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clarified the texture-atlas varnames a bit. (shadow vars cleanup)
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@ -420,24 +420,24 @@ void TSLastDetail::_update()
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imposterCap->end();
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Point2I texSize( destBmp.getWidth(mip), destBmp.getHeight(mip) );
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Point2I atlasSize( destBmp.getWidth(mip), destBmp.getHeight(mip) );
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// Ok... pack in bitmaps till we run out.
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for ( S32 y=0; y+currDim <= texSize.y; )
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for ( S32 y=0; y+currDim <= atlasSize.y; )
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{
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for ( S32 x=0; x+currDim <= texSize.x; )
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for ( S32 x=0; x+currDim <= atlasSize.x; )
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{
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// Copy the next bitmap to the dest texture.
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GBitmap* bmp = bitmaps.first();
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GBitmap* cell = bitmaps.first();
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bitmaps.pop_front();
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destBmp.copyRect( bmp, RectI( 0, 0, currDim, currDim ), Point2I( x, y ), 0, mip );
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delete bmp;
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destBmp.copyRect(cell, RectI( 0, 0, currDim, currDim ), Point2I( x, y ), 0, mip );
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delete cell;
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// Copy the next normal to the dest texture.
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GBitmap* normalmap = normalmaps.first();
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GBitmap* cellNormalmap = normalmaps.first();
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normalmaps.pop_front();
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destNormal.copyRect( normalmap, RectI( 0, 0, currDim, currDim ), Point2I( x, y ), 0, mip );
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delete normalmap;
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destNormal.copyRect(cellNormalmap, RectI( 0, 0, currDim, currDim ), Point2I( x, y ), 0, mip );
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delete cellNormalmap;
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// Did we finish?
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if ( bitmaps.empty() )
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