Commit graph

3110 commits

Author SHA1 Message Date
Areloch
1fc38d496f Added deletion tracking so when we delete a probe, it'll delete the prefilter/irrad bakes if they exist.
WIP of static cubemap bake(not working).
2018-12-07 00:30:08 -06:00
Azaezel
1766e291ba Merge branch 'PBR_PR' of https://github.com/Azaezel/Torque3D into PBR_PR 2018-12-05 10:55:37 -06:00
Azaezel
74ca8d106c retweaked filter for wether ot not to supress the zonelight culling methods when not in the diffuse pass 2018-12-05 10:55:29 -06:00
Tim Barnes
6937989d61 RGBA16F saving support for probes 2018-12-05 20:01:58 +10:00
Azaezel
bd742bbf75 registergloballights now taks a (by default on) cullSceneLights. off for reflection capture as that is presently acting up 2018-12-04 12:41:15 -06:00
Azaezel
0d915b31ae bump effective LOD (Level Of Detail) up during the capture phase to work arround things like trying to capture within a building with agressive optimization killing off the internals due to the smaller effective 'screen' being rendered. 2018-12-03 11:15:17 -06:00
Areloch
87efea9683 Merge pull request #2276 from Azaezel/terrainNormalNeener
filter out pixel shader normalmap calcs when not in deferred mode.
2018-12-02 10:50:52 -06:00
Azaezel
47c36ff59d THIS IS AN ABOMINATION UNTO THE CODEBASE AND SHOULD BE REMOVED THE SECOND WE CAN SORT OUT WHAT THE HECK IS GOING ON WITH THAT QSORT
stops flickering by itterating through the probe list twice. once looking for the skylight, then doing the rest
2018-11-28 18:12:12 -06:00
Azaezel
0974902cc8 put lerp back after verifying we were indeed getting values passed along. 2018-11-28 14:25:48 -06:00
Azaezel
4ef1a25610 put sphereical influence back via the new spherical attenuation methods, shifted the stateblock for probes specifically to max of either source or desitination alpha (though not entirely convinced that is in fact the case) 2018-11-28 12:00:06 -06:00
Tim Barnes
ab10cc0c87 timmy merge work 2018-11-28 17:51:52 +10:00
Azaezel
f1e584ca69 stateblocks: skylight uses one+(dest)zero. probes use (src)alpha+(dst(1.0-alpha) for a lerp blend. skylight writes out 0 alpha to ensure probes always win if even only a little. 2018-11-27 08:50:44 -06:00
Azaezel
65ab39a2d2 cast to pointer to pointer, not just pointer. (confused yet?) 2018-11-27 08:28:33 -06:00
Azaezel
0f0fc5279b missed mscore pasalong in .set 2018-11-27 08:03:04 -06:00
Azaezel
2c1a5f5647 qsort compilation, though still not quite correct 2018-11-25 12:35:35 -06:00
Azaezel
b2ca85b988 couple additinal places for scroe to be set 2018-11-25 12:35:02 -06:00
OTHGMars
49fa248ec4 Fills in monitor functions in PlatformWindowManagerSDL
Adds the sdl implementation for all used PlatformWindowManager monitor functions. [This unit test](https://github.com/GarageGames/Torque3D/blob/development/Engine/source/windowManager/test/windowManagerTest.cpp#L28) will now pass for the SDL platform. Here is the equivalent in TorqueScript to test the functions via the Canvas object:```//Canvas.listDisplays();
function Canvas::listDisplays(%this)
{
   %count = %this.getMonitorCount();
   echo(%count SPC "monitor(s) detected.");
   for (%i = 0; %i < %count; %i++)
   {
      echo("Monitor #" @ (%i + 1) SPC %this.getMonitorName(%i) @ ": " @ %this.getMonitorRect(%i));
   }
}```
2018-11-24 03:12:07 -05:00
OTHGMars
af24739137 Adds handlers for sdl focus events. 2018-11-23 16:03:00 -05:00
Azaezel
79d506d439 1)use standard setupPass inheritance chain. already checks for !mprocessedmaterial and a few other things
2)pass along mIsSkylight from probes to matinstances
3) stubbs in a seperate setupPass for skylightmatinstance
2018-11-23 02:05:36 -06:00
Azaezel
96101a0e56 correction for folks supporting older codebases outside of this engine: don't try and include the older directx library unless youre also deliberately using the older directsound end of things, and for dx11, reference the #include <d3d11_1.h> lib instead of the <d3d11.h> one to pair with the reference used by SDL2 2018-11-23 00:30:23 -06:00
Tim Barnes
9e65e940d0 lighting single buffer 2018-11-21 15:53:02 +10:00
Areloch
c4a4fe5304 Implemented registration of probes to avoid rendering all probes when unneeded. 2018-11-19 01:18:09 -06:00
Azaezel
518bcaaabf from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw) 2018-11-18 06:36:16 -06:00
OTHGMars
4c96c8cea7 Fix CanvasSizeChangeSignal and Canvas::onResize() callback for SDL Window. 2018-11-17 05:51:47 -05:00
Tim Barnes
c64aee9dcc point light WIP & moved lighting position/direction to WS 2018-11-14 20:58:47 +10:00
Azaezel
29e78d2034 mUseHDRCaptures needs more work. shut that back off till we've time to circle back 2018-11-10 00:34:23 -06:00
Azaezel
9ec243cb87 fix to display that second box 2018-11-10 00:33:42 -06:00
Azaezel
b19fe23473 from timmy: fix for seperated out RGB and A blends 2018-11-10 00:32:24 -06:00
Azaezel
79e2d5d459 REVIEW LATER: invert the world transform for probes to shove them into cam space as far as rotation goes. keep position. 2018-11-09 20:16:15 -06:00
Azaezel
daef7aa128 debug spew cleanup 2018-11-08 01:27:42 -06:00
Azaezel
73a7d205e2 add in secondary bounds box display for probes as that is not actually linked to the radius/box-based-on-radius 2018-11-06 20:00:34 -06:00
Azaezel
567b30b44a Merge branch 'PBR_PR' of https://github.com/rextimmy/Torque3D into PBR_PR 2018-11-02 00:51:32 -05:00
Tim Barnes
6e17475f86 WIP shader work - not complete! 2018-11-02 09:08:45 +10:00
Azaezel
b3805fe778 Merge branch 'terrainNormalNeener' into PBR_PR 2018-11-01 14:06:00 -05:00
Brian Roberts
4453a4ad4b Update terrFeatureHLSL.cpp 2018-10-29 13:22:16 -05:00
Brian Roberts
6ba442bf07 Update terrFeatureGLSL.cpp 2018-10-29 13:21:42 -05:00
marauder2k7
ffa93fafa6 OpenALEffects
Ground work, this commit enables reverb zones and opens the slots for
other effects to be added later. Tested using the full template. Build
your openal dll and your full.exe use one of the environment presets and
it will work
2018-10-29 18:01:56 +00:00
Tim Barnes
9a39afa0eb reflection probe updates 2018-10-28 20:42:26 +10:00
Areloch
43c1abbc96 Added propagated multibake mode.
Temporarily disabled Precapture post effect.
2018-10-27 02:21:46 -05:00
Areloch
78b2bcde0c Added the temporary 'use HDR cubemaps' override to use the in-memory full HDR range prefilter and irradiance cubemaps instead of the saved LDR ones.
Also fixed the target order with the skylight shader so it renders to the right targets.
2018-10-26 01:19:14 -05:00
Azaezel
86e5fe2adf removed redundant cleartarget, added clearcolorattachment 4, tagged gbuffer slots 2018-10-25 20:03:28 -05:00
Azaezel
8fadf880a3 Merge branch 'PBR_Bins_Reordered' of https://github.com/Areloch/Torque3D into PBR_PR
# Conflicts:
#	Engine/source/gfx/D3D11/gfxD3D11Device.cpp
#	Engine/source/renderInstance/renderDeferredMgr.h
2018-10-25 14:30:12 -05:00
Areloch
e72f04648a Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive.
Also reordered the probe targets used so they match lights for consistency.
2018-10-24 23:43:12 -05:00
Azaezel
a5cad08ba6 Merge branch 'PBR_PR' of https://github.com/rextimmy/Torque3D into PBR_PR 2018-10-24 20:48:45 -05:00
Azaezel
1b8549b146 stateblock work for probe blending 2018-10-24 18:27:59 -05:00
Azaezel
83ef5db910 work on getting render bin ordering correct 2018-10-24 18:27:43 -05:00
Tim Barnes
ad4c115e00 clear gbuffer from code and not from a shader 2018-10-24 18:58:46 +10:00
Tim Barnes
5ef8cc912d d3d11 clear RTV fix 2018-10-24 18:42:08 +10:00
Azaezel
b4e28343da crashfix. free will eventually lead to destroyself so don't doubleup or it trys to kill the dead. zombu bad. 2018-10-17 21:05:38 -05:00
Azaezel
d484a1a46e apply consistent colorspace to cubemaps 2018-10-17 21:04:41 -05:00