marauder2k7
457cdd00bb
shader editor ground work
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Adds the ground work for shader editor
Adds the base gui for the shader editor
2024-03-02 20:09:45 +00:00
AzaezelX
b278802645
cmake cleanups
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new global defines: TORQUE_LIB_ROOT_DIRECTORY and TORQUE_LIB_TARG_DIRECTORY for source location and target to build static libs, respectively
reassign location back to torqueConfig.h, torque.rc, and Info.plist to "${TORQUE_APP_ROOT_DIRECTORY}/source/ aka \My Projects\<apname>\source by request
2023-10-14 23:02:55 -05:00
AzaezelX
62f4d443d5
more tools pseudo-module incorporation cleanup
2023-09-17 18:29:10 -05:00
AzaezelX
a36a35c39e
clean up folder display of optional core modules
2023-09-17 17:15:43 -05:00
Areloch
cac793f437
Fixes up the libCurl module cmake config so it works as expected again
2023-08-03 16:18:57 -05:00
marauder2k7
c09f79d199
separate testing environment
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-Separate main for running unit tests
-Move unit tests into testing folder
2023-07-24 12:38:36 +01:00
AzaezelX
3f96225bca
kill bad project assignment
2023-07-06 14:38:20 -05:00
AzaezelX
cc037f7306
work around GLOB_RECURSE not... recursing... directories
2023-06-19 14:27:05 -05:00
AzaezelX
6d91cabaff
unit test module cleanup
2023-06-15 20:19:39 -05:00
AzaezelX
79dffb1877
get gtest partly hooked back up. todo: engine/source directories only included when TORQUE_TESTING is on
2023-06-15 19:54:38 -05:00
AzaezelX
d4c73c8733
gtest cmake config convert
2023-06-10 19:26:18 -05:00
AzaezelX
e55d71f6ee
macro and config refactor proposal 1
2023-06-03 10:42:04 -05:00
AzaezelX
c61439c2f9
Merge branch 'cmake_adjustments' of https://github.com/Ragora/Torque3D into alpha41/cmake_adjustments
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# Conflicts:
# Engine/lib/assimp/INSTALL
# Engine/source/console/fileSystemFunctions.cpp
# Tools/CMake/basics.cmake
# Tools/CMake/modules/module_testing.cmake
2023-05-27 18:18:17 -05:00
Lukas Aldershaab
1d28ddf734
Cleanup and improve
2023-04-06 15:28:09 +02:00
Areloch
5e9d7d63a1
Adjusts handling for httpObject class so that if curl flag is off, files are not included and references are disabled to avoid compilation issues
...
Adds SMAA anti aliasing
Adjusts AA option setting to properly work and facilitate SMAA
Added defaults for AA to facilitate SMAA
Updated brightness and HDR values on Example Level to comply more closely to the Editor default to give better default results
Fixed issue where ShapeEditor wasn't initialized properly when we'd open it from the Asset Browser
2022-09-16 16:16:12 -05:00
Glenn Smith
81f17f132b
Static link libcurl
2022-09-03 02:38:00 -04:00
Glenn Smith
1210acbee1
Windows curl options
2022-09-03 01:41:06 -04:00
Glenn Smith
01a719ee58
Update libcurl
2022-09-03 01:31:41 -04:00
Glenn Smith
20eb0a911a
HTTPObject with CURL
2022-09-03 00:54:26 -04:00
Robert MacGregor
5f50e7b70a
* BugFix: Add bullet include directories to Torque when building.
2022-06-22 10:15:56 -04:00
Robert MacGregor
3d963d44e3
* BugFix: Allow header files to appear in the filters through use of a helper function torqueAddSourceDirectories.
2022-06-01 13:18:34 -04:00
Robert MacGregor
f395c7d9ee
* BugFix: Correct a few typos in the CMakeLists.txt.
...
* Feature: Mirror support for TORQUE_SFX_DirectX which appears to be
broken anyway.
2022-05-31 07:08:18 -04:00
Robert MacGregor
2ee56751dd
* BugFix: Corrections to allow the Windows build to work correctly with D3D11.
...
* BugFix: Corrections to allow executables and libraries to build in the game directory without an install.
2022-05-30 14:22:59 -04:00
Robert MacGregor
b23554295c
* BugFix: Correct some errors in the module scripts.
...
* BugFix: Fixes for compiling on Windows.
2022-05-21 18:07:14 -04:00
Robert MacGregor
dfc03da9d9
* Feature: Begin working the new engine module system.
2022-05-17 20:42:35 -04:00
Robert MacGregor
9901fa76b4
* Feature: Initial testing with module (file) searches.
2022-05-17 18:04:19 -04:00
Areloch
87ee749801
(Mostly) updated verve implementation.
2019-03-07 16:23:41 -06:00
Areloch
900816fcd0
Merge pull request #2186 from rextimmy/physx_3_4
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Physx 3.4
2018-12-09 15:28:43 -06:00
rextimmy
a95f678602
physx support for vs 2017 round 2
2018-06-23 12:20:07 +10:00
Tim
c0b50792f7
physx support for vs 2017
2018-03-18 16:11:07 +10:00
Tim
c0f298e37d
Fixed physx3 linux cmake build
2018-02-03 13:40:33 +10:00
Marc Chapman
cd6947c7e0
Phase 3: Adjust cmake files to add #define to torque config
2018-01-23 22:48:20 +00:00
rextimmy
f2dc291cf5
PhysX 3.4 implementation
2018-01-19 22:34:26 +10:00
Areloch
e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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Afx merge main
2017-10-11 08:47:47 -05:00
rextimmy
bdfe44cc93
Disable sqlite support by default
2017-09-10 09:56:09 +10:00
rextimmy
79118ee00f
sqlite fixes
2017-08-31 21:07:23 +10:00
Marc Chapman
b35aa017cc
Add SQLite files + cmake file
2017-07-30 16:26:46 +01:00
Marc Chapman
1a17496c28
Cmake file to build AFX
2017-07-27 01:51:54 +01:00
rextimmy
18c906ca09
Physx cmake module correction
2017-01-04 17:20:43 +10:00
rextimmy
b23b8d118e
Physx 3.3 cmake support
2017-01-04 01:47:01 +10:00
Azaezel
a46b4fb5e8
clang: The unit test suite doesn't play nice with -wundef
...
(test for #if +uninitialized #defines)
leaving that as an option, but off by default to allow filtering through engine specific #defines for issues, rather than wading through the spam kicked up by the plugin.
2016-10-18 11:20:28 -05:00
James Urquhart
e6159a590a
Add basic support for showing openvr controllers and tracked objects
2016-09-11 22:42:42 +01:00
James Urquhart
e7bafe3c7b
Fix cmake file for openvr
2016-09-11 22:42:42 +01:00
James Urquhart
126828131d
Improve openvr, also add a module for it.
2016-09-11 22:42:42 +01:00
Azaezel
b48802c6c4
bullet module
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verified extract from https://github.com/GarageGames/Torque3D/pull/1146
2015-11-14 11:28:21 -06:00
Daniel Buckmaster
f821898857
Also turn unit tests on
2015-02-08 17:57:27 +11:00
Daniel Buckmaster
4ea5ac8659
Default navigation module on in CMake
2015-02-07 14:07:30 +11:00
Scott Przybylski
f527b45ec2
Make torque3d.cmake load all .cmake files from the module folder.
...
Move option code to each individual module.
This makes it so you can add a new module without having to modify the torque3d.cmake
2014-10-10 23:50:05 -07:00
LuisAntonRebollo
57ac2f8546
Add GG(c) and MIT license to CMake files.
2014-07-18 22:07:38 +02:00
LuisAntonRebollo
a030f47178
Fix CMake testing module.
2014-07-12 13:44:48 +02:00