Commit graph

100 commits

Author SHA1 Message Date
Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
rextimmy 54970b0ad6 Corrects OpenGL projection matrix
Corrects OpenGL glPolygonOffset values
Corrects Direct3D11 DepthBias values
2017-08-25 13:13:47 +10:00
Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
Areloch edd1e0a270 Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
Masquara 15f67015d3 Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules.
This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.

Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.

This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00
Thomas "elfprince13" Dickerson bcc5459818 whitespace 2017-01-11 23:34:46 -05:00
Anis 55b7a8431c Merge pull request #1800 from Azaezel/andOrMaybe
clang reports: unclear || + && and &+| mixes.
2017-01-07 02:31:05 +01:00
rextimmy 415f4a046e OpenGL vsync fixes. 2016-12-23 13:59:55 +10:00
Areloch fb9bd03073 Merge pull request #1859 from rextimmy/multicanvas_gl_dx11
Multiple canvas support for GL and DX11
2016-12-20 23:36:13 -06:00
Azaezel dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
Conflicts:
	Engine/source/T3D/staticShape.cpp
2016-12-20 22:50:28 -06:00
rextimmy ab41fe713c GL::Workaround::noCompressedNPoTTextures profile is no longer used nor relevant. #1863 2016-12-15 14:50:51 +10:00
rextimmy 08c0195cba OpenGL multiple canvas support 2016-12-14 22:01:18 +10:00
Jeff Hutchinson 14cd94ddc9 glx extension fix for GLX windowing api 2016-11-24 12:41:30 -05:00
Jeff Hutchinson 15a10a78cc suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead. 2016-11-24 12:35:39 -05:00
Jeff Hutchinson 0296e6d3fd Fix merge conflict and add check for unix and not apple for glx
Merge branch 'development-gg' into gladdev

# Conflicts:
#	Tools/CMake/libraries/glad.cmake
2016-11-02 21:55:24 -04:00
Azaezel fbfd3ed8ed clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
Azaezel c57b1a8b70 clang reports: unclear || + && and &+| mixes. 2016-10-14 17:26:13 -05:00
RexTimmy dd64004eaf MacOS platform support. 2016-09-28 11:09:48 +10:00
Jeff Hutchinson cfb3ad598f SDL support for glad 2016-09-11 21:59:48 -04:00
Jeff Hutchinson 11c3314f66 implement glad into torque. 2016-09-11 21:48:42 -04:00
James Urquhart ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 2016-08-21 01:43:30 +01:00
James Urquhart 3496c549b5 Hardware Skinning Support
- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
Azaezel 47366068c1 revised torque_nsight_workaround 2016-06-27 19:35:40 -05:00
Areloch 27afd2ded1 Resolves the "conflict" with #1598 2016-06-08 09:39:11 -05:00
Jeff Hutchinson e43a0ba6e9 Merge branch 'development-gg' into glpboimprovement
Conflicts:
	Engine/source/gfx/gl/gfxGLTextureManager.cpp
2016-06-07 15:48:21 -04:00
Azaezel 75fa06dec2 Merge branch 'development' of https://github.com/GarageGames/Torque3D into FrameMallocMallet
Conflicts:
	Engine/source/gfx/gl/gfxGLTextureManager.cpp
2016-06-06 01:20:23 -05:00
Areloch f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling
Added missing OpenGL profiling blocks.
2016-05-24 01:26:39 -05:00
Jeff Hutchinson 909109713d redefined the copyToBMP 2016-05-06 23:45:48 -04:00
Jeff Hutchinson db6d91925d Added profile blocks for GL. 2016-05-06 23:44:41 -04:00
Jeff Hutchinson a50600afaa tabs->spaces for TRON :) 2016-05-06 22:57:35 -04:00
Jeff Hutchinson 30f0a9c5f9 replaces GL_PIXEL_UNPACK_BUFFER_ARB with GL_PIXEL_UNPACK_BUFFER 2016-05-06 22:05:32 -04:00
Jeff Hutchinson f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. 2016-05-06 21:50:11 -04:00
Jeff Hutchinson a216b4515b remove old legacy extensions that aren't being used. 2016-05-06 21:24:52 -04:00
Azaezel 5a27313e14 removes FrameAllocatorMarker usage from GL side _fastTextureLoad
Repeatedly caused issues with 4096^2 atlases
2016-05-06 19:35:40 -05:00
rextimmy 8056a4bfa9 GL fix for Epoxy and creating a 3.2 core context with win32 api. 2016-05-05 22:25:34 +10:00
Jeff Hutchinson fddc00b39b Merge branch 'development-gg' into epoxy 2016-04-17 23:59:42 -04:00
Areloch b23ac9fb6a Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL. 2016-04-08 15:34:02 -05:00
Areloch 6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean
Direct3D11 Support
2016-03-29 00:51:23 -05:00
rextimmy 12621f876b Added GFXFormatR8G8B8A8_SRGB format. 2016-03-28 10:05:16 +10:00
Jeff Hutchinson 7317848080 epoxy GLX extension interface 2016-03-25 21:03:01 -04:00
Jeff Hutchinson 4cf6a30e05 cleanup 2016-03-25 13:44:22 -04:00
Jeff Hutchinson 6e692ea9cf torque windows integration of epoxy 2016-03-25 13:41:38 -04:00
rextimmy 8667bd3ca2 GL floating point format fix. 2016-03-21 22:49:47 +10:00
rextimmy 41e5caf22b Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
Areloch 908be4818f Merge pull request #1519 from Azaezel/deferredShading
Deferred shading
2016-02-27 15:08:20 -06:00
Anis a31dea224c Merge pull request #1525 from TheDushan/ImmutableBuffers
Added immutable vertex and index buffers.
2016-02-25 15:38:07 +01:00
Anis 740c999c19 compile fix 2016-02-25 15:26:52 +01:00