Torque3D/Engine/source/renderInstance
LuisAntonRebollo 98926b1ae1 Merge pull request #928 from BeamNG/renderparticlemanager_sampler_names
Change RenderParticleMgr for use sampler names
2014-11-30 02:22:19 +01:00
..
forcedMaterialMeshMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forcedMaterialMeshMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderBinManager.cpp Remove unneeded double-initialization of the vars. 2014-10-19 14:30:46 +11:00
renderBinManager.h Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
renderFormatChanger.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
renderFormatChanger.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderGlowMgr.cpp Fixed the assert crash by making sure the glow material instance keeps the original material instance's user object 2014-04-16 10:43:37 -05:00
renderGlowMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderImposterMgr.cpp added checks for valid pointers after locking 2013-06-30 17:51:38 +02:00
renderImposterMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderMeshMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderMeshMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderObjectMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderObjectMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderOcclusionMgr.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
renderOcclusionMgr.h Fix for Issue #132 for RenderOcclusionMgr Rendering 2012-11-08 17:47:32 -05:00
renderParticleMgr.cpp Change RenderParticleMgr for use sampler names instead of harcoded locations for allow OpenGL. 2014-11-08 18:03:49 +01:00
renderParticleMgr.h Change RenderParticleMgr for use sampler names instead of harcoded locations for allow OpenGL. 2014-11-08 18:03:49 +01:00
renderPassManager.cpp Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 2014-04-13 17:57:40 +02:00
renderPassManager.h refactored the constructor to not use a default reference to a static member 2014-03-15 12:26:51 +01:00
renderPassStateToken.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderPassStateToken.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderPrePassMgr.cpp Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
renderPrePassMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderTerrainMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderTerrainMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderTexTargetBinManager.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderTexTargetBinManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderTranslucentMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderTranslucentMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00