Commit graph

287 commits

Author SHA1 Message Date
Areloch f264054405 Merge pull request #2123 from nev7n/forestEditorFix
Fix forest editor failing to load forest
2018-04-03 00:02:50 -05:00
Areloch 2db03e47e9 Fixes a crash when you try to delete things without being in selection mode in the forest editor. Adds a sanity check that everything is properly set up before attempting the delete action.
Also adds a fix to the mesh item tab in the forest editor to correct odd selection behavior that could erroneously cause selection of two items in the list when you only clicked one.
2017-02-04 22:45:49 -06:00
Areloch 8985cbb0d3 Merge pull request #1894 from John3/enableVideoRecording
enable video recording
2017-01-30 18:26:50 -06:00
Areloch f8b650f7a1 Reworks the open/close functions of the gui and world editors so they will properly toggle between and clean up when closed. 2017-01-21 17:11:54 -06:00
Areloch 6a204f3528 Missed removing the old BMP splash for the new PNG one. 2017-01-16 00:16:17 -06:00
Areloch f02d0d6c4e Hooks the splash window code up to the same image loading code as the icon code, and also adds a check if it tries to load a BMP for either(this is a bad format and really shouldn't be used for pretty much anything).
Also includes a icon for the templates.
2017-01-16 00:09:55 -06:00
Areloch 713c93d328 Merge branch 'splashAndWindowIcons' of https://github.com/Areloch/Torque3D into development 2017-01-15 23:37:06 -06:00
Johxz 731981dbb6 Unused preDemoRecord() 2017-01-01 22:17:45 -06:00
Johxz 5e47c018b2 enable video recording 2017-01-01 21:40:41 -06:00
Johxz 260f108693 added torque SimView tool 2016-12-28 15:25:55 -06:00
Areloch 7688042112 Merge pull request #1888 from Azaezel/updateEmpty
brings empty up to date for core and shader dirs
2016-12-27 22:15:41 -06:00
Areloch b19aba2e54 Merge pull request #1879 from Azaezel/sRGBSwatch
colorPicker/swatch srgb display.
2016-12-27 22:11:02 -06:00
Azaezel 13c57e6562 brings empty up to date for core and shader dirs 2016-12-27 10:28:03 -06:00
Azaezel 646c62d9f4 HDR review: remove from reflections, kill depth check, order of operations corrections. 2016-12-27 10:24:49 -06:00
Azaezel d42b1a6be8 colorPicker/swatch srgb display.
dependency from @rextimmy: tolinear and togamma for color+lumnance.
2016-12-22 06:37:34 -06:00
Areloch 170cdadf60 Fixes window icons with SDL, hooking it through the var $Core::windowIcon as the path.
Also adjusted the splash window icon to use the var $Core::splashWindowImage for it's path.
2016-12-22 00:52:34 -06:00
Areloch 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
Also adds a 'Bake Selection to Mesh' option to the tools menu in the editor to export the selected mesh to a collada file, and then replaces the selection with a TSStatic.
2016-12-10 17:27:27 -06:00
Areloch a3740719b1 Merge pull request #1817 from jamesu/ipv6_pr
Preliminary IPV6 Support
2016-12-04 16:22:42 -06:00
Areloch 1e89337825 Merge pull request #1821 from Areloch/platformgenericmenucatch
Sanity check for if the GuiPlatformGenericMenuBar class
2016-11-26 02:01:32 -06:00
Areloch c947b70af6 Merge pull request #1819 from Areloch/PrefabTabFolderFix
Fixes prefabs in root dirs having extra folders in creator.
2016-11-23 00:47:57 -06:00
Areloch 97ac826e44 Corrects the specular handling as per Richard's suggestion in #1783 2016-11-09 00:12:35 -06:00
Areloch 36f679f539 Sanity check for if the GuiPlatformGenericMenuBar class is valid before trying to load a menubar that uses it, in the event that SDL isn't enabled, or other similar circumstances. 2016-11-08 23:39:07 -06:00
Areloch 15db25c0b8 Fixes minor issue where if a prefab was in one of the root directories rather than further in the heirarchy, it would incorrectly add a folder of the prefab's name that contains the prefab in the creator menu's prefabs tab. 2016-10-26 00:51:05 -05:00
James Urquhart 704577e051 Preliminary IPV6 Support 2016-10-25 19:09:02 +01:00
RexTimmy dd64004eaf MacOS platform support. 2016-09-28 11:09:48 +10:00
Areloch bb27535597 Fixes the Toggle Children Lock and Toggle Children Hidden options in the editor context popup menu. 2016-09-14 01:41:49 -05:00
Areloch 32afa6209b Merge pull request #1682 from Areloch/EmptyTemplateTools
Duplicating changes in the tools folder over to the Empty template
2016-09-10 22:30:49 -05:00
Azaezel 07224ecd97 vec3 variants for toLinear and toGamma 2016-08-09 14:05:54 -05:00
Areloch 10df58f716 Duplicating changes in the tools folder over to the Empty template for parity. 2016-07-09 20:08:25 -05:00
Areloch 679d94d170 Merge pull request #1663 from Azaezel/rainleak
corrects corruption in precipitation class
2016-07-06 20:10:43 -05:00
John3 100e18d232 forget the empty template XD added delete demo function 2016-06-29 19:21:01 -05:00
Azaezel 2723bfbc91 corrects corruption in precipitation class 2016-06-23 11:44:17 -05:00
John3 9b8f0eee44 added "how to use". Added delete button (Disabled right now) 2016-06-21 22:09:06 -05:00
John3 4699a2142b Enable to play recorded gameplay demo from main menu. 2016-06-21 22:06:09 -05:00
Areloch 64fab756f8 Merge pull request #1659 from rextimmy/linux_vizshader_fixes
Linux vix shader fixes
2016-06-21 12:36:12 -05:00
rextimmy 59f1c331c1 Linux vix shader fixes 2016-06-21 17:02:44 +10:00
John3 0966037211 added $appName 2016-06-20 20:07:03 -05:00
John3 afcbe83a26 Corrected "Pref::Server::ConnectionError" description. 2016-06-20 19:30:54 -05:00
Azaezel b4dfb9ad08 corrects https://github.com/GarageGames/Torque3D/issues/1273 with suggested resolution 2016-06-09 13:23:37 -05:00
Areloch 823fc41abc Merge pull request #1620 from John3/spaceFolderSceneTree2
Bug space folder in scene tree 2
2016-05-31 23:28:45 -05:00
Areloch ee6d9961e3 Merge pull request #1582 from Azaezel/SubSurf
Reimplements a form of subsurface scattering
2016-05-25 13:35:44 -05:00
Areloch 358bbdb740 Removed script calls to some fields that no longer exist, which was causing console errors. 2016-05-25 13:32:20 -05:00
John3 4bb63f277e change pipe to underscore and fix prefabs assets 2016-05-21 15:10:35 -05:00
John3 7ae1d3d996 Bug space folder in scene tree.
Fix by David Robert Pemberton
https://www.garagegames.com/community/blogs/view/22295

You can see the folder "soldier actor"
<img src="http://i.imgur.com/8XSWrrF.png"/>
2016-05-20 17:04:56 -05:00
Azaezel d79b9a2988 removes w=z trick (was causing fisheye, effectively) 2016-05-18 06:38:13 -05:00
Areloch f703a84218 Duplicates the missing samplerstate configurations in the empty template, for parity. 2016-05-16 13:21:44 -05:00
Azaezel c104313f43 updated empty template with stray script files from devhead that had yet to be converted 2016-05-08 21:21:52 -05:00
rextimmy 3a9b50f702 Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
Areloch 908be4818f Merge pull request #1519 from Azaezel/deferredShading
Deferred shading
2016-02-27 15:08:20 -06:00
Anis a34cf9e3f9 Merge pull request #1185 from MusicMonkey5555/script-improvements
Improved file open dialogue
2016-02-26 23:01:24 +01:00