Torque3D/Engine
ZombieSoul 014ab6991a Fix wrong variable in physics collision loop
In Player::updatePos(), when processing physics collision results, the code was incorrectly using col.object instead of colCheck.object when checking if the collision object is a player.

This caused:
- First iteration: col.object is uninitialized (zeroed), leading to null pointer access
- Subsequent iterations: col.object contains the previous iteration's value, causing incorrect type checks

The fix changes col.object to colCheck.object to properly check the current collision object.
2026-03-15 10:15:30 -04:00
..
bin add missing exe files 2024-05-01 15:54:03 +01:00
lib Update pngpriv.h 2026-01-01 12:13:12 +00:00
modules/Verve (Mostly) updated verve implementation. 2019-03-07 16:23:41 -06:00
source Fix wrong variable in physics collision loop 2026-03-15 10:15:30 -04:00
CMakeLists.txt * Adjustment: Initial CMake reworking. 2022-05-13 23:42:41 -04:00