Areloch
f264054405
Merge pull request #2123 from nev7n/forestEditorFix
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Fix forest editor failing to load forest
2018-04-03 00:02:50 -05:00
Areloch
2db03e47e9
Fixes a crash when you try to delete things without being in selection mode in the forest editor. Adds a sanity check that everything is properly set up before attempting the delete action.
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Also adds a fix to the mesh item tab in the forest editor to correct odd selection behavior that could erroneously cause selection of two items in the list when you only clicked one.
2017-02-04 22:45:49 -06:00
Areloch
8985cbb0d3
Merge pull request #1894 from John3/enableVideoRecording
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enable video recording
2017-01-30 18:26:50 -06:00
Areloch
f8b650f7a1
Reworks the open/close functions of the gui and world editors so they will properly toggle between and clean up when closed.
2017-01-21 17:11:54 -06:00
Areloch
6a204f3528
Missed removing the old BMP splash for the new PNG one.
2017-01-16 00:16:17 -06:00
Areloch
f02d0d6c4e
Hooks the splash window code up to the same image loading code as the icon code, and also adds a check if it tries to load a BMP for either(this is a bad format and really shouldn't be used for pretty much anything).
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Also includes a icon for the templates.
2017-01-16 00:09:55 -06:00
Areloch
713c93d328
Merge branch 'splashAndWindowIcons' of https://github.com/Areloch/Torque3D into development
2017-01-15 23:37:06 -06:00
Johxz
731981dbb6
Unused preDemoRecord()
2017-01-01 22:17:45 -06:00
Johxz
5e47c018b2
enable video recording
2017-01-01 21:40:41 -06:00
Johxz
260f108693
added torque SimView tool
2016-12-28 15:25:55 -06:00
Areloch
7688042112
Merge pull request #1888 from Azaezel/updateEmpty
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brings empty up to date for core and shader dirs
2016-12-27 22:15:41 -06:00
Areloch
b19aba2e54
Merge pull request #1879 from Azaezel/sRGBSwatch
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colorPicker/swatch srgb display.
2016-12-27 22:11:02 -06:00
Azaezel
13c57e6562
brings empty up to date for core and shader dirs
2016-12-27 10:28:03 -06:00
Azaezel
646c62d9f4
HDR review: remove from reflections, kill depth check, order of operations corrections.
2016-12-27 10:24:49 -06:00
Azaezel
d42b1a6be8
colorPicker/swatch srgb display.
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dependency from @rextimmy: tolinear and togamma for color+lumnance.
2016-12-22 06:37:34 -06:00
Areloch
170cdadf60
Fixes window icons with SDL, hooking it through the var $Core::windowIcon as the path.
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Also adjusted the splash window icon to use the var $Core::splashWindowImage for it's path.
2016-12-22 00:52:34 -06:00
Areloch
1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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Also adds a 'Bake Selection to Mesh' option to the tools menu in the editor to export the selected mesh to a collada file, and then replaces the selection with a TSStatic.
2016-12-10 17:27:27 -06:00
Areloch
a3740719b1
Merge pull request #1817 from jamesu/ipv6_pr
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Preliminary IPV6 Support
2016-12-04 16:22:42 -06:00
Areloch
1e89337825
Merge pull request #1821 from Areloch/platformgenericmenucatch
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Sanity check for if the GuiPlatformGenericMenuBar class
2016-11-26 02:01:32 -06:00
Areloch
c947b70af6
Merge pull request #1819 from Areloch/PrefabTabFolderFix
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Fixes prefabs in root dirs having extra folders in creator.
2016-11-23 00:47:57 -06:00
Areloch
97ac826e44
Corrects the specular handling as per Richard's suggestion in #1783
2016-11-09 00:12:35 -06:00
Areloch
36f679f539
Sanity check for if the GuiPlatformGenericMenuBar class is valid before trying to load a menubar that uses it, in the event that SDL isn't enabled, or other similar circumstances.
2016-11-08 23:39:07 -06:00
Areloch
15db25c0b8
Fixes minor issue where if a prefab was in one of the root directories rather than further in the heirarchy, it would incorrectly add a folder of the prefab's name that contains the prefab in the creator menu's prefabs tab.
2016-10-26 00:51:05 -05:00
James Urquhart
704577e051
Preliminary IPV6 Support
2016-10-25 19:09:02 +01:00
RexTimmy
dd64004eaf
MacOS platform support.
2016-09-28 11:09:48 +10:00
Areloch
bb27535597
Fixes the Toggle Children Lock and Toggle Children Hidden options in the editor context popup menu.
2016-09-14 01:41:49 -05:00
Areloch
32afa6209b
Merge pull request #1682 from Areloch/EmptyTemplateTools
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Duplicating changes in the tools folder over to the Empty template
2016-09-10 22:30:49 -05:00
Azaezel
07224ecd97
vec3 variants for toLinear and toGamma
2016-08-09 14:05:54 -05:00
Areloch
10df58f716
Duplicating changes in the tools folder over to the Empty template for parity.
2016-07-09 20:08:25 -05:00
Areloch
679d94d170
Merge pull request #1663 from Azaezel/rainleak
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corrects corruption in precipitation class
2016-07-06 20:10:43 -05:00
John3
100e18d232
forget the empty template XD added delete demo function
2016-06-29 19:21:01 -05:00
Azaezel
2723bfbc91
corrects corruption in precipitation class
2016-06-23 11:44:17 -05:00
John3
9b8f0eee44
added "how to use". Added delete button (Disabled right now)
2016-06-21 22:09:06 -05:00
John3
4699a2142b
Enable to play recorded gameplay demo from main menu.
2016-06-21 22:06:09 -05:00
Areloch
64fab756f8
Merge pull request #1659 from rextimmy/linux_vizshader_fixes
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Linux vix shader fixes
2016-06-21 12:36:12 -05:00
rextimmy
59f1c331c1
Linux vix shader fixes
2016-06-21 17:02:44 +10:00
John3
0966037211
added $appName
2016-06-20 20:07:03 -05:00
John3
afcbe83a26
Corrected "Pref::Server::ConnectionError" description.
2016-06-20 19:30:54 -05:00
Azaezel
b4dfb9ad08
corrects https://github.com/GarageGames/Torque3D/issues/1273 with suggested resolution
2016-06-09 13:23:37 -05:00
Areloch
823fc41abc
Merge pull request #1620 from John3/spaceFolderSceneTree2
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Bug space folder in scene tree 2
2016-05-31 23:28:45 -05:00
Areloch
ee6d9961e3
Merge pull request #1582 from Azaezel/SubSurf
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Reimplements a form of subsurface scattering
2016-05-25 13:35:44 -05:00
Areloch
358bbdb740
Removed script calls to some fields that no longer exist, which was causing console errors.
2016-05-25 13:32:20 -05:00
John3
4bb63f277e
change pipe to underscore and fix prefabs assets
2016-05-21 15:10:35 -05:00
John3
7ae1d3d996
Bug space folder in scene tree.
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Fix by David Robert Pemberton
https://www.garagegames.com/community/blogs/view/22295
You can see the folder "soldier actor"
<img src="http://i.imgur.com/8XSWrrF.png "/>
2016-05-20 17:04:56 -05:00
Azaezel
d79b9a2988
removes w=z trick (was causing fisheye, effectively)
2016-05-18 06:38:13 -05:00
Areloch
f703a84218
Duplicates the missing samplerstate configurations in the empty template, for parity.
2016-05-16 13:21:44 -05:00
Azaezel
c104313f43
updated empty template with stray script files from devhead that had yet to be converted
2016-05-08 21:21:52 -05:00
rextimmy
3a9b50f702
Direct3D11 common shader changes.
2016-03-20 21:50:21 +10:00
Areloch
908be4818f
Merge pull request #1519 from Azaezel/deferredShading
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Deferred shading
2016-02-27 15:08:20 -06:00
Anis
a34cf9e3f9
Merge pull request #1185 from MusicMonkey5555/script-improvements
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Improved file open dialogue
2016-02-26 23:01:24 +01:00