Commit graph

4926 commits

Author SHA1 Message Date
Azaezel
0049678c25 [workaround] pinches parallax steps so the 0-1 range has minimal artifacting 2016-12-06 23:41:28 -06:00
Azaezel
a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 2016-12-06 23:30:35 -06:00
Areloch
de1f002adc Merge pull request #1846 from CouleeApps/background-fix
Fix SDL/Mac report going into the background
2016-12-05 09:06:14 -06:00
Areloch
7fac8b75e1 Merge pull request #1836 from Azaezel/shadowSlips
motion based updates for shadow caching
2016-12-05 09:01:06 -06:00
Areloch
e996cf25fb Merge pull request #1843 from rasteron/development
Update version.h
2016-12-04 23:03:03 -06:00
Glenn Smith
ad30641499 SDL/Mac report going into the background 2016-12-04 17:24:27 -05:00
Areloch
a3740719b1 Merge pull request #1817 from jamesu/ipv6_pr
Preliminary IPV6 Support
2016-12-04 16:22:42 -06:00
Areloch
4b25b59185 Merge pull request #1835 from Areloch/MoarMath
Adds some helpful utility math functions.
2016-12-04 15:38:20 -06:00
Areloch
a98301a315 Merge pull request #1839 from Azaezel/pathPresentation
directional coloration for pathnodes,
2016-12-04 15:38:14 -06:00
Areloch
40ec9ad8be Merge pull request #1840 from Azaezel/FIELD_ComponentInspectors_button
FIELD_ComponentInspectors inspector hook up
2016-12-04 15:38:01 -06:00
Johxz
c43de8881f added materials, better compatibility with maya and 3ds max, better collada spec for compliance 2016-12-03 16:59:17 -06:00
Raster Ron
a3f9365347 Update version.h 2016-12-03 19:41:38 +08:00
Areloch
0db0a53333 Merge pull request #1838 from rextimmy/terrain_cullface
re-enable face culling for the terrain
2016-12-01 11:40:23 -06:00
Azaezel
2652f9a609 Fills out the automaticly filled inspector entries for AbstractClassRep::FieldFlags::FIELD_ComponentInspectors with a pressable button. 2016-12-01 01:07:53 -06:00
Azaezel
1f6e66a1d7 directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use. 2016-12-01 00:55:27 -06:00
RexTimmy
d46f82ef1d re-enable face culling for the terrain 2016-12-01 11:03:32 +10:00
Johxz
6cc1c27fd2 missing to load the texture 2016-11-29 19:49:41 -06:00
Azaezel
55b26be9ba account for fov change (also, internal docs) 2016-11-29 15:57:41 -06:00
Azaezel
01419d7935 motion based updates for shadow caching
adds a $pref::Shadows::teleportDis and $pref::Shadows::turnRate (defaults 4, and 1 respectively)
if either is exceeded during a given frame, shadow chaches are forced to refresh themselves.
2016-11-29 14:13:23 -06:00
Areloch
31ed509c1c Adds some helpful utility math functions. 2016-11-28 22:42:29 -06:00
Areloch
7af95e6a8e Merge pull request #1834 from Areloch/SDLSplashImageFixes2
Also adds a sanity check in the event a splash image isn't found.
2016-11-27 16:31:26 -06:00
Areloch
5fbc24d9e2 Also adds a sanity check in the event a splash image isn't found. 2016-11-27 16:21:52 -06:00
James Urquhart
fba471d27e Fix console spam when OS socket send buffer is full 2016-11-27 18:02:19 +00:00
James Urquhart
1f69a708fb Fix ret assignment 2016-11-27 17:58:34 +00:00
Areloch
6cad7b6248 Merge pull request #1830 from pacomont/Fix_NavMeshUpdate_not_working
Fix  for NavPath is not updated when navMesh has change.
2016-11-27 10:29:29 -06:00
Johxz
b2f615915e remove old colladamax format, fixed up bad coordinates, added new collada format, valid against the COLLADA 1.4.1 schema, added to load textures and UVs. 2016-11-26 14:13:54 -06:00
Areloch
cf065ed536 Merge pull request #1585 from Areloch/execToCon
Make exec() and getDSOPath() proper Con namespace functions.
2016-11-26 02:04:38 -06:00
Areloch
e759ab8612 Merge pull request #1812 from Azaezel/testTrouble
clang: The unit test suite doesn't play nice with -wundef
2016-11-26 02:01:47 -06:00
Areloch
1e89337825 Merge pull request #1821 from Areloch/platformgenericmenucatch
Sanity check for if the GuiPlatformGenericMenuBar class
2016-11-26 02:01:32 -06:00
Areloch
92493c3851 Merge pull request #1706 from Areloch/LinearDetailTextures
Tweaks the detail textures for the terrain
2016-11-26 00:42:35 -06:00
Areloch
248a240c04 Merge pull request #1766 from JeffProgrammer/gladdev
Replace Epoxy with Glad
2016-11-24 13:53:29 -06:00
Francisco Montañés García
87fb2d827b I's not working because onNavMeshUpdate string comparation will never succeed.
DefineEngineMethod(NavPath, onNavMeshUpdate, void, (const char *data),,
   "@brief Callback when this path's NavMesh is loaded or rebuilt.")
{
   if(object->mMesh && !dStrcmp(data, object->mMesh->getIdString()))
      object->plan();
}
2016-11-24 19:09:00 +01:00
Jeff Hutchinson
14cd94ddc9 glx extension fix for GLX windowing api 2016-11-24 12:41:30 -05:00
Jeff Hutchinson
15a10a78cc suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead. 2016-11-24 12:35:39 -05:00
Areloch
6097c48c5d Merge pull request #1824 from Areloch/hideDynamicRefreshField
Hides the light's dynamic refresh rate field in the editor
2016-11-23 08:44:32 -06:00
Areloch
c947b70af6 Merge pull request #1819 from Areloch/PrefabTabFolderFix
Fixes prefabs in root dirs having extra folders in creator.
2016-11-23 00:47:57 -06:00
Areloch
48610d2eb1 Merge pull request #1773 from Areloch/findByObjectFix
GuiInspector's findByObject method fix.
2016-11-23 00:30:55 -06:00
irei1as
a7952bfe1d Add a fix to the depth for the target texture
Fix to the named texture to have the 3d depth correctly rendered if a 3d view is inside the guiOffscreenCanvas.
It's disabled by default so it shouldn't change anything to projects that use guiOffscreenCanvas without the texture (like Oculus rendering).
2016-11-22 16:30:29 +01:00
irei1as
8b43ff3465 Update guiOffscreenCanvas.h
Variables to add depth in the .cpp file.
2016-11-22 16:20:18 +01:00
Areloch
cfb88b27e7 Merge pull request #1822 from Areloch/sparklingwaterfix
Corrects the specular handling as per Richard's suggestion in #1783
2016-11-22 08:34:06 -06:00
Johxz
69ecdc67fb fix issue #696 2016-11-12 08:30:30 -06:00
Areloch
4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. 2016-11-09 23:46:34 -06:00
Areloch
97ac826e44 Corrects the specular handling as per Richard's suggestion in #1783 2016-11-09 00:12:35 -06:00
Areloch
36f679f539 Sanity check for if the GuiPlatformGenericMenuBar class is valid before trying to load a menubar that uses it, in the event that SDL isn't enabled, or other similar circumstances. 2016-11-08 23:39:07 -06:00
Areloch
1e671bfc7a Updates SDL to 2.0.5 2016-11-08 20:49:49 -06:00
Areloch
00a4a21e3f Merge pull request #1790 from blackwc/guihealthbarhud-flip
GuitHealthBarHud flip fill
2016-11-02 22:28:21 -05:00
Jeff Hutchinson
0296e6d3fd Fix merge conflict and add check for unix and not apple for glx
Merge branch 'development-gg' into gladdev

# Conflicts:
#	Tools/CMake/libraries/glad.cmake
2016-11-02 21:55:24 -04:00
Areloch
6e735ade67 Merge pull request #1818 from Areloch/SimGroupPrefabFixup
Fixes up some erroneous behavior with Simgroup parentage.
2016-11-01 12:02:03 -05:00
James Urquhart
2ed4978cb9 Fix connecting on OSX 2016-10-28 19:34:01 +01:00
James Urquhart
5b1bb6547a Fix lookup issue on TCPObject. Also sync with working code. 2016-10-28 18:31:47 +01:00