Daniel Buckmaster
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2a1a412d74
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Don't assign NULL to a Vector.
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2014-05-29 17:40:57 +10:00 |
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Thomas Fischer
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46b213f828
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Merge pull request #668 from BeamNG/fix_stringtable_zero_division
Fix for avoid a zero division on _StringTable::resize.
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2014-05-26 08:38:19 +02:00 |
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Thomas Fischer
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8c00e79ded
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Merge pull request #669 from BeamNG/fix_ALDeviceList_GetDeviceVersion
Fix ALDeviceList::GetDeviceVersion incorrect check of valid pointer.
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2014-05-25 18:42:58 +02:00 |
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Thomas Fischer
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353ecb5961
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Merge pull request #670 from BeamNG/fix_string_dereference_null_ptr
Fix Dereference of null pointer on String::operator+=
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2014-05-25 18:42:23 +02:00 |
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LuisAntonRebollo
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18ba0646c0
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Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
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2014-05-25 16:50:19 +02:00 |
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Thomas Fischer
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cd978039ac
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Merge pull request #635 from just-bank/engine-fixes
Various engine fixes
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2014-05-23 14:09:00 +02:00 |
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Thomas Fischer
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00bec88f39
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Merge pull request #617 from BeamNG/ScatterSkyVertex_color_decl
Fix ScatterSkyVertex::color declaration.
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2014-05-23 08:11:22 +02:00 |
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Thomas Fischer
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4d7ffad284
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Merge pull request #619 from BeamNG/gfxshader_init_ordered_samplers
Add GFXShader::init with support for ordered vector of sampler names for shader.
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2014-05-23 07:54:24 +02:00 |
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Thomas Fischer
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c850d60a4f
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Merge pull request #621 from BeamNG/glsl_shadergen
Update GLSL Shadergen.
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2014-05-23 07:52:35 +02:00 |
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Andrew Mac
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eb74525a38
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Added support for large lists of shape formats. Needed for assimp.
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2014-05-21 14:50:44 -03:00 |
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LuisAntonRebollo
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c950ca2c77
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Merge pull request #647 from Azaezel/debris_collision
Debris collision
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2014-05-16 01:02:59 +02:00 |
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LuisAntonRebollo
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6f673e624d
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Merge pull request #641 from Azaezel/projectile_decal
Projectile decal
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2014-05-16 00:27:42 +02:00 |
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Azaezel
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8aebb67aa1
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conforms losmask to standard nomenclature
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2014-05-13 22:45:25 -05:00 |
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Azaezel
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9342115b1e
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helper functions for AI: testing if an object is in line of sight (and optionally if it's enabled), if a point is clear, and if an object is within a given angular field of view (optionally specified beyond a stock 45 degrees, as well as optionally checking if the target is enabled)
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2014-05-13 19:53:00 -05:00 |
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Azaezel
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4e203f21b3
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debris collision mask expanded so that it also hits buildings and the like.
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2014-05-13 17:40:25 -05:00 |
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Azaezel
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a73a4a84f1
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followup to https://github.com/GarageGames/Torque3D/issues/393
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2014-05-13 17:24:28 -05:00 |
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bank
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3e21f5f677
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class BitStream
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2014-05-13 18:25:47 +04:00 |
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bank
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d6b003e508
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class NetStringTable
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2014-05-13 16:58:06 +04:00 |
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bank
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bcb0b8e088
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSThread
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2014-05-13 16:44:16 +04:00 |
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bank
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a310983e49
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSortedMesh
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2014-05-13 16:33:37 +04:00 |
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bank
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75755e42c0
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSStaticPolysoupConvex
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2014-05-13 16:15:36 +04:00 |
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bank
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69dbaf5b85
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
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2014-05-13 14:08:42 +04:00 |
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bank
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2112c81446
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh
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2014-05-13 12:45:42 +04:00 |
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bank
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e2545c359c
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh
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2014-05-13 12:43:01 +04:00 |
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bank
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1778a8d7f2
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShapeLoader
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2014-05-13 12:15:47 +04:00 |
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bank
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9aeb4389f3
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaExtensions
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2014-05-13 11:40:56 +04:00 |
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Thomas Fischer
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08e6b261a3
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Merge pull request #628 from BeamNG/fix_cmake_crash_on_t3d_exit
Fix crash on exit T3D when build with CMake.
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2014-05-13 09:12:33 +02:00 |
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Daniel Buckmaster
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7a517d3cb1
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Merge pull request #613 from lukaspj/T2DColors
T2D style 'Stock colors'
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2014-05-13 10:03:26 +10:00 |
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Azaezel
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a33e500b8d
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alters projectile decal application so that it picks a random rotAroundNormal when adding it to a scene. (keeps em from always pointing north or up)
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2014-05-12 16:37:25 -05:00 |
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bank
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733347fd61
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - struct ImportOptions (ColladaUtils)
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2014-05-12 19:23:25 +04:00 |
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bank
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40037b8b51
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaUtils (struct AnimChannels, struct AnimData, struct AnimatedElement)
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2014-05-12 19:11:45 +04:00 |
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bank
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9ccf5baf94
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class ColladaPrimitive
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2014-05-12 19:03:16 +04:00 |
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bank
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1619e194e1
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class _SourceReader (ColladaUtils)
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2014-05-12 18:58:38 +04:00 |
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bank
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a53580ca60
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class MeshStreams
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2014-05-12 18:41:30 +04:00 |
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bank
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7c1544317b
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class ColladaAppMesh
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2014-05-12 18:37:22 +04:00 |
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bank
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9e3eab7551
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - struct VertTuple (used in class ColladaAppMesh)
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2014-05-12 18:32:39 +04:00 |
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bank
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aefa796056
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class AppMesh
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2014-05-12 18:20:59 +04:00 |
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bank
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cf3eb26e6f
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class CodeBlock
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2014-05-12 17:52:19 +04:00 |
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Lukas Joergensen
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4de9bd4e85
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Initialize StockColors
This commit makes sure the StockColors are initialized and destroyed, using
the module system.
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2014-05-12 11:01:04 +02:00 |
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LuisAntonRebollo
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8e2fca11c3
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Fix ALDeviceList::GetDeviceVersion incorrect check of valid pointer.
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2014-05-11 19:54:11 +02:00 |
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LuisAntonRebollo
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32a73f9eb2
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Fix Dereference of null pointer on String::operator+=.
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2014-05-11 19:46:43 +02:00 |
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LuisAntonRebollo
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e6e225e081
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Fix for avoid a zero division on _StringTable::resize.
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2014-05-11 19:39:50 +02:00 |
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Daniel Buckmaster
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47dbce1499
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Merge pull request #632 from eightyeight/better-explosion-example
Added a better example of using Explosion in a client/server fashion
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2014-05-11 13:22:28 +10:00 |
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Daniel Buckmaster
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1702573b78
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Merge pull request #612 from GarageGames/platform-type-consistency
Platform type consistency
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2014-05-10 11:40:40 +10:00 |
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Daniel Buckmaster
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f69eccfdb4
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Merge pull request #600 from BeamNG/rename_Status
Rename Status enum for avoid conficts on Linux.
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2014-05-10 11:01:28 +10:00 |
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Daniel Buckmaster
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a42c92391a
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Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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2014-05-10 11:01:18 +10:00 |
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Andrew Mac
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704dc47bdb
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Merge pull request #602 from Azaezel/Simpler_ShapeBase1
removes non-functional shield and invincibility functionality.
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2014-05-08 23:39:33 -03:00 |
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bank
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5c986f755a
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Fix: Bit shifting of the 32-bit value with a subsequent expansion to the 64-bit type.
We now shift the 64-bit value, which is now treated correctly.
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2014-05-06 15:39:24 +04:00 |
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bank
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6275942acb
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Fix GuiTreeViewCtrl: we should use the member var, removed local decl.
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2014-05-06 15:39:22 +04:00 |
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bank
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6d176cf8db
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Rename local variable to prevent confusion with member variable.
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2014-05-06 15:39:21 +04:00 |
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