Commit graph

64 commits

Author SHA1 Message Date
Areloch 2002d74b78 Issue found with PVS-Studio:
Many instances of a function or expression being used repeatedly, which can lower performance.

Fixed it in these cases by creating on local var, reference or pointer that's used instead.
2015-07-13 22:51:17 -05:00
Azaezel 6218d792f3 No need for server-only aps to generate visible textures. (the other had a transcription error) 2015-06-15 21:07:33 +10:00
Areloch e18312b950 Fixed a issue with the terrain blending having hard-edges. 2015-06-08 00:11:48 -05:00
Azaezel a879ad4dcf re-enables prior functionality allowing folks to post-editor modify terrain cached textures. 2015-05-16 16:35:47 +10:00
Daniel Buckmaster 69f2efab8f Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7 2015-05-09 14:29:30 +10:00
LukasPJ a3f08df9e3 Fix for fuzzy borders 2015-01-12 17:03:52 +01:00
Daniel Buckmaster 7ab6731f51 Merge branch 'development' into walkabout
Conflicts:
	Templates/Empty/game/tools/worldEditor/scripts/editors/creator.ed.cs
	Templates/Full/game/tools/worldEditor/scripts/editors/creator.ed.cs
2015-01-02 14:45:20 +11:00
Daniel Buckmaster ae284a89ec Merge branch 'development' into defineconsolemethod
Conflicts:
	Engine/source/materials/materialDefinition.cpp
2014-12-26 13:22:16 +11:00
Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis.
* Made use of dStrIsEmpty in more locations (and fixed it :P)
 * Removed commented-out code
 * Corrected default params
 * Fixed some console warning formats
 * Removed tabs
 * Corrected setExtent API
2014-12-23 18:48:02 +11:00
Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
Conflicts:
	Engine/source/T3D/missionMarker.cpp
2014-12-21 21:23:55 +11:00
LuisAntonRebollo f3e737e001 3 textures blending fix for OpenGL. 2014-12-03 21:59:53 +01:00
LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend
from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd)
2014-12-03 21:54:57 +01:00
LuisAntonRebollo 4409a12af6 Fix GLSL out fragment shader color. 2014-11-30 05:32:40 +01:00
LuisAntonRebollo fb08fafc9c Fix terrFeatureGLSL.cpp for GCC. 2014-11-30 05:03:30 +01:00
LuisAntonRebollo ff83e8c209 Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend 2014-11-30 04:47:38 +01:00
LuisAntonRebollo 98e3651db5 Merge pull request #940 from BeamNG/add_opengl_support
Add/Activate OpenGL render.
2014-11-30 02:48:13 +01:00
LuisAntonRebollo 9c66aa0681 Merge pull request #931 from BeamNG/terrain_layer_format
Set correct terrain layer texture format.
2014-11-30 02:22:39 +01:00
LuisAntonRebollo 2f8d18c0c0 Merge pull request #929 from BeamNG/remove_old_opengl_code
Remove unnecesary code for handle OpenGL.
2014-11-30 02:22:24 +01:00
LuisAntonRebollo 03ffa1ddd3 Merge pull request #925 from BeamNG/shaderdata_samplernames
Add sampler names to ShaderData
2014-11-30 02:21:30 +01:00
Daniel Buckmaster f4c940f4fe Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code 2014-11-27 20:56:23 +01:00
LuisAntonRebollo dd08fd2e7d Add OpenGL support. 2014-11-08 20:21:50 +01:00
LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 2014-11-08 18:31:14 +01:00
LuisAntonRebollo b81ebaa386 Set correct terrain layer texture format. 2014-11-08 18:19:14 +01:00
LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. 2014-11-08 18:11:35 +01:00
LukasPJ f481d31285 BaseTexFormat was not networked properly. 2014-11-08 04:58:56 +01:00
LukasPJ ad7b75de09 Fix for fuzzy borders between textures 2014-11-08 04:58:01 +01:00
Daniel Buckmaster 9e4446046f Merge pull request #710 from lukaspj/3-Textures-Blending-Fix
3 textures blending fix
2014-11-04 17:06:04 +11:00
Daniel Buckmaster 97ae3445c9 Merge pull request #793 from lukaspj/Terrain-Basetex-Formats
Terrain basetex formats
2014-11-04 14:54:08 +11:00
Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor
Conflicts:
	Engine/source/app/net/net.cpp
	Engine/source/console/astNodes.cpp
	Engine/source/console/compiledEval.cpp
	Engine/source/console/console.h
	Engine/source/console/consoleInternal.h
	Engine/source/console/engineAPI.h
2014-10-14 15:09:11 +11:00
Lukas Joergensen ef11b565bf Expose new formats to the editor. 2014-09-23 15:23:04 +02:00
LukasPJ 431d8a9b66 Terrain baseTex support multiple formats
DDS, PNG, JPG or NONE
2014-09-23 15:22:57 +02:00
Lukas Joergensen ea4a8bb361 Proper rendering of basetexture
Now terrain basetexture is properly cleared and never transparent.
2014-09-10 17:33:09 +02:00
Lukas Joergensen 9612d3c290 BlendTotal is now an actual total rather than a max 2014-08-25 21:08:34 +02:00
Thomas Fischer cd978039ac Merge pull request #635 from just-bank/engine-fixes
Various engine fixes
2014-05-23 14:09:00 +02:00
Thomas Fischer c850d60a4f Merge pull request #621 from BeamNG/glsl_shadergen
Update GLSL Shadergen.
2014-05-23 07:52:35 +02:00
Daniel Buckmaster 1702573b78 Merge pull request #612 from GarageGames/platform-type-consistency
Platform type consistency
2014-05-10 11:40:40 +10:00
Daniel Buckmaster a42c92391a Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
2014-05-10 11:01:18 +10:00
bank 5c986f755a Fix: Bit shifting of the 32-bit value with a subsequent expansion to the 64-bit type.
We now shift the 64-bit value, which is now treated correctly.
2014-05-06 15:39:24 +04:00
LuisAntonRebollo 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 2014-04-07 00:03:52 +02:00
Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
Conflicts:
	Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
Thomas Fischer 502e346eb6 visual studio 2012 Level 4 warning fixes 2014-03-15 11:38:53 +01:00
SilentMike 2ac675000f Merge pull request #449 from Phantom139/uuidreplacement
UUID Replacement
2013-10-09 12:31:47 -07:00
SilentMike 77bd934167 Merge pull request #424 from tdev/lock-checking
Added checks for valid pointers after locking
2013-08-11 22:14:16 -07:00
cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
Robert Fritzen 171a24459f Remove namespace from header
Removing the "using namespace Torque" from header file to prevent issues
with certain engine addons conflicting with ::UUID defined by windows
and Torque::UUID defined by T3D.
2013-07-28 12:55:52 -05:00
SilentMike e507086961 Merge pull request #432 from eightyeight/recast-pull-plc_navigation
Recast part 2: PLC_Navigation
2013-07-22 11:33:22 -07:00
Daniel Buckmaster d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. 2013-07-04 17:23:23 +10:00