Areloch
0820cff8e2
Merge pull request #1705 from Azaezel/alpha41/soundsQuickfix
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quick fix for misc sounds
2026-04-08 23:42:28 -05:00
Areloch
4fe0dd05b4
Merge pull request #1682 from marauder2k9-torque/RefBase-refactor
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RefBase classes refactored to use smart pointers
2026-04-08 23:42:19 -05:00
AzaezelX
9ca436d193
quick fix for misc sounds
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player and vehicle were not loading some of thier sounds.
we'll want to revisit this with a more comprehensive solution in the future, but this will at least allow folks to use the systems in place
2026-04-04 15:21:47 -05:00
Brian Roberts
6c94836654
Revert "client projectile origin tweak"
2026-04-01 16:06:43 -05:00
Brian Roberts
1ee72ff9bd
Merge pull request #1699 from Azaezel/alpha41/decalEd_pill
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fix decal editor bounds and decalmanager raycast
2026-03-24 19:04:58 -05:00
marauder2k7
4a0a7d2b10
fix for hasaccumulation exception
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There is an exception on teardown usually during a debug build that is caused during shapeBase onRemove calling hasAccumulation.
This fix reorders the hasAccumulation check to be before shapebase calls Parent::onRemove, and also hard sets the mMaterialList to NULL when setMaterialList is called
2026-03-23 12:22:54 +00:00
Areloch
b742f399e4
Merge pull request #1692 from Azaezel/alpha41/controllerCreaceCorrections
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Linux Build / Ubuntu Latest GCC (push) Has been cancelled
MacOSX Build / MacOSX Latest Clang (push) Has been cancelled
Windows Build / Windows Latest MSVC (push) Has been cancelled
controler hardening
2026-03-22 21:39:40 -05:00
AzaezelX
215830ca55
fix decal editor bounds and decalmanager raycast
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we weren't accounting for texRects for decal atlases
2026-03-22 21:31:39 -05:00
Brian Roberts
1e2a3ffcf0
Merge pull request #1691 from Azaezel/alpha41/projectileProjection
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Linux Build / Ubuntu Latest GCC (push) Has been cancelled
MacOSX Build / MacOSX Latest Clang (push) Has been cancelled
Windows Build / Windows Latest MSVC (push) Has been cancelled
client projectile origin tweak
2026-03-19 16:02:25 -05:00
Brian Roberts
75e0cdc7bb
Merge pull request #1695 from Azaezel/alpha41/matrixWork
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Linux Build / Ubuntu Latest GCC (push) Waiting to run
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Windows Build / Windows Latest MSVC (push) Waiting to run
matrix work
2026-03-19 14:31:05 -05:00
Brian Roberts
b8e5a89ed6
Merge pull request #1696 from Azaezel/alpha41/strayStringCmp
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emtpy char* check correction
2026-03-19 12:46:27 -05:00
AzaezelX
0005774075
pick up missed strays
2026-03-19 12:06:30 -05:00
AzaezelX
f04f387bc4
ditch general swizzle mask. use the singular
2026-03-19 11:03:12 -05:00
AzaezelX
135f59ab82
Revert "add missing v_swizzle_mask"
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This reverts commit decab9210b .
2026-03-19 11:01:20 -05:00
AzaezelX
decab9210b
add missing v_swizzle_mask
2026-03-19 10:04:23 -05:00
AzaezelX
64ceec1060
emtpy char* check correction
2026-03-18 20:21:48 -05:00
AzaezelX
6fb3c84073
update
2026-03-18 19:34:30 -05:00
AzaezelX
11d8df4866
matrix work
2026-03-18 19:32:37 -05:00
AzaezelX
a074146603
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/controllerCreaceCorrections
2026-03-17 15:46:45 -05:00
Brian Roberts
db9dd294b6
Merge pull request #1694 from Azaezel/fixCI
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Linux Build / Ubuntu Latest GCC (push) Has been cancelled
MacOSX Build / MacOSX Latest Clang (push) Has been cancelled
Windows Build / Windows Latest MSVC (push) Has been cancelled
fix CI
2026-03-17 15:44:45 -05:00
AzaezelX
832d1afec4
further followups to CI compilation config
2026-03-17 14:55:23 -05:00
AzaezelX
a64cc6a512
revert some of the more experimental matrix math
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from marauder:
Fixing transform plane as some descrepencies between the simd function and the c math caused issues with precision.
Use c math for inverse functions until a proper simd implementation can be found.
2026-03-17 12:59:45 -05:00
AzaezelX
ae67aaba4a
controler hardening
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work towards better handling of tightly overlapping corners and degenerate polysoup faces
2026-03-16 22:48:12 -05:00
AzaezelX
45e2a00f20
client projectile origin tweak
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on the client, start the projectile simulation starting point at the rendered muzzlepoint (reminder server corrective packets will force it to converge as it goes along)
origional report/revision suggestion couressy loljester: https://discord.com/channels/358091480004558848/358091480004558849/1476994844005109893
2026-03-16 22:24:45 -05:00
Brian Roberts
58632d0d73
Merge pull request #1689 from ZombieSoul/fix-physics-player-collision
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Linux Build / Ubuntu Latest GCC (push) Has been cancelled
MacOSX Build / MacOSX Latest Clang (push) Has been cancelled
Windows Build / Windows Latest MSVC (push) Has been cancelled
Fix wrong variable in physics collision loop
2026-03-15 09:34:06 -05:00
ZombieSoul
014ab6991a
Fix wrong variable in physics collision loop
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In Player::updatePos(), when processing physics collision results, the code was incorrectly using col.object instead of colCheck.object when checking if the collision object is a player.
This caused:
- First iteration: col.object is uninitialized (zeroed), leading to null pointer access
- Subsequent iterations: col.object contains the previous iteration's value, causing incorrect type checks
The fix changes col.object to colCheck.object to properly check the current collision object.
2026-03-15 10:15:30 -04:00
Brian Roberts
6700cfd993
Merge pull request #1680 from marauder2k9-torque/SIMD-Math-and-ISA-integration
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Linux Build / Ubuntu Latest GCC (push) Has been cancelled
MacOSX Build / MacOSX Latest Clang (push) Has been cancelled
Windows Build / Windows Latest MSVC (push) Has been cancelled
Simd math and isa integration
2026-03-13 12:50:17 -05:00
Brian Roberts
c666f411ef
Merge pull request #1686 from Azaezel/alpha41/containerCorrection
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Linux Build / Ubuntu Latest GCC (push) Waiting to run
MacOSX Build / MacOSX Latest Clang (push) Waiting to run
Windows Build / Windows Latest MSVC (push) Waiting to run
fix scencontainter itterator filter
2026-03-12 20:52:26 -05:00
Brian Roberts
98619c805b
Merge pull request #1685 from Azaezel/alpha41/fixDebug
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fix forward lit shaders in debug mode
2026-03-12 20:52:08 -05:00
AzaezelX
19c5a55dcd
fix scencontainter itterator filter
2026-03-11 17:09:29 -05:00
AzaezelX
5b18051b5d
fix forward lit shaders in debug mode
2026-03-11 17:04:58 -05:00
JeffR
40f697cea6
Adds sanity checks when removing children to GuiPopUpMenuCtrlEx to prevent crashing on exit
2026-03-11 02:22:17 -05:00
marauder2k7
090dd4993a
Update CMakeLists.txt
2026-03-07 16:41:00 +00:00
marauder2k7
57766ba649
Update ImageAsset.cpp
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the opened ddsfs file for pulling metadata was leaking. The FileStream function close does not delete the pointer to the original file only FileObject does this. It might be worthwhile instead to switch to using fileObject anywhere we use a filestream that way we can be at least somewhat safe in using the object and once it goes out of scope the raw pointer will be freed
2026-03-07 10:19:58 +00:00
marauder2k7
88ffdd01cd
fix linux build
2026-03-06 09:41:35 +00:00
marauder2k7
8c8c2591fe
ref base use smart pointers
2026-03-06 08:44:44 +00:00
marauder2k7
c09d5a4579
fix batch on neon
2026-03-05 20:04:33 +00:00
marauder2k7
add7f2a5d7
more intrinsics
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add transform plane
added first batch function for mulp to intrinsics
2026-03-05 18:55:51 +00:00
marauder2k7
ac6ec05690
fix drift turns out we require the dot product to be in all rows
2026-03-05 18:55:50 +00:00
marauder2k7
8c1acbd1da
add normal safety
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wrap safety around normal checks, this was done on the scalar math may as well do it here just in case.
Ad the impl.inl files to libraries so they can actually be found.
2026-03-05 18:55:49 +00:00
marauder2k7
5a6467d54a
Update mat44_impl.inl
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fix matrix normalize
2026-03-05 18:55:47 +00:00
marauder2k7
5c3c0546f6
Update mPoint3.h
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missed convolve and convolveInverse
2026-03-05 18:55:46 +00:00
marauder2k7
014e319aa8
cleanup console spam
2026-03-05 18:55:45 +00:00
marauder2k7
65850df9bd
Update gfxDrawUtil.cpp
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safety no longer needed due to safe initializers
2026-03-05 18:55:44 +00:00
marauder2k7
585279ae82
Update mat44_impl.inl
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should use original matrix translation not the dst matrix
2026-03-05 18:55:42 +00:00
marauder2k7
caeaedde52
add inverse to
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fix tests by adding an explicit inverse to function
copy 3rd row into dst it seems original was not touching this at all.
2026-03-05 18:55:41 +00:00
marauder2k7
228b474f2e
Update math_backend.h
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MSVC doesnt use __builtin_expect it is a GCC only flag
2026-03-05 18:55:40 +00:00
marauder2k7
0ba8d948fb
neon implementation
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removed some x86 intrinsic functions that were in the mat44_impl file
reinstated some mMath_C functions and mMathFn ptrs trying to diagnose an issue.
Had to come up with a different way to initialize the scalar table if the isa tables are not initialized yet. Mac did not like the static initialization.
Had to change neon over to using explicit masks for shifting, cross product was failing during bakes and matrix calculations
2026-03-05 18:55:38 +00:00
marauder2k7
bb1478a8c3
add neon mat for mac
2026-03-05 18:55:37 +00:00
marauder2k7
bc3145bc55
matrix functions
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most matrix functions are converted over, no benefit to converting over the project/ortho because they would be scalar anyway but may need to move them regardless.
2026-03-05 18:55:36 +00:00