Refactored DX Shader compilation and reflection to be more similar to opengl
Added support for more than 1 const buffer per shader stage.
This is boilerplate code, no functionality yet, that will be added in further commits. Though this builds without errors do not try and run it at this point.
Updated IES loader to use torque math functions and calls in the problem areas for mac and linux.
New F32_MIN_EX which is lower than F32_MIN (required for ies profiles)
Both ies and cookies can now exist on a light
We are still not using all the capabilities of an IES profile, such as candela and luminance values we are just using them as a mask for the moment
Issues compiling on mac and linux, will need to update the ies-loader to use torque methods instead of std::
ADDED: Ability to add IES profile as the cookie texture slot in both point lights and spot lights
TODO:
Have the IES Profile also drive the settings for the lights.
Make it work with Cookie textures. IES profiles are to be another slot in the advanced light section.
note this *does* require a baked skylight in the main scene
todo: track down why a similar protocol does not operate for guimaterialpreview and guiobjectview
Fixes the handling of imageAssets for array'd field types, as well asfixing the editor behavior of guiBitmapCtrl so the imageAssets correctly update the fields upon editing
clang + ninja via clion disliked a string assignment from a case that could feed a string either another string or a char *, soi used the latter acroiss the board
* Adds method to Scene to delete dynamic objects in the scene
* Add getNodeTransform to ShapeBase
* Add sanity check to AFX ea_update function to avoid divide by zero
* Adds ability to set color mul on GuiBitmapBorderCtrl like bitmapCtrl
* MatrixF utilty functions/operators
* Add ability to ignore an object in the containerBoxEmpty method call
* Adds some better initialization/sanity handling for resetWorldBox and resetRenderWorldBox for SceneObject
Updates the dataBlock field type to properly present categorized listings
Expands the datablock Field to have an edit and add buttons on the field to make the workflow simpler
Adds utility functions to GuiPopUpMenuCtrlEx to control indentation, categories and searchability
Expands datablock editor functionality to be able to create a datablock of a type to pre-set the inheritFrom param of the process early(used for the add new button on DB fields to carry-through the current DB to the creation process of a derivative)
If the statement is a terminating statement on slot assignment (such as %var[%i]++;), the stack has to be popped everytime slot arrays are used regardless of the expression type.
-Removed LPNG
-Removed LJPEG
-Re-Added DefferredPNGWriter from rextimmy stb work
Commented out lines about file saving and reading in gfont, these are good for debugging font saves.