Azaezel
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32707c5e53
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SFXMemoryStream::read clarification.
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2018-03-13 18:05:30 -05:00 |
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Azaezel
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1d754d92d7
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serverquery cleanup
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2018-03-13 18:03:10 -05:00 |
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Azaezel
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ae514ef808
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animation clarification
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2018-03-13 17:54:35 -05:00 |
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Azaezel
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1fc7192018
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terrain file I/O and opengl rendering cleanup
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2018-03-13 17:33:13 -05:00 |
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Azaezel
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87207e0a97
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simobject, dictionary, stringtable, and taml clarificationsand cleanups
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2018-03-13 17:30:33 -05:00 |
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Azaezel
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f1c397e055
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scenecontainer cleanup
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2018-03-13 17:29:03 -05:00 |
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Azaezel
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a5917ced16
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substitution statements conformed to standard class:mVar standard
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2018-03-13 17:27:24 -05:00 |
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Azaezel
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3ceaa0ed50
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cleaned up member::radius
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2018-03-13 15:31:00 -05:00 |
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Azaezel
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4615bd6db8
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more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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2018-03-13 14:53:23 -05:00 |
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Azaezel
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b55db9a143
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TSMesh::castRayOpcode method var clarifications/match for .h file
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2018-03-13 14:26:17 -05:00 |
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Azaezel
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10937d0a4d
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tsignal::order to ::mOrder. yet another potential conflict with a class member vs a method input
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2018-03-13 14:22:51 -05:00 |
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Azaezel
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57af794ee3
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clarified the texture-atlas varnames a bit. (shadow vars cleanup)
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2018-03-13 12:16:17 -05:00 |
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Azaezel
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ef0a4bee08
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tsmesh: parentMesh and indicies to mParentMesh and mIndicies (usual deal, complaints about method vars or temp ones potentially conflicting with class vars)
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2018-03-13 11:36:36 -05:00 |
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Azaezel
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4a5c36352c
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remove inside a remove after a remove... yeah.... No.
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2018-03-13 02:12:59 -05:00 |
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Azaezel
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95f7205f61
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buf clarification. mModifLightRays logic cleanup
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2018-03-13 02:11:57 -05:00 |
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Azaezel
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242a51eefe
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bounds to mBounds conflict avoidance
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2018-03-13 01:05:15 -05:00 |
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Azaezel
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f08339c534
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many *many* generic is and js
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2018-03-13 00:57:31 -05:00 |
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Azaezel
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f10e5d5933
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pos to mSeqPos to resolve a method entry vs class entry
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2018-03-12 23:09:20 -05:00 |
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Azaezel
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a061af68d2
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delta to mDelta to resolve another class var vs method var confusionpoint
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2018-03-12 23:07:34 -05:00 |
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Azaezel
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95b46c107a
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winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def
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2018-03-12 19:10:55 -05:00 |
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Azaezel
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452bbc7bb1
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cleans up extra=extra complaint
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2018-03-12 17:41:22 -05:00 |
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Azaezel
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261a71c3f9
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clarified several variable 'r' definitions, as well as a doubleup of a sucessive S32 txt_w = mProfile->mFont->getStrWidth( buff ); pair
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2018-03-12 16:00:10 -05:00 |
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Azaezel
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9141d37ca2
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corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports.
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2018-03-12 14:30:49 -05:00 |
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Azaezel
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0a09aaba2e
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nother set of generic 'object' varnames, all of which referenced different things
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2018-03-12 04:37:41 -05:00 |
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Azaezel
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35d5e8178e
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overgeneralised variable 'name' clarified between use-cases
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2018-03-12 04:04:41 -05:00 |
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Azaezel
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65870124b0
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local obectName doubleup
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2018-03-12 04:03:46 -05:00 |
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Azaezel
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9298d889b3
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simset::objectList to simset::mObjectList
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2018-03-12 03:58:19 -05:00 |
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Azaezel
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886dcbaac5
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variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
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2018-03-12 02:36:52 -05:00 |
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Areloch
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e079536122
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Merge pull request #2162 from Bloodknight/issue_2115
Fixes Issue 2115
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2018-02-14 10:50:56 -06:00 |
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Areloch
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0d2705d815
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Merge branch 'development' into issue_2115
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2018-02-14 01:43:34 -06:00 |
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Areloch
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af864a8e95
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Merge pull request #2158 from Azaezel/thatsAwrap
adds an mWrap and mWrapF method
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2018-02-14 01:41:47 -06:00 |
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Areloch
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dbf7aa9ef7
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Merge pull request #2159 from Azaezel/veryValid
exposes getters for typevalidators.
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2018-02-14 01:40:42 -06:00 |
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Areloch
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6e6b43b63d
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Merge pull request #2202 from Areloch/ScriptObject_PopupFixes
Removes the GameObject folder insert for the scripted object creator grid
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2018-02-14 01:28:56 -06:00 |
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Areloch
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7f043c49e7
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Updates the basegame template as well.
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2018-02-14 01:03:25 -06:00 |
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Areloch
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4182827b9a
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Merge pull request #2157 from Areloch/NetworkedFields
Adds a new function for defining network-aware console fields on NetObjects
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2018-02-14 00:59:25 -06:00 |
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Areloch
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b914670338
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Merge pull request #2206 from Azaezel/profileProblem
companion to #2203:
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2018-02-14 00:59:08 -06:00 |
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Areloch
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0c6af0ddcf
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Merge pull request #2203 from Bloodknight/DifferentProfileFixes
Fixes console spamming of material profiles
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2018-02-14 00:58:57 -06:00 |
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Areloch
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de50a5eba2
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Merge pull request #2205 from Areloch/ContextKeybinds
Implements hold and context keybinds
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2018-02-14 00:57:48 -06:00 |
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Areloch
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2e6f0bde1d
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Merge branch 'development' into NetworkedFields
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2018-02-14 00:11:32 -06:00 |
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Areloch
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010912f393
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Merge pull request #2198 from Areloch/MenuBarMoreFixup
Fixes up some menubar issues.
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2018-02-13 14:55:49 -06:00 |
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Areloch
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e54877c67d
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Merge pull request #2196 from Bloodknight/Cleanup_CLASSDOC
Remove nested CLASSDOC Macro
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2018-02-13 14:55:09 -06:00 |
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Areloch
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e18661d861
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Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne
Some code cleanup on assets, entities and components, round 1
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2018-02-13 14:54:50 -06:00 |
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Areloch
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0cd9813b8c
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Merge pull request #2189 from Areloch/AnimationAssetImprovements
Bugfixes and improvements for the animation component and related assets
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2018-02-13 14:54:38 -06:00 |
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Azaezel
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f9ab317f65
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companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew
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2018-02-13 02:51:28 -06:00 |
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Areloch
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5fd5519670
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Implements hold and context keybind functionality, enabling the ability to have actionmap binds for holding down a button(complete with hold time return if needed) and context binds for being able to have different events for tapping and holding on the same key.
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2018-02-12 21:36:19 -06:00 |
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Marc Chapman
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60f604fe9b
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Profile change for specular files
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2018-02-12 16:20:18 +00:00 |
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Marc Chapman
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d7197b0d45
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Fixed defects in Turret material, Fixed TP Ryder material and added a spec map
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2018-02-12 13:05:30 +00:00 |
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Areloch
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eb5af65daf
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Removes the folder insert for the scripted object creator grid, which was causing a UI screwup making the scripted objects overlap and jumble up.
Also reorgs the popup controls to match what's in the BaseGame template's setup, which should fix editor popups.
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2018-02-12 00:02:20 -06:00 |
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Areloch
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7fd04eabaf
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Update meshRenderSystem.cpp
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2018-02-11 02:09:53 -06:00 |
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Areloch
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b2da7162ca
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Merge pull request #2185 from John3/old_dml
delete old dml
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2018-02-10 18:32:55 -06:00 |
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