Azaezel
0049678c25
[workaround] pinches parallax steps so the 0-1 range has minimal artifacting
2016-12-06 23:41:28 -06:00
Azaezel
a5755be681
factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
2016-12-06 23:30:35 -06:00
Areloch
de1f002adc
Merge pull request #1846 from CouleeApps/background-fix
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Fix SDL/Mac report going into the background
2016-12-05 09:06:14 -06:00
Areloch
7fac8b75e1
Merge pull request #1836 from Azaezel/shadowSlips
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motion based updates for shadow caching
2016-12-05 09:01:06 -06:00
Areloch
e996cf25fb
Merge pull request #1843 from rasteron/development
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Update version.h
2016-12-04 23:03:03 -06:00
Glenn Smith
ad30641499
SDL/Mac report going into the background
2016-12-04 17:24:27 -05:00
Areloch
a3740719b1
Merge pull request #1817 from jamesu/ipv6_pr
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Preliminary IPV6 Support
2016-12-04 16:22:42 -06:00
Areloch
4b25b59185
Merge pull request #1835 from Areloch/MoarMath
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Adds some helpful utility math functions.
2016-12-04 15:38:20 -06:00
Areloch
a98301a315
Merge pull request #1839 from Azaezel/pathPresentation
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directional coloration for pathnodes,
2016-12-04 15:38:14 -06:00
Areloch
40ec9ad8be
Merge pull request #1840 from Azaezel/FIELD_ComponentInspectors_button
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FIELD_ComponentInspectors inspector hook up
2016-12-04 15:38:01 -06:00
Johxz
c43de8881f
added materials, better compatibility with maya and 3ds max, better collada spec for compliance
2016-12-03 16:59:17 -06:00
Raster Ron
a3f9365347
Update version.h
2016-12-03 19:41:38 +08:00
Areloch
0db0a53333
Merge pull request #1838 from rextimmy/terrain_cullface
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re-enable face culling for the terrain
2016-12-01 11:40:23 -06:00
Azaezel
2652f9a609
Fills out the automaticly filled inspector entries for AbstractClassRep::FieldFlags::FIELD_ComponentInspectors with a pressable button.
2016-12-01 01:07:53 -06:00
Azaezel
1f6e66a1d7
directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use.
2016-12-01 00:55:27 -06:00
RexTimmy
d46f82ef1d
re-enable face culling for the terrain
2016-12-01 11:03:32 +10:00
Johxz
6cc1c27fd2
missing to load the texture
2016-11-29 19:49:41 -06:00
Azaezel
55b26be9ba
account for fov change (also, internal docs)
2016-11-29 15:57:41 -06:00
Azaezel
01419d7935
motion based updates for shadow caching
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adds a $pref::Shadows::teleportDis and $pref::Shadows::turnRate (defaults 4, and 1 respectively)
if either is exceeded during a given frame, shadow chaches are forced to refresh themselves.
2016-11-29 14:13:23 -06:00
Areloch
31ed509c1c
Adds some helpful utility math functions.
2016-11-28 22:42:29 -06:00
Areloch
7af95e6a8e
Merge pull request #1834 from Areloch/SDLSplashImageFixes2
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Also adds a sanity check in the event a splash image isn't found.
2016-11-27 16:31:26 -06:00
Areloch
5fbc24d9e2
Also adds a sanity check in the event a splash image isn't found.
2016-11-27 16:21:52 -06:00
James Urquhart
fba471d27e
Fix console spam when OS socket send buffer is full
2016-11-27 18:02:19 +00:00
James Urquhart
1f69a708fb
Fix ret assignment
2016-11-27 17:58:34 +00:00
Areloch
6cad7b6248
Merge pull request #1830 from pacomont/Fix_NavMeshUpdate_not_working
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Fix for NavPath is not updated when navMesh has change.
2016-11-27 10:29:29 -06:00
Johxz
b2f615915e
remove old colladamax format, fixed up bad coordinates, added new collada format, valid against the COLLADA 1.4.1 schema, added to load textures and UVs.
2016-11-26 14:13:54 -06:00
Areloch
cf065ed536
Merge pull request #1585 from Areloch/execToCon
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Make exec() and getDSOPath() proper Con namespace functions.
2016-11-26 02:04:38 -06:00
Areloch
e759ab8612
Merge pull request #1812 from Azaezel/testTrouble
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clang: The unit test suite doesn't play nice with -wundef
2016-11-26 02:01:47 -06:00
Areloch
1e89337825
Merge pull request #1821 from Areloch/platformgenericmenucatch
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Sanity check for if the GuiPlatformGenericMenuBar class
2016-11-26 02:01:32 -06:00
Areloch
92493c3851
Merge pull request #1706 from Areloch/LinearDetailTextures
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Tweaks the detail textures for the terrain
2016-11-26 00:42:35 -06:00
Areloch
248a240c04
Merge pull request #1766 from JeffProgrammer/gladdev
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Replace Epoxy with Glad
2016-11-24 13:53:29 -06:00
Francisco Montañés García
87fb2d827b
I's not working because onNavMeshUpdate string comparation will never succeed.
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DefineEngineMethod(NavPath, onNavMeshUpdate, void, (const char *data),,
"@brief Callback when this path's NavMesh is loaded or rebuilt.")
{
if(object->mMesh && !dStrcmp(data, object->mMesh->getIdString()))
object->plan();
}
2016-11-24 19:09:00 +01:00
Jeff Hutchinson
14cd94ddc9
glx extension fix for GLX windowing api
2016-11-24 12:41:30 -05:00
Jeff Hutchinson
15a10a78cc
suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead.
2016-11-24 12:35:39 -05:00
Areloch
6097c48c5d
Merge pull request #1824 from Areloch/hideDynamicRefreshField
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Hides the light's dynamic refresh rate field in the editor
2016-11-23 08:44:32 -06:00
Areloch
c947b70af6
Merge pull request #1819 from Areloch/PrefabTabFolderFix
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Fixes prefabs in root dirs having extra folders in creator.
2016-11-23 00:47:57 -06:00
Areloch
48610d2eb1
Merge pull request #1773 from Areloch/findByObjectFix
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GuiInspector's findByObject method fix.
2016-11-23 00:30:55 -06:00
irei1as
a7952bfe1d
Add a fix to the depth for the target texture
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Fix to the named texture to have the 3d depth correctly rendered if a 3d view is inside the guiOffscreenCanvas.
It's disabled by default so it shouldn't change anything to projects that use guiOffscreenCanvas without the texture (like Oculus rendering).
2016-11-22 16:30:29 +01:00
irei1as
8b43ff3465
Update guiOffscreenCanvas.h
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Variables to add depth in the .cpp file.
2016-11-22 16:20:18 +01:00
Areloch
cfb88b27e7
Merge pull request #1822 from Areloch/sparklingwaterfix
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Corrects the specular handling as per Richard's suggestion in #1783
2016-11-22 08:34:06 -06:00
Johxz
69ecdc67fb
fix issue #696
2016-11-12 08:30:30 -06:00
Areloch
4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
2016-11-09 23:46:34 -06:00
Areloch
97ac826e44
Corrects the specular handling as per Richard's suggestion in #1783
2016-11-09 00:12:35 -06:00
Areloch
36f679f539
Sanity check for if the GuiPlatformGenericMenuBar class is valid before trying to load a menubar that uses it, in the event that SDL isn't enabled, or other similar circumstances.
2016-11-08 23:39:07 -06:00
Areloch
1e671bfc7a
Updates SDL to 2.0.5
2016-11-08 20:49:49 -06:00
Areloch
00a4a21e3f
Merge pull request #1790 from blackwc/guihealthbarhud-flip
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GuitHealthBarHud flip fill
2016-11-02 22:28:21 -05:00
Jeff Hutchinson
0296e6d3fd
Fix merge conflict and add check for unix and not apple for glx
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Merge branch 'development-gg' into gladdev
# Conflicts:
# Tools/CMake/libraries/glad.cmake
2016-11-02 21:55:24 -04:00
Areloch
6e735ade67
Merge pull request #1818 from Areloch/SimGroupPrefabFixup
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Fixes up some erroneous behavior with Simgroup parentage.
2016-11-01 12:02:03 -05:00
James Urquhart
2ed4978cb9
Fix connecting on OSX
2016-10-28 19:34:01 +01:00
James Urquhart
5b1bb6547a
Fix lookup issue on TCPObject. Also sync with working code.
2016-10-28 18:31:47 +01:00