..
glsl
Fix GLSL out fragment shader color.
2014-11-30 05:32:40 +01:00
hlsl
Add OpenGL support.
2014-11-08 20:21:50 +01:00
terrCell.cpp
Fix: Bit shifting of the 32-bit value with a subsequent expansion to the 64-bit type.
2014-05-06 15:39:24 +04:00
terrCell.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
terrCellMaterial.cpp
Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend
2014-11-30 04:47:38 +01:00
terrCellMaterial.h
Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend
2014-11-30 04:47:38 +01:00
terrCollision.cpp
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
terrCollision.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
terrData.cpp
Fixes after feedback from Luis.
2014-12-23 18:48:02 +11:00
terrData.h
Expose new formats to the editor.
2014-09-23 15:23:04 +02:00
terrExport.cpp
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
terrFeatureTypes.cpp
Terrain Macro Texture
2013-03-27 18:58:37 -06:00
terrFeatureTypes.h
Terrain Macro Texture
2013-03-27 18:58:37 -06:00
terrFile.cpp
Added a checkbox to the terrain import GUI and fixed a space.
2013-03-23 09:24:02 +11:00
terrFile.h
Add a new Terrain brush action: Smooth Slope.
2013-04-10 08:44:22 -04:00
terrImport.cpp
Remove namespace from header
2013-07-28 12:55:52 -05:00
terrLighting.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
terrMaterial.cpp
terrain_blending_opengl_port_from_lukas_code
2014-11-27 20:56:23 +01:00
terrMaterial.h
terrain_blending_opengl_port_from_lukas_code
2014-11-27 20:56:23 +01:00
terrRender.cpp
Merge pull request #931 from BeamNG/terrain_layer_format
2014-11-30 02:22:39 +01:00
terrRender.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00