RichardRanft
3ddd9b8a4c
Add static String::isEmpty(const char*) method and use it to verify path for Forest::saveDataFile() is not empty.
2015-05-06 15:39:02 -07:00
Areloch
b3170bcddf
Merge pull request #1286 from Azaezel/NoMRBit
...
crash out on net stream leaks.
2015-04-28 00:38:33 -05:00
Daniel Buckmaster
2fbf6bdb9d
Removed a space.
2015-04-27 21:30:09 +10:00
Daniel Buckmaster
98fa3d02df
Merge remote-tracking branch 'Azaezel/decal_rot_mangle' into development
2015-04-27 21:28:42 +10:00
Azaezel
6201e48501
crash out on net stream leaks.
...
causes a fatal assertion when bitstream is passed an int value it cannot transmit given the provided bit length, and reports what the value and count were, respectively
2015-04-26 20:25:40 -05:00
Areloch
6e681dd82f
Merge pull request #1239 from bpay/asan-fixes
...
Fix errors flagged by address sanitizer
2015-04-16 21:12:21 -05:00
Areloch
b50814df2a
Merge pull request #1263 from Azaezel/thatEscalatedQuickly
...
fix for https://github.com/GarageGames/Torque3D/issues/1262
2015-04-16 21:07:52 -05:00
Areloch
c784cde9bf
Merge pull request #1264 from John3/development
...
Two equal lines in init.cs
2015-04-16 21:02:18 -05:00
John3
3f191ede5f
Two equal lines in init.cs
2015-03-25 18:48:35 -06:00
Azaezel
1ce643cbc8
fix for https://github.com/GarageGames/Torque3D/issues/1262 passes along mAppliedForce found 74a05854d5/Engine/source/T3D/shapeBase.cpp (L1600) like the rest of the classes. mGravityMod left as an exercise to someoone actually working on a vehicle game at present.
2015-03-24 22:59:56 -05:00
Luis Anton Rebollo
8f94614a6e
Merge pull request #1169 from eightyeight/add-vagrant
...
Add Vagrant config
2015-03-15 01:26:18 +01:00
Luis Anton Rebollo
19534b1312
Merge pull request #1255 from BeamNG/php_gen_vs2012
...
Missing files for PHP genetator VS2012
2015-03-14 22:46:52 +01:00
LuisAntonRebollo
b5378d226d
Add VS2012 support. Missing files
2015-03-14 22:46:15 +01:00
Luis Anton Rebollo
c73355bcd6
Merge pull request #1049 from cornytrace/VS2012-Support
...
Add VS2012 support to projectgenerator
2015-03-14 22:43:37 +01:00
Luis Anton Rebollo
68efa70d9c
Merge pull request #1245 from BeamNG/fix_glsl_include
...
Fix GLSL include when file is empty.
2015-03-14 13:31:10 +01:00
Luis Anton Rebollo
24307947ef
Merge pull request #1252 from BeamNG/fix_alt_enter
...
Fix bug on DefineConsoleMethod GuiCanvas::setVideoMode.
2015-03-14 13:03:41 +01:00
LuisAntonRebollo
17f08e9f86
Fix bug on DefineConsoleMethod GuiCanvas::setVideoMode.
2015-03-14 13:01:05 +01:00
Luis Anton Rebollo
3c12325e97
Merge pull request #1249 from Azaezel/shadow_safeties
...
further insurance that shadow split stay within bounds.
2015-03-10 12:39:51 +01:00
Azaezel
6fa44a4e92
further insurance that shadow split stay within bounds.
2015-03-10 06:03:40 -05:00
Daniel Buckmaster
67e9119101
Merge pull request #1246 from BeamNG/fix_obj_editor_lod
...
Fix GuiTreeViewCtrl::getParentItem incorrent use in ShapeEditor script files.
2015-03-09 11:32:27 +11:00
LuisAntonRebollo
a5497e51a7
Fix GuiTreeViewCtrl::getParentItem incorrent use in ShapeEditor script files.
2015-03-08 23:51:13 +01:00
LuisAntonRebollo
e6b7cf108b
Fix GLSL include when file is empty.
2015-03-08 23:25:23 +01:00
Luis Anton Rebollo
f87b3f2da7
Merge pull request #1243 from eightyeight/simplify-readme
...
Simplify readme
2015-03-08 22:55:48 +01:00
Luis Anton Rebollo
825912e800
Merge pull request #1223 from Azaezel/detailNormalOrderOfOperations
...
DeferredBumpFeat order of operations corrections
2015-03-08 22:49:27 +01:00
LuisAntonRebollo
ae3128b28b
DeferredBumpFeat order of operations corrections. Clean.
2015-03-08 22:30:03 +01:00
Luis Anton Rebollo
7e7025d1ca
Merge pull request #1238 from Azaezel/defaultNormal
...
https://github.com/GarageGames/Torque3D/issues/770 resolution
2015-03-08 22:12:24 +01:00
LuisAntonRebollo
1067da284f
Add error msg to Shadergen when GBufferConditioner?LSL::processVert don't have normals defined.
2015-03-08 22:10:22 +01:00
Daniel Buckmaster
338666a0a4
Fixed a link and removed link to GitHub releases.
2015-03-09 07:51:33 +11:00
Luis Anton Rebollo
946e74817e
Merge pull request #1242 from BeamNG/fix_rpath
...
Fix Linux rpath.
2015-03-08 21:00:11 +01:00
LuisAntonRebollo
30bf15f4ee
Fix Linux rpath. Changed to use $ORIGIN.
2015-03-08 20:40:35 +01:00
Luis Anton Rebollo
0e346fed9f
Merge pull request #1241 from J0linar/Vignette_Final
...
vignette_final
2015-03-08 18:43:10 +01:00
Luis Anton Rebollo
d9ebe10c90
Merge pull request #1244 from BeamNG/fix_water_hdr
...
Fix waterBasicP.glsl for HDR.
2015-03-08 13:00:34 +01:00
LuisAntonRebollo
049de72cc5
Fix waterBasicP.glsl for HDR.
2015-03-08 12:56:24 +01:00
Daniel Buckmaster
8a3c299123
Format license.
2015-03-08 16:48:41 +11:00
Daniel Buckmaster
76d713f179
Shortened the readme and updated links.
2015-03-08 16:47:13 +11:00
LuisAntonRebollo
265d1a540a
Fix Linux rpath.
2015-03-07 22:41:00 +01:00
Miodrag Sejic
351d5f08e9
vignette_final
...
+added: gui slider for maximum exposure of vignetting
+changed: shaders to logical min/max floats
this pr contains the glsl shaders as well and therefore makes the
https://github.com/GarageGames/Torque3D/pull/1225 Pull Request obsolete
2015-03-07 14:03:12 +01:00
Ben Payne
16af2a126e
Add a comment
2015-03-06 15:36:22 -05:00
Ben Payne
bd49fe3cb0
Don't call strncpy when src == dest
...
This fixes an error flagged by address sanitizer
2015-03-04 19:13:53 -05:00
Ben Payne
eabff49a6a
Fix buffer underrun found with address sanitizer
...
When subpath is the empty string, the code was reading from subPath[-1]
2015-03-04 19:13:49 -05:00
Daniel Buckmaster
74a05854d5
Merge pull request #1236 from eightyeight/revert-style-cleanup
...
Revert recent style cleanup changes
2015-03-05 07:54:37 +11:00
Azaezel
bc32da74ca
https://github.com/GarageGames/Torque3D/issues/770 resolution suggested by @LuisAntonRebollo
2015-03-03 23:10:47 -06:00
Daniel Buckmaster
84e8cbb4ee
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
Daniel Buckmaster
a73850a4bb
Merge pull request #1234 from Azaezel/colladaCalamity
...
typofix for void ColladaAppMesh::lockMesh
2015-03-02 19:35:53 +11:00
Azaezel
c84051fc60
typofix for void ColladaAppMesh::lockMesh(F32 t, const MatrixF& objOffset) which was preventing level load.
2015-03-02 00:25:40 -06:00
Daniel Buckmaster
33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
...
Conflicts:
Engine/source/T3D/tsStatic.cpp
Engine/source/console/compiledEval.cpp
Engine/source/ts/tsMesh.cpp
Engine/source/ts/tsShape.cpp
2015-03-01 22:30:22 +11:00
Daniel Buckmaster
baf594aee7
Merge pull request #1006 from BeamNG/fix_lighting_with_zero_lights
...
Fix lighting errors when all lights are disabled.
2015-03-01 21:06:34 +11:00
Daniel Buckmaster
57eed9c8e4
Amend console stack fixes to work with gcc in Ubuntu x64.
2015-03-01 20:34:16 +11:00
Daniel Buckmaster
6c92ab065e
Merge remote-tracking branch 'jamesu/console_stack_fix2' into development
...
Conflicts:
Engine/source/console/console.cpp
2015-03-01 20:33:29 +11:00
Daniel Buckmaster
497a15cfd0
Merge pull request #1214 from bpay/cppcheck-cleaning
...
Fix some issues flagged by cppcheck
2015-03-01 18:27:40 +11:00