Anis
cae97cac37
Glow buffer graphic corruption fix on OpenGL.
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Caused by a wrong target size. (probably it was ok on the very old OpenGL 1.5 version)
Before fix, wrong behaviour:
http://goo.gl/dik7Ia
After fix, all right:
http://goo.gl/IsrckM
2016-01-14 23:51:35 +01:00
Areloch
a90eb9762b
Re-submission of the Volumetric Fog PR, with cleanup.
2015-12-01 00:10:13 -06:00
Areloch
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00
Areloch
a5b48225c7
Corrected the terrain issue caused by unwanted early-outing due to prior changes.
2015-07-29 10:14:19 -05:00
Areloch
3a18819e1e
Issue found by PVS Studio:
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Several instances where we utilize a pointer variable without properly testing that they aren't null first.
2015-07-28 23:25:09 -05:00
LukasPJ
c5dd7230ad
Fix for rendering particles to the glow buffer
2015-05-28 20:41:42 +10:00
Ben Payne
364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
2015-02-20 18:42:30 -05:00
Azaezel
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
Daniel Buckmaster
5af91bf07a
Merge pull request #921 from lukaspj/Mixed-Particle-Rendering-Warning-Fix
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Remove warning
2014-12-21 19:06:57 +11:00
Azaezel
98048fd974
Merge branch 'GlowingParticles' of https://github.com/lukaspj/Torque3D into glowParticles
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Conflicts:
Engine/source/renderInstance/renderParticleMgr.cpp
2014-12-16 18:48:28 -06:00
LuisAntonRebollo
98e3651db5
Merge pull request #940 from BeamNG/add_opengl_support
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Add/Activate OpenGL render.
2014-11-30 02:48:13 +01:00
LuisAntonRebollo
b731f3cbe5
Merge pull request #932 from BeamNG/reduce_RT_changes
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Reduce innecesary changes on Render Target textures.
2014-11-30 02:22:52 +01:00
LuisAntonRebollo
98926b1ae1
Merge pull request #928 from BeamNG/renderparticlemanager_sampler_names
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Change RenderParticleMgr for use sampler names
2014-11-30 02:22:19 +01:00
LuisAntonRebollo
1c95ce21d6
Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
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Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
2014-11-30 02:20:00 +01:00
LukasPJ
30a8401d14
Add support for rendering particles to the glow buffer
2014-11-28 23:34:26 +01:00
LuisAntonRebollo
dd08fd2e7d
Add OpenGL support.
2014-11-08 20:21:50 +01:00
LuisAntonRebollo
c0b2e6536b
Reduce innecesary changes on Render Target textures.
2014-11-08 18:34:21 +01:00
LuisAntonRebollo
53ac49ee91
Change RenderParticleMgr for use sampler names instead of harcoded locations for allow OpenGL.
2014-11-08 18:03:49 +01:00
LukasPJ
537441fc15
Remove warning
2014-11-08 05:04:42 +01:00
Daniel Buckmaster
3082bb3adc
Merge pull request #884 from GarageGames/development-3.6
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Version 3.6.2
2014-11-05 20:28:01 +11:00
bank
62006e8b3c
Remove unneeded double-initialization of the vars.
2014-10-19 14:30:46 +11:00
Lukas Joergensen
981b37e548
Re-enable MixedParticleRendering
2014-08-08 00:34:32 +02:00
Daniel Buckmaster
1702573b78
Merge pull request #612 from GarageGames/platform-type-consistency
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Platform type consistency
2014-05-10 11:40:40 +10:00
Areloch
4594a13740
Fixed the assert crash by making sure the glow material instance keeps the original material instance's user object
2014-04-16 10:43:37 -05:00
LuisAntonRebollo
33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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OpenGL and DirectX11 not support FFP, and GFDevice::disableShaders has not the necessary information to decide the shader to be used.
GFDevice::SetupGenericShaders is used instead of GFDevice::disableShaders.
GFDevice::disableShaders will be deprecated on T3D 4.0
2014-04-13 17:57:40 +02:00
Daniel Buckmaster
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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Conflicts:
Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
Thomas Fischer
004f04660b
refactored the constructor to not use a default reference to a static member
2014-03-15 12:26:51 +01:00
DavidWyand-GG
c65cca26dd
Viewport Fix for Glow PostFX
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- Modified the glow postFX to now respect the current viewport settings.
- This fixes glow rendering for the Oculus Rift and any other time the
glow rendering should be limited to a region of the back buffer.
2013-10-23 02:15:14 -04:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
Thomas Fischer
53abbe066d
added checks for valid pointers after locking
2013-06-30 17:51:38 +02:00
thecelloman
b4ea1123dc
Remove Interior Object format (DIF)
2013-04-05 12:39:26 -04:00
DavidWyand-GG
6637948067
Fix for Issue #132 for RenderOcclusionMgr Rendering
2012-11-08 17:47:32 -05:00
bank
d2700f881c
Source changes needed for Linux build.
2012-09-23 15:31:56 +04:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00