196a53
make tests pass.
2021-04-03 01:53:40 -04:00
Jeff Hutchinson
35500a87c6
initial port of the new interpreter
2021-03-30 19:33:19 -04:00
Lukas Aldershaab
099dd4f1f3
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
OTHGMars
c77be80220
Zip usage notes and defines.
2021-01-11 05:04:36 -05:00
OTHGMars
0484956a1f
Enables pattern searches to enter zipped sub-directories.
2021-01-11 04:53:38 -05:00
OTHGMars
e808fc4407
Clone file handle for concurrent zip access.
2021-01-11 04:49:43 -05:00
Lukas Joergensen
a241d27b58
Expand EngineAPI type definitions
2020-11-15 21:30:45 +01:00
Lukas Aldershaab
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
AzaezelX
81a4e47235
crashfix-string deconstructor
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validate we aren't either empty or using the reserved empty string before we release the pointed to value (as a note, the latter at least shouldn't have been required, but might as well be paranoid about it)
2020-06-02 17:10:39 -05:00
AzaezelX
bfcc83638d
uninitialized variables-core-2
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(cherry picked from commit 7c329699e4e4d13a164b2483e174b5f555ea9344)
2020-05-11 15:13:29 -05:00
AzaezelX
2c1508c169
uninitialized variables-console
2020-05-11 14:40:31 -05:00
Areloch
ab9fc302fc
Added D3D error code interpreter
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Added sanity check for findMatch
Finished most of asset importer logic to utilize settings system
Cleaned up code for finding associated files
Added General importer settings category and integrated logic for those settings fields
Updated logic in variableGroup to support callbacks in custom fields
Updated logic in variableInspector to better handle callbacks, as well as being able to manually update when manipulating fields
Updated scripts to utilize project settings values for playGUI and mainMenuGUI names
Improved module-oriented loading of materials
Added util function for populating custom fonts
2019-08-12 01:04:17 -05:00
Areloch
e83ec69292
Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development
2019-05-06 01:50:45 -05:00
Areloch
73cb9343d2
Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff.
2019-04-21 04:19:38 -05:00
Azaezel
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
Areloch
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
Areloch
c5a2734db6
Merge pull request #2267 from calvinbalke13/feature-netcode-fix
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Network Code Fixes
2018-10-12 00:39:26 -05:00
Areloch
57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
2018-10-07 17:32:23 -05:00
OTHGMars
e3793184b6
Improved BitStream writeQuat/readQuat methods.
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Replaces the writeQuat/readQuat implementations with one that utilizes smallest three compression.
2018-10-06 03:29:15 -04:00
Calvin Balke
cf156f5056
Network Code Fixes
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This should be backwards compatible with existing network code, however it fixes a bug.
2018-07-15 11:50:09 -07:00
Azaezel
13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/sfx/sfxSystem.cpp
2018-04-23 10:08:14 -05:00
Lukas Joergensen
2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
2018-04-17 21:41:29 +02:00