Commit graph

4926 commits

Author SHA1 Message Date
Areloch
50c856f797 Merge pull request #1887 from Azaezel/hdrCleanups
HDR review: remove from reflections, kill depth check, order of ops
2016-12-27 22:10:41 -06:00
Azaezel
13c57e6562 brings empty up to date for core and shader dirs 2016-12-27 10:28:03 -06:00
Azaezel
646c62d9f4 HDR review: remove from reflections, kill depth check, order of operations corrections. 2016-12-27 10:24:49 -06:00
Azaezel
0831472ca4 looks like getsockname needs a slightly different signature on the crossplatform end 2016-12-26 14:19:53 -06:00
Johxz
d474b891df update libvorbis 135 2016-12-25 19:04:52 -06:00
rextimmy
46037622c9 D3DPER debug events for DX11 2016-12-23 15:59:32 +10:00
rextimmy
4857e89ca8 D3D11 fullscreen fix 2016-12-23 15:43:45 +10:00
rextimmy
48dc2551c4 GFXD3D11StateBlock improvements 2016-12-23 15:08:23 +10:00
rextimmy
983b3211ed D3D11 Feature level 10 support and D3D11 device cleanup. 2016-12-23 15:00:07 +10:00
rextimmy
415f4a046e OpenGL vsync fixes. 2016-12-23 13:59:55 +10:00
Azaezel
d42b1a6be8 colorPicker/swatch srgb display.
dependency from @rextimmy: tolinear and togamma for color+lumnance.
2016-12-22 06:37:34 -06:00
Areloch
170cdadf60 Fixes window icons with SDL, hooking it through the var $Core::windowIcon as the path.
Also adjusted the splash window icon to use the var $Core::splashWindowImage for it's path.
2016-12-22 00:52:34 -06:00
Areloch
38bf2b8175 Merge pull request #1874 from John3/readmeUpdate
readme update
2016-12-21 22:46:10 -06:00
John3
f080eda9f2 Update README.md 2016-12-21 08:29:01 -06:00
John3
d7979d124c Update LICENSE.md 2016-12-21 08:28:01 -06:00
Areloch
d3dd5ce235 Merge pull request #1858 from Azaezel/options_ON
flips dx11, opengl, and sdl2 on by default now that those are no long…
2016-12-20 23:36:29 -06:00
Areloch
fb9bd03073 Merge pull request #1859 from rextimmy/multicanvas_gl_dx11
Multiple canvas support for GL and DX11
2016-12-20 23:36:13 -06:00
Areloch
5750933d07 Merge pull request #1868 from rextimmy/gl_nonpot_fix
GL::Workaround::noCompressedNPoTTextures profile is no longer used
2016-12-20 23:20:07 -06:00
Areloch
78993a85dd Merge pull request #1877 from jamesu/default_port_fix
Default port fix
2016-12-20 23:12:51 -06:00
Areloch
db7d044f32 Merge pull request #1876 from GarageGames/BulletHolyTerrain
Fixes Bullet not supporting holes in terrain.
2016-12-20 23:05:18 -06:00
Azaezel
dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
Conflicts:
	Engine/source/T3D/staticShape.cpp
2016-12-20 22:50:28 -06:00
James Urquhart
46edd46634 Use correct address in multicast print 2016-12-20 23:52:31 +00:00
Areloch
e00bd847fd Fixes Bullet not supporting holes in terrain. 2016-12-20 00:05:30 -06:00
John3
5c2d3ac186 license badge typo 2016-12-18 18:07:25 -06:00
John3
a1b96ac373 Added badges
badges =)
2016-12-18 16:21:07 -06:00
John3
141236fcad added LICENSE 2016-12-18 15:49:40 -06:00
James Urquhart
41085f9298 Fix setting the default client port. Also fix fallback multicast address define. 2016-12-17 23:08:43 +00:00
rextimmy
ab41fe713c GL::Workaround::noCompressedNPoTTextures profile is no longer used nor relevant. #1863 2016-12-15 14:50:51 +10:00
rextimmy
08c0195cba OpenGL multiple canvas support 2016-12-14 22:01:18 +10:00
rextimmy
efab1299ca DX11 multiple canvas support 2016-12-14 21:24:44 +10:00
Areloch
54456fa4fa Merge pull request #1855 from John3/updateRecast151
Updated recast to 1.5.1
2016-12-12 19:54:07 -06:00
Areloch
2cdc596b86 Merge pull request #1854 from JeffProgrammer/SDL_textinput_fix
fix SDL text events from generating a ~ key when opening the console
2016-12-11 23:07:18 -06:00
Areloch
feb60fe242 Merge pull request #1852 from Areloch/ColladaExportutilities
Adds some bake-to-collada functions
2016-12-11 23:03:41 -06:00
Areloch
eb2d3a908a Tweaked the naming convention to a) be more in line with the prefab creation functions, and b) avoid common artist terminologies that may lead to confusion on what it does. 2016-12-11 23:02:13 -06:00
Areloch
8ec88a26b6 Merge branch 'ColladaExportutilities' of https://github.com/Areloch/Torque3D into development 2016-12-11 22:47:52 -06:00
Areloch
274bfb2b50 Merge pull request #1856 from Azaezel/bitangentBlunder
uts bitangent direction determinant back
2016-12-11 21:54:59 -06:00
Jeff Hutchinson
3ecbb4b7e5 fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.) 2016-12-11 19:11:32 -05:00
Azaezel
c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 2016-12-11 15:04:33 -06:00
Johxz
c7e5b35744 Updated recast to 1.5.1 2016-12-11 13:17:15 -06:00
Jeff Hutchinson
f6b8ef126d fix SDL text events from generating a ~ key when opening the console 2016-12-11 13:53:11 -05:00
Areloch
1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
Also adds a 'Bake Selection to Mesh' option to the tools menu in the editor to export the selected mesh to a collada file, and then replaces the selection with a TSStatic.
2016-12-10 17:27:27 -06:00
Areloch
630949514a Merge pull request #1831 from John3/fix467_exportCollada
fix ColladaExporter
2016-12-09 21:11:05 -06:00
Areloch
06f32342ab Merge branch 'development' into fix467_exportCollada 2016-12-09 21:09:12 -06:00
Areloch
bcce32a74c Merge pull request #1851 from John3/remove_dmlFile
remove dml file
2016-12-09 21:07:37 -06:00
Johxz
681b049e93 remove dml file 2016-12-09 16:39:06 -06:00
Johxz
f610c7ab24 fix atlas texture, extra info for opencollada 2016-12-09 16:29:23 -06:00
Areloch
18ea697f42 Merge pull request #1850 from rextimmy/vs_floating_point
Change VS to use the default fp:precise
2016-12-09 00:16:23 -06:00
Areloch
f77e4b960d Merge pull request #1848 from Azaezel/ParallaxPinch
[workaround] pinches parallax steps so the 0-1 range has minimal artifacting
2016-12-08 01:57:23 -06:00
Areloch
0c2a5be23e Merge pull request #1847 from Azaezel/ParallaxLight
factoring in tangentW causes parallax to swap specular highlight directions.
2016-12-08 01:57:08 -06:00
RexTimmy
79dca17d5e Change VS to use the default fp:precise 2016-12-08 09:14:20 +10:00