Glenn Smith
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
Glenn Smith
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
rextimmy
54970b0ad6
Corrects OpenGL projection matrix
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Corrects OpenGL glPolygonOffset values
Corrects Direct3D11 DepthBias values
2017-08-25 13:13:47 +10:00
Areloch
8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
2017-07-24 00:40:27 -05:00
Areloch
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Areloch
edd1e0a270
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
Masquara
15f67015d3
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
Areloch
1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.
Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.
This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00
Thomas "elfprince13" Dickerson
bcc5459818
whitespace
2017-01-11 23:34:46 -05:00
Anis
55b7a8431c
Merge pull request #1800 from Azaezel/andOrMaybe
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clang reports: unclear || + && and &+| mixes.
2017-01-07 02:31:05 +01:00
rextimmy
415f4a046e
OpenGL vsync fixes.
2016-12-23 13:59:55 +10:00
Areloch
fb9bd03073
Merge pull request #1859 from rextimmy/multicanvas_gl_dx11
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Multiple canvas support for GL and DX11
2016-12-20 23:36:13 -06:00
Azaezel
dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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Conflicts:
Engine/source/T3D/staticShape.cpp
2016-12-20 22:50:28 -06:00
rextimmy
ab41fe713c
GL::Workaround::noCompressedNPoTTextures profile is no longer used nor relevant. #1863
2016-12-15 14:50:51 +10:00
rextimmy
08c0195cba
OpenGL multiple canvas support
2016-12-14 22:01:18 +10:00
Jeff Hutchinson
14cd94ddc9
glx extension fix for GLX windowing api
2016-11-24 12:41:30 -05:00
Jeff Hutchinson
15a10a78cc
suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead.
2016-11-24 12:35:39 -05:00
Jeff Hutchinson
0296e6d3fd
Fix merge conflict and add check for unix and not apple for glx
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Merge branch 'development-gg' into gladdev
# Conflicts:
# Tools/CMake/libraries/glad.cmake
2016-11-02 21:55:24 -04:00
Azaezel
fbfd3ed8ed
clang: constructor initialization order
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while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
Azaezel
c57b1a8b70
clang reports: unclear || + && and &+| mixes.
2016-10-14 17:26:13 -05:00
RexTimmy
dd64004eaf
MacOS platform support.
2016-09-28 11:09:48 +10:00
Jeff Hutchinson
cfb3ad598f
SDL support for glad
2016-09-11 21:59:48 -04:00
Jeff Hutchinson
11c3314f66
implement glad into torque.
2016-09-11 21:48:42 -04:00
James Urquhart
ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
2016-08-21 01:43:30 +01:00
James Urquhart
3496c549b5
Hardware Skinning Support
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- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
Azaezel
47366068c1
revised torque_nsight_workaround
2016-06-27 19:35:40 -05:00
Areloch
27afd2ded1
Resolves the "conflict" with #1598
2016-06-08 09:39:11 -05:00
Jeff Hutchinson
e43a0ba6e9
Merge branch 'development-gg' into glpboimprovement
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Conflicts:
Engine/source/gfx/gl/gfxGLTextureManager.cpp
2016-06-07 15:48:21 -04:00
Azaezel
75fa06dec2
Merge branch 'development' of https://github.com/GarageGames/Torque3D into FrameMallocMallet
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Conflicts:
Engine/source/gfx/gl/gfxGLTextureManager.cpp
2016-06-06 01:20:23 -05:00
Areloch
f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
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Added missing OpenGL profiling blocks.
2016-05-24 01:26:39 -05:00
Jeff Hutchinson
909109713d
redefined the copyToBMP
2016-05-06 23:45:48 -04:00
Jeff Hutchinson
db6d91925d
Added profile blocks for GL.
2016-05-06 23:44:41 -04:00
Jeff Hutchinson
a50600afaa
tabs->spaces for TRON :)
2016-05-06 22:57:35 -04:00
Jeff Hutchinson
30f0a9c5f9
replaces GL_PIXEL_UNPACK_BUFFER_ARB with GL_PIXEL_UNPACK_BUFFER
2016-05-06 22:05:32 -04:00
Jeff Hutchinson
f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
2016-05-06 21:50:11 -04:00
Jeff Hutchinson
a216b4515b
remove old legacy extensions that aren't being used.
2016-05-06 21:24:52 -04:00
Azaezel
5a27313e14
removes FrameAllocatorMarker usage from GL side _fastTextureLoad
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Repeatedly caused issues with 4096^2 atlases
2016-05-06 19:35:40 -05:00
rextimmy
8056a4bfa9
GL fix for Epoxy and creating a 3.2 core context with win32 api.
2016-05-05 22:25:34 +10:00
Jeff Hutchinson
fddc00b39b
Merge branch 'development-gg' into epoxy
2016-04-17 23:59:42 -04:00
Areloch
b23ac9fb6a
Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL.
2016-04-08 15:34:02 -05:00
Areloch
6a40b8bb84
Merge pull request #1559 from rextimmy/dx11_clean
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Direct3D11 Support
2016-03-29 00:51:23 -05:00
rextimmy
12621f876b
Added GFXFormatR8G8B8A8_SRGB format.
2016-03-28 10:05:16 +10:00
Jeff Hutchinson
7317848080
epoxy GLX extension interface
2016-03-25 21:03:01 -04:00
Jeff Hutchinson
4cf6a30e05
cleanup
2016-03-25 13:44:22 -04:00
Jeff Hutchinson
6e692ea9cf
torque windows integration of epoxy
2016-03-25 13:41:38 -04:00
rextimmy
8667bd3ca2
GL floating point format fix.
2016-03-21 22:49:47 +10:00
rextimmy
41e5caf22b
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
Areloch
908be4818f
Merge pull request #1519 from Azaezel/deferredShading
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Deferred shading
2016-02-27 15:08:20 -06:00
Anis
a31dea224c
Merge pull request #1525 from TheDushan/ImmutableBuffers
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Added immutable vertex and index buffers.
2016-02-25 15:38:07 +01:00
Anis
740c999c19
compile fix
2016-02-25 15:26:52 +01:00