Areloch
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372a7887be
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Fixes the constructor path compare logic in the shape editor so the lists can populate correctly.
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2021-02-12 00:21:36 -06:00 |
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Areloch
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dcf176f043
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Merge pull request #463 from Azaezel/fix/terrainpainting
terrain brush dragging cleanups
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2021-01-28 00:45:01 -06:00 |
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AzaezelX
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d4cd1edad7
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Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into fix/terrainpainting
# Conflicts:
# Engine/source/gui/worldEditor/terrainEditor.cpp
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2021-01-27 23:38:14 -06:00 |
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AzaezelX
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66db6ac376
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terrain brush dragging cleanups
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2021-01-27 23:36:23 -06:00 |
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Brian Roberts
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47ec7e8d98
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Merge pull request #460 from Azaezel/fix/moduleHelpers
re-fix file exclusivity, readd callonmodules variable extension
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2021-01-27 15:12:42 -06:00 |
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Brian Roberts
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c2c959122e
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Merge pull request #462 from Areloch/TerrainEditDragFixup
Re-fixes terrain edit dragging without breaking paint actions
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2021-01-27 15:11:56 -06:00 |
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Areloch
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e11c5a7a02
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Re-fixes terrain edit dragging without breaking paint actions
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2021-01-27 15:10:20 -06:00 |
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Brian Roberts
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e2f706cd94
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Merge pull request #461 from Areloch/ShapeAssetPreviewGen
Implements shape preview caching for shape assets
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2021-01-27 14:58:41 -06:00 |
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AzaezelX
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1f518499c9
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typofix
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2021-01-27 13:28:12 -06:00 |
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Areloch
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16438e1ab3
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Added in needed normal map processing for preview render
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2021-01-27 12:26:33 -06:00 |
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Brian Roberts
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21d9268e03
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Merge pull request #459 from Azaezel/update/openal
update openal-soft
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2021-01-27 09:16:04 -06:00 |
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Areloch
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85a9a9b608
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Implements shape preview caching for shape assets
Also standardizes the loading gui overlay so it can be used to inform that the asset preview generation is happening
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2021-01-27 01:54:26 -06:00 |
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AzaezelX
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dee5b46169
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re-fix file exclusivity, readd callonmodules variable extension
new method loadAssetsByType(%assetType)
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2021-01-27 00:45:49 -06:00 |
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AzaezelX
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3603188b7f
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update openal-soft
sync point: master-ac5d40e40a0155351fe1be4aab30017b6a13a859
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2021-01-26 13:01:35 -06:00 |
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Brian Roberts
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762a84550f
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Merge pull request #458 from Areloch/ObjectCreatorABAdd
Integrates object creator logic into the AB
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2021-01-24 15:15:31 -06:00 |
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Areloch
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3cb1699ed1
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Fixed guiProfile references
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2021-01-24 04:40:19 -06:00 |
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Areloch
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b7a2c30337
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Integrates object creator logic into the AB
Adds lookup logic to Datablock AB entries to try and find class icons for the preview
Adds 2 new datablock class create methods
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2021-01-24 04:33:28 -06:00 |
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Brian Roberts
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6226e9d575
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Merge pull request #457 from Azaezel/fix/db_file_suffix
augment datablock file handling to include references with no suffixes
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2021-01-24 02:55:32 -06:00 |
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AzaezelX
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e3933f7769
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augment datablock file handling to include references with no suffixes
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2021-01-24 02:43:21 -06:00 |
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Brian Roberts
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692f19855c
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Merge pull request #453 from Areloch/prototypeTscriptAssetFix
Corrects missed asset script file references in asset definitions when swapping to the tscript extension
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2021-01-20 21:17:56 -06:00 |
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Areloch
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a71805515c
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Corrects missed asset script file references in asset definitions when swapping to the tscript extension
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2021-01-20 19:41:28 -06:00 |
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Brian Roberts
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80429d8252
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Merge pull request #452 from lukaspj/feature/discord-badge
Add Discord badge to README
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2021-01-20 15:21:14 -06:00 |
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Areloch
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aef1b26587
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Merge pull request #406 from lukaspj/feature/parametrize-script-extension
Parametrize script extension, default to 'tscript'
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2021-01-20 00:29:58 -06:00 |
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Lukas Aldershaab
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84921022e0
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Add Discord badge to README
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2021-01-19 21:48:56 +01:00 |
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Areloch
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c051a0357c
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Fixes some conversion mistakes in the scripts
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2021-01-19 21:32:31 +01:00 |
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Lukas Aldershaab
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9ccaa6d3ea
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Improve handling of non-default script filenames
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2021-01-19 21:32:31 +01:00 |
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Lukas Aldershaab
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099dd4f1f3
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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Brian Roberts
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b8b62292bd
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Merge pull request #451 from Areloch/macOSMinorFixes
Fixes some minor errors on MacOS regarding compiling in clang
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2021-01-14 22:16:44 -06:00 |
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Areloch
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c5cdba750e
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Fixes some minor errors on MacOS regarding compiling in clang
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2021-01-14 18:00:56 -06:00 |
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Areloch
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64c9667bad
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Merge pull request #283 from Azaezel/alpha40_mouseBindIcons
mouse display for keybinds
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2021-01-10 22:40:22 -06:00 |
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Brian Roberts
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9ba1ca3d22
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Merge pull request #447 from Jozor/cmake_directory_fix
Cmake allow non-source project directory
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2021-01-10 15:51:18 -06:00 |
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Joseph
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fe9dc1e25b
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Help from Az finally gave the correct answer to the problem I was trying to address originally, so really this fix is from Az.
Exposes the directory for where your game files go in cmake without having to go to Advanced tab.
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2021-01-10 21:48:46 +00:00 |
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Brian Roberts
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80d4df09d3
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Merge pull request #446 from Azaezel/alpha40/callOnModules_Vars
add parameter handling to callonmodule callbacks.
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2021-01-09 00:28:13 -06:00 |
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Joseph
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4c781ce5c6
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Enables support for having your project directory different to your Torque engine directory.
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2021-01-08 20:59:35 +00:00 |
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Brian Roberts
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2cf11fe199
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Update module.cs
cleanup
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2021-01-08 00:09:37 -06:00 |
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AzaezelX
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5bd9459da2
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add parameter handling to callonmodule callbacks.
IMPORTANT NOTE: cannot handle "" entries.
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2021-01-07 20:11:44 -06:00 |
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Brian Roberts
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5e4008d207
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Merge pull request #443 from Azaezel/alpha40/terrainPaintFix
revert #401 as while it does surpress hieght painting touching the ce…
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2021-01-05 03:15:08 -06:00 |
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AzaezelX
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93cdc35a76
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revert #401 as while it does surpress hieght painting touching the center of terrains, it also locks out terrain painting dragging
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2021-01-05 03:14:27 -06:00 |
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Brian Roberts
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4de1449c4b
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Merge pull request #442 from rextimmy/gfx_cleanup
Removed old fixed function code from GFX.
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2021-01-05 03:00:04 -06:00 |
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Brian Roberts
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2ba8ccd333
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Merge pull request #436 from Areloch/AssetificationPass01
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
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2021-01-05 02:23:24 -06:00 |
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Brian Roberts
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9dce04d3e2
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Merge pull request #441 from rextimmy/d3d11_texture_lock
D3d11 texture lock
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2021-01-05 02:23:06 -06:00 |
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rextimmy
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028bf1df9b
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give afx the gfx cleanup treatment
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2021-01-05 18:22:19 +10:00 |
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Areloch
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8585278fe4
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Adds autoimport logic for materials if the materialDefinition already exists
Adds some additional utility functions to AssetImporter for easier access to setup
Corrects handling for legacy field names with meshRoad
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2021-01-05 00:58:18 -06:00 |
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rextimmy
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6d71bec417
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gfx enum correction
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2021-01-05 13:04:53 +10:00 |
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rextimmy
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5a933c00d3
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Removed old fixed function code from GFX.
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2021-01-05 12:57:17 +10:00 |
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rextimmy
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aad70af468
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use const for consistency
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2021-01-05 10:43:12 +10:00 |
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rextimmy
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511efcf462
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Correct GFXD3D11TextureObject lock/unlock issues
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2021-01-05 10:41:30 +10:00 |
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Brian Roberts
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58d2e30af7
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Merge pull request #438 from lukaspj/fix/no-detail-in-terrain
Improve terrain rendering, handle bug with no detail
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2021-01-04 14:27:15 -06:00 |
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Lukas Aldershaab
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481e2a7230
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Improve terrain rendering, handle bug with no detail
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2021-01-04 20:06:17 +01:00 |
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Brian Roberts
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27641b16ca
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Merge pull request #424 from lukaspj/feature/new-terrain-blending
Height based terrain texture blending
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2021-01-04 05:36:50 -06:00 |
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