shader editor ground work

Adds the ground work for shader editor
Adds the base gui for the shader editor
This commit is contained in:
marauder2k7 2024-03-02 20:09:45 +00:00
parent d8636f754b
commit 457cdd00bb
7 changed files with 370 additions and 1 deletions

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "gui/shaderEditor/guiShaderEditor.h"
#include "core/frameAllocator.h"
#include "core/stream/fileStream.h"
#include "core/stream/memStream.h"
#include "console/consoleTypes.h"
#include "gui/core/guiCanvas.h"
#include "console/engineAPI.h"
#include "console/script.h"
IMPLEMENT_CONOBJECT(GuiShaderEditor);
ConsoleDocClass(GuiShaderEditor,
"@brief Implementation of a shader node editor.\n\n"
"Editor use only.\n\n"
"@internal"
);

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUISHADEREDITOR_H_
#define _GUISHADEREDITOR_H_
#ifndef _GUICONTROL_H_
#include "gui/core/guiControl.h"
#endif
#ifndef _UNDO_H_
#include "util/undo.h"
#endif
#ifndef _GFX_GFXDRAWER_H_
#include "gfx/gfxDrawUtil.h"
#endif
#ifndef _SHADERNODE_H_
#include "gui/shaderEditor/nodes/shaderNode.h"
#endif // !_SHADERNODE_H_
class GuiShaderEditor : public GuiControl
{
public:
typedef GuiControl Parent;
enum mouseModes { Selecting, MovingSelection, DragConnection, DragSelecting, DragClone };
protected:
// list
typedef Vector<ShaderNode*> ShaderNodeVector;
// all nodes in this graph.
ShaderNodeVector mCurrNodes;
// Undo
SimGroup* mTrash;
SimSet* mSelectedSet;
// mouse interaction
mouseModes mMouseDownMode;
Point2I mLastMousePos;
Point2I mLastDragPos;
Point2I mSelectionAnchor;
Point2I mDragBeginPoint;
Vector<Point2I> mDragBeginPoints;
bool mDragAddSelection;
bool mDragMoveUndo;
ShaderNodeVector mSelectedNodes;
public:
GuiShaderEditor();
DECLARE_CONOBJECT(GuiShaderEditor);
DECLARE_CATEGORY("Shader Editor");
DECLARE_DESCRIPTION("Implements a shader node based editor.");
bool onWake();
void onSleep();
static void initPersistFields();
virtual bool onAdd() override;
virtual void onRemove() override;
virtual void onPreRender() override;
virtual void onRender(Point2I offset, const RectI& updateRect) override;
// interaction
virtual bool onKeyDown(const GuiEvent& event) override;
virtual void onMouseDown(const GuiEvent& event) override;
virtual void onMouseUp(const GuiEvent& event) override;
virtual void onMouseMove(const GuiEvent& event) override;
virtual void onMiddleMouseDown(const GuiEvent& event) override;
virtual bool onMouseWheelUp(const GuiEvent& event) override;
virtual bool onMouseWheelDown(const GuiEvent& event) override;
};
#endif _GUISHADEREDITOR_H_

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "gui/shaderEditor/nodes/shaderNode.h"

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SHADERNODE_H_
#define _SHADERNODE_H_
#ifndef _SIMBASE_H_
#include "console/simBase.h"
#endif
enum class NodeTypes
{
Uniform,
Input,
Output,
TextureSampler,
MathOperation,
Procedural
};
enum class DataDimensions
{
Scalar,
Vector2,
Vector3,
Vector4,
Mat4x4,
};
struct NodeInput
{
String name;
DataDimensions dimensions;
};
struct NodeOutput
{
String name;
DataDimensions dimensions;
};
class ShaderNode : public GuiControl
{
private:
typedef GuiControl Parent;
public:
ShaderNode();
bool onWake();
void onSleep();
static void initPersistFields();
virtual bool onAdd() override;
virtual void onRemove() override;
// Serialization functions
void write(Stream& stream, U32 tabStop = 0, U32 flags = 0);
void read(Stream& stream);
// is the parent that all other nodes are derived from.
DECLARE_CONOBJECT(ShaderNode);
DECLARE_CATEGORY("Shader Core");
DECLARE_DESCRIPTION("Base class for all shader nodes.");
};
#endif // !_SHADERNODE_H_

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<GUIAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="ShaderEditorGui, EditorGuiGroup"
scriptFile="@assetFile=shaderEditorGui.ed.gui"
GUIFile="@assetFile=shaderEditorGui.ed.gui"
VersionId="1"/>

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//--- OBJECT WRITE BEGIN ---
$guiContent = new GuiControl(ShaderEditorGui) {
extent = "800 600";
profile = "GuiDefaultProfile";
tooltipProfile = "ToolsGuiToolTipProfile";
isContainer = "1";
canSaveDynamicFields = "1";
new GuiFrameSetCtrl() {
columns = "0 200 625";
borderWidth = "2";
borderColor = "10 10 10 0";
autoBalance = "1";
extent = "800 600";
horizSizing = "width";
vertSizing = "height";
profile = "ToolsGuiFrameSetProfile";
tooltipProfile = "ToolsGuiToolTipProfile";
new GuiControl() {
extent = "198 600";
horizSizing = "width";
vertSizing = "height";
profile = "ToolsGuiDefaultProfile";
tooltipProfile = "ToolsGuiToolTipProfile";
isContainer = "1";
new GuiSplitContainer() {
orientation = "Horizontal";
splitPoint = "0 200";
extent = "197 600";
horizSizing = "width";
vertSizing = "height";
profile = "ToolsGuiDefaultProfile";
tooltipProfile = "ToolsGuiToolTipProfile";
new GuiPanel(ShaderEditorPreview) {
docking = "Client";
extent = "197 198";
profile = "ToolsGuiButtonProfile";
tooltipProfile = "ToolsGuiToolTipProfile";
internalName = "Panel1";
};
new GuiPanel(ShaderEditorInspector) {
docking = "Client";
position = "0 202";
extent = "197 398";
profile = "ToolsGuiButtonProfile";
tooltipProfile = "ToolsGuiToolTipProfile";
internalName = "panel2";
};
};
};
new GuiControl() {
position = "200 0";
extent = "423 600";
horizSizing = "width";
vertSizing = "height";
profile = "ToolsGuiButtonProfile";
tooltipProfile = "ToolsGuiToolTipProfile";
isContainer = "1";
};
new GuiControl(ShaderEditorSidebar) {
position = "625 0";
extent = "175 600";
horizSizing = "width";
vertSizing = "height";
profile = "ToolsGuiDefaultProfile";
tooltipProfile = "ToolsGuiButtonProfile";
isContainer = "1";
new GuiTabBookCtrl(ShaderEditorTabBook) {
tabHeight = "20";
allowReorder = "1";
selectedPage = "0";
position = "3 5";
extent = "166 400";
horizSizing = "width";
vertSizing = "height";
profile = "ToolsGuiTabBookProfile";
tooltipProfile = "ToolsGuiToolTipProfile";
new GuiTabPageCtrl() {
fitBook = "1";
text = "Library";
position = "0 20";
extent = "166 380";
horizSizing = "width";
vertSizing = "height";
profile = "ToolsGuiTabPageProfile";
tooltipProfile = "ToolsGuiToolTipProfile";
new GuiScrollCtrl() {
hScrollBar = "dynamic";
childMargin = "0 2";
extent = "166 370";
horizSizing = "width";
vertSizing = "height";
profile = "ToolsGuiScrollProfile";
tooltipProfile = "ToolsGuiToolTipProfile";
new GuiStackControl(ShaderToolbox) {
extent = "486 1000";
horizSizing = "width";
profile = "ToolsGuiDefaultProfile";
tooltipProfile = "ToolsGuiToolTipProfile";
};
};
};
};
};
};
};
//--- OBJECT WRITE END ---

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@ -4,7 +4,8 @@ option(TORQUE_TOOLS "Enable Torque Tools" ON)
if(TORQUE_TOOLS)
message("Enabling Torque Tools Module")
file(GLOB_RECURSE TORQUE_TOOLS_SOURCES "gui/editor/*.cpp" "gui/editor/*.h" "gui/worldEditor/*.cpp" "gui/worldEditor/*.h")
file(GLOB_RECURSE TORQUE_TOOLS_SOURCES "gui/editor/*.cpp" "gui/editor/*.h" "gui/worldEditor/*.cpp" "gui/worldEditor/*.h" "gui/shaderEditor/*.cpp" "gui/shaderEditor/*.h"
"gui/shaderEditor/nodes/*.cpp" "gui/shaderEditor/nodes/*.h")
file(GLOB_RECURSE TORQUE_TOOLS_SOURCES2 "environment/editors/*.cpp" "environment/editors/*.h")
file(GLOB_RECURSE TORQUE_TOOLS_SOURCES3 "forest/editor/*.cpp" "forest/editor/*.h")