Areloch
4b1f421df4
Merge pull request #2238 from Areloch/SDL_Install_Fixup
...
Makes it so the SDL directory files aren't copied during a template install.
2018-04-05 00:30:48 -05:00
Areloch
27446b1d6a
Merge pull request #2106 from block8437/development
...
Fixed a typo where the value of outBytesWritten was being clamped incorrectly.
2018-04-03 21:24:43 -05:00
Areloch
840d53c283
Merge pull request #1959 from Areloch/SDLSplashScreenCleanupSanity
...
Does better sanity checking on cleanup for the splash screen closing in SDL
2018-04-03 00:14:08 -05:00
Areloch
0f1d270411
Merge pull request #2014 from RichardsGameStudio/windows10-creator-DesktopRes
...
Solves issue with getDesktopResolution and Windows 10 Creator update
2018-04-03 00:08:51 -05:00
Areloch
e149024b8f
Merge pull request #2002 from OTHGMars/VolFogLeak
...
VolumetricFog memory leak fix
2018-04-03 00:06:10 -05:00
Areloch
f264054405
Merge pull request #2123 from nev7n/forestEditorFix
...
Fix forest editor failing to load forest
2018-04-03 00:02:50 -05:00
Areloch
763504f275
Merge pull request #2030 from Areloch/2017TemplateFix
...
VS2017 compiler workaround
2018-04-02 01:42:00 -05:00
Areloch
8684cd1a65
Merge pull request #1944 from GarageGames/development
...
Release 3.10
2017-02-07 19:11:32 -06:00
Areloch
5c8a82180b
Merge pull request #1938 from John3/add_strikeObject
...
added strikeObject lightning feature
2017-02-04 23:10:12 -06:00
Areloch
b6cbac0a08
Merge pull request #1942 from Areloch/forestEditingFixes
...
Fixes some issues with forest editor.
2017-02-04 22:50:09 -06:00
Areloch
2db03e47e9
Fixes a crash when you try to delete things without being in selection mode in the forest editor. Adds a sanity check that everything is properly set up before attempting the delete action.
...
Also adds a fix to the mesh item tab in the forest editor to correct odd selection behavior that could erroneously cause selection of two items in the list when you only clicked one.
2017-02-04 22:45:49 -06:00
Johxz
84f610f2f2
fix tabs vs space, fix net strikepoints
2017-02-03 18:23:34 -06:00
Areloch
3717e3b670
Merge pull request #1937 from John3/fixLightningWarningFlashes
...
fix warningFlashes() of lightning class
2017-01-31 20:02:17 -06:00
Areloch
a987bb9523
Merge pull request #1939 from Areloch/StaticNetFuncFix
...
Hotfix to re-add the prior static function fix in platformNet
2017-01-31 19:18:32 -06:00
Areloch
73752ff061
Hotfix to re-add the prior static function fix for these functions that was accidentally removed.
2017-01-31 19:16:34 -06:00
Johxz
3cd82d9229
add strikeObject functionality feature
2017-01-31 18:38:09 -06:00
Johxz
381169c3c2
fix warningFlashes() of lighting
2017-01-31 15:25:50 -06:00
Areloch
8b4b467bff
Merge pull request #1932 from Areloch/cmake_cleanse
...
Cleans up a few cmake options and flags
2017-01-31 09:47:08 -06:00
Areloch
87c9fce380
Merge pull request #1907 from elfprince13/osxDedeprecation
...
OSX de-deprecation (profiler and macFileIO)
2017-01-31 09:46:44 -06:00
Areloch
8f420893eb
Merge branch 'development' into osxDedeprecation
2017-01-31 09:44:52 -06:00
Areloch
15ef6bda92
Merge pull request #1935 from Areloch/RecordingSafetyCheck
...
Adds a check to the record movie call
2017-01-30 20:41:07 -06:00
Areloch
501b55d939
Adds a check to the record movie call so that it only happens in Release mode, to avoid crash issues with theora and debug mode.
2017-01-30 20:36:48 -06:00
Areloch
8985cbb0d3
Merge pull request #1894 from John3/enableVideoRecording
...
enable video recording
2017-01-30 18:26:50 -06:00
Areloch
ca4204be14
Merge pull request #1933 from Areloch/SDLMenubarFixins
...
Fixes editor handling of menubars when opening/closing.
2017-01-30 13:31:46 -06:00
Areloch
810117bb66
Merge pull request #1934 from Areloch/menubaracceleratorfix
...
SDL Menubar accelerator fix
2017-01-30 01:29:36 -06:00
Areloch
48bd911dcb
Made sure the old code was still there for non-SDL usage.
2017-01-29 04:12:32 -06:00
Areloch
a8f2fc567b
Fixes up the handling of accelerator keybinds for SDL - specifically compound ones with several modifier keys, ie ctrl-alt-shift-up.
2017-01-29 03:22:25 -06:00
Areloch
ac19e0e84c
Merge pull request #1928 from lukaspj/particle-manager-lmactivate-cleanup
...
Cleanup when deactivating light manager instead of reinitializing
2017-01-25 21:23:36 -06:00
Areloch
7185d9664d
Merge pull request #1923 from elfprince13/stringTableEmptyString
...
String table empty string
2017-01-25 21:06:44 -06:00
Areloch
08432978bf
Merge pull request #1922 from elfprince13/perProjectCmakes
...
Optionally include a CMake configurations file from the project directory
2017-01-25 21:06:05 -06:00
Areloch
1523fe55de
Merge pull request #1931 from Areloch/LightingFix
...
Fixes some issues with lightning
2017-01-24 23:43:19 -06:00
Thomas Dickerson
6963d35145
Merge branch 'development' into stringTableEmptyString
2017-01-24 12:35:34 -05:00
Areloch
80a2a8c29a
Fixed the fadeout coloration when using textures, as well as some cleanup for the code.
2017-01-23 18:52:30 -06:00
Areloch
f8b650f7a1
Reworks the open/close functions of the gui and world editors so they will properly toggle between and clean up when closed.
2017-01-21 17:11:54 -06:00
Areloch
ec8b657b71
Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help.
2017-01-19 19:15:50 -06:00
Areloch
18f77a240d
Merge pull request #1925 from elfprince13/sdlUpdateFix
...
Sdl update fix
2017-01-17 21:13:52 -06:00
Areloch
f43bfd6ca2
Cleans up a few cmake options and flags a most of the alsoft and sdl options as advanced so they're not cluttering up the regular view for no reason
2017-01-17 01:10:24 -06:00
Areloch
c7b041f545
Fixes the debug netevent packing error by keeping the mStart value as it's proper 0-1 range until it gets to the client, using a temporary world-space var for finding strike target objects in the radius.
...
Also add a checker for if there is a texture or not set for the lighting bolt. If it use, set the stateblock description to support it and set the texture, if not, only utilize the color blend.
2017-01-16 22:11:32 -06:00
Anis
16baa4d51a
Merge pull request #1929 from lukaspj/renderpasmanager-initpersistfields
...
Make RenderPassManager call Parent::InitPersistFields
2017-01-16 15:56:41 +01:00
Anis
0911311e98
Merge pull request #1930 from rextimmy/texture_crash
...
Texture crash
2017-01-16 15:55:34 +01:00
Areloch
0aea1d5c33
Merge pull request #1878 from Areloch/splashAndWindowIcons
...
Fixes window icons with SDL
2017-01-16 00:18:31 -06:00
Areloch
6a204f3528
Missed removing the old BMP splash for the new PNG one.
2017-01-16 00:16:17 -06:00
Areloch
f02d0d6c4e
Hooks the splash window code up to the same image loading code as the icon code, and also adds a check if it tries to load a BMP for either(this is a bad format and really shouldn't be used for pretty much anything).
...
Also includes a icon for the templates.
2017-01-16 00:09:55 -06:00
Areloch
713c93d328
Merge branch 'splashAndWindowIcons' of https://github.com/Areloch/Torque3D into development
2017-01-15 23:37:06 -06:00
rextimmy
f6d624be8f
Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class
2017-01-16 15:36:52 +10:00
rextimmy
11532e10cc
Add log2 function to mMathFn.h
2017-01-16 15:35:25 +10:00
Areloch
598756f134
Merge pull request #1921 from Azaezel/lostLast
...
address #1914
2017-01-15 23:35:08 -06:00
LukasPJ
f50d46dffc
Cleanup when deactivating light manager instead of reinitializing
2017-01-15 23:23:55 +01:00
LukasPJ
2029e3eb22
Make RenderPassManager call Parent::InitPersistFields
2017-01-15 23:22:46 +01:00
Anis
c702ba0f12
Merge pull request #1926 from elfprince13/patch-1
...
Call the correct system rename
2017-01-14 18:42:27 +01:00