Commit graph

284 commits

Author SHA1 Message Date
Azaezel 2da94ed4ee explosion cover miscalc
%distscale can actually end up negative. causes miscalculations for applyimpulse and the like (or even healing if you've hacked in the capacity for negative damage)
2015-10-09 17:43:00 -05:00
Areloch 3d65f1f8cd Fixes it so when using SDL, the editor menubar will correctly react to accelerator commands. 2015-09-24 22:23:26 -05:00
Areloch 5ba5092d44 Merge pull request #1402 from Azaezel/SoSensitive3
Files caught by https://github.com/GarageGames/Torque3D/pull/1401
2015-09-16 21:27:30 -05:00
Areloch dd5f910b64 Companion PR to 1398 to add the change to the Empty template as well. 2015-09-05 12:07:47 -05:00
Areloch ec2da8c1c8 Merge pull request #1398 from Duion/patch-1 2015-09-05 00:20:29 -05:00
Areloch 5ee096de20 Added in explicit setting to vec2 in the shader functions per Az's suggestion, to avoid GLSL problems 2015-08-29 12:41:35 -05:00
Areloch 71c19a6151 Companion PR to #719
Adds the OGL side. redoing it to make sure the PR history is clean.
2015-08-28 00:27:08 -05:00
Areloch 95ab3a33a5 Merge pull request #719 from rextimmy/dxtnm-parallax-fix
Fix to allow parallax mapping with dxtnm textures via the red channel.
2015-08-27 23:59:20 -05:00
Azaezel 1107d23e23 git hates batch renames pt2 2015-08-18 06:22:57 -05:00
Azaezel dd89f9b82a git hates batch renames pt1 2015-08-18 06:22:21 -05:00
Daniel Buckmaster 680f4442f0 Merge pull request #1399 from Areloch/PhysicsViz
Adds a debug visualization mode for the active physics world.
2015-08-15 19:51:18 +10:00
Azaezel 826be7287a case sensitivity script fixes 2015-08-14 18:00:36 -05:00
Areloch 242d317a31 Adds a debug visualization mode for the active physics world.
Allows you to see the active collision info for the physics engine.
2015-08-13 23:38:59 -05:00
Duion 03e0874f9c Update messageBox.ed.cs
Must be "Canvas" instead of "0"
2015-08-13 23:39:15 +02:00
Areloch 9782490894 Merge pull request #1388 from Areloch/SDL_Scroll_Speed_Fix
SDL mouse wheel speed fix.
2015-08-10 08:44:15 -05:00
Areloch 78e4a32ad7 Merge pull request #1387 from Areloch/SDL_MenuBar_Fixes
Fixes the menubar functionality when using SDL.
2015-08-06 18:32:11 -05:00
Azaezel 2f33de3615 case sensitivity fixe for linux 2015-08-06 04:00:56 -05:00
Areloch 8248ecdeac Looks like WHEEL_DELTA is defined for win and osx, but not linux. Retooling to utilize a $pref instead, as that will let the scroll speed be modifiable for any projects that need it. 2015-08-05 17:44:55 -05:00
Areloch b614d87e78 Fixes the menubar functionality when using SDL.
This resolves menu order, cleanup and close/re-open issues, as well as crashes on close.

It also modifies the look slightly to look closer to the windows menubar to keep a cohesive look regardless of platform.
2015-08-04 22:57:25 -05:00
Daniel Buckmaster b24bdfbc8b Merge pull request #1374 from Azaezel/PSSMDebugRender
"AL: PSSM Cascade Viz" tool-button
2015-07-28 14:45:50 +10:00
Azaezel ac39253b98 "AL: PSSM Cascade Viz" tool-button
Adds a debug toggle for the script-exposed global found c152ae86f3/Engine/source/lighting/advanced/advancedLightBinManager.cpp (L168)
2015-07-27 23:00:54 -05:00
Daniel Buckmaster 8615bbf007 Merge pull request #1373 from eightyeight/ribbon-builders
Ribbons in the editors
2015-07-26 20:21:52 +10:00
Daniel Buckmaster 8030c75acf Put ribbons in the FX category so they can be created from the editor. 2015-07-25 11:50:47 +10:00
Daniel Buckmaster b911768adc Add RibbonData::create functions to the world editor. 2015-07-25 11:44:57 +10:00
Daniel Buckmaster 8245f0a828 Merge pull request #1369 from eightyeight/fix-nans
Fix NaNs in Collada files
2015-07-24 10:39:21 +10:00
Daniel Buckmaster d268199f4f Merge pull request #1339 from Areloch/Remove_Demo_Mode_Checks
Remove demo and trial checks
2015-07-23 20:33:31 +10:00
Daniel Buckmaster 016e0348c9 Fix NaNs in Collada files. 2015-07-23 17:20:29 +10:00
Areloch 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 2015-07-01 23:36:56 -05:00
Daniel Buckmaster f0333aabfd Merge pull request #1281 from Areloch/issue1257
Fix for issue #1257
2015-07-01 22:47:27 +10:00
Daniel Buckmaster 009bff7f88 Merge pull request #863 from Azaezel/GlowbufferVisualizer
glow buffer debug visualiser
2015-07-01 22:24:16 +10:00
Daniel Buckmaster 39f0e269d6 Merge pull request #1328 from GarageGames/release-3.7
Release 3.7
2015-06-24 19:00:57 +10:00
Areloch 9368b7b915 Adjusted the popup issue fix to ensure nothing breaks in either regular or oculus mode. 2015-06-01 22:34:55 -05:00
Areloch f5d8de8c4d Fixed an issue where non-occulus builds didn't correctly push pop-up dialogs to the canvas. 2015-06-01 22:01:29 -05:00
Areloch 66ebe9da23 Replaces the old road texture with a newer one in the Empty template to match the new one in the Full template. 2015-05-27 23:46:56 -05:00
Areloch 83dddb3cb6 Merge pull request #1129 from Azaezel/retread
revised road top texture
2015-05-27 23:44:12 -05:00
Daniel Buckmaster 7a54e300e3 Merge pull request #1305 from eightyeight/vignette-settings
Apply vignette settings properly for #1302
2015-05-22 16:27:24 +10:00
Daniel Buckmaster 5fcf385aca Added toolbar expand button images.
I wonder when they disappeared.
2015-05-17 19:05:02 +10:00
Daniel Buckmaster c1e7041fe9 Corrected another filename case. 2015-05-16 22:50:34 +10:00
Daniel Buckmaster 587afaac4f Case-sensitive filenames for Linux. See #1287. 2015-05-16 22:37:58 +10:00
Daniel Buckmaster 9cfc852192 Apply vignette settings properly for #1302. 2015-05-16 17:52:58 +10:00
Azaezel 462aeefb36 opengl crashfix: cannot self-multiply a uniform. use a temp-variable. 2015-05-16 14:11:40 +10:00
James Urquhart 3a457749ec Oculus VR DK2 Support
- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
Areloch 2f69ffd2d4 Fixes issue #1277
Adds the file path to the saveDataFile call (missionpath\missionname.forest as the format)

This correctly utilizes the forest object's datafile field if it's set.
If not, it will create a new forest item with the missionPath\missionName.forest convention.

This also removes the checks for the hardcoded "theForest" forest object name, so that if it is renamed for some reason, it doesn't break.

Lastly, this corrects a minor semi-related bug, where if you are in the forest editor and have a brush selected, and then click to paint, but no forest object currently exists, it prompts to create one. Once the forest object is created, it would trigger the editor to inspect the newly made forest object. If you attempted to paint the currently selected brush, there was a mis-match in the inspector information, and it would trigger a crash.

This has been corrected by re-initializing the forest editor's selected tool mode so it can be utilized immediately after the forest object is created.
2015-04-27 21:45:57 +10:00
Areloch 977791bad2 Fixes #1257
The editor didn't test that a mission area actually existed, so when you switched to the editor, it would trigger the crash.

It now tests if there is a mission area when switching to the editor tool, and if there is not, prompts for the creation of a new one, similar to the auto-prompt for creating terrain blocks.
2015-04-22 23:42:32 -05:00
Daniel Buckmaster 21443df641 Added missing VS2012 template files to Empty template. 2015-04-07 18:15:47 +10:00
John3 3f191ede5f Two equal lines in init.cs 2015-03-25 18:48:35 -06:00
LuisAntonRebollo b5378d226d Add VS2012 support. Missing files 2015-03-14 22:46:15 +01:00
LuisAntonRebollo a5497e51a7 Fix GuiTreeViewCtrl::getParentItem incorrent use in ShapeEditor script files. 2015-03-08 23:51:13 +01:00
Luis Anton Rebollo 0e346fed9f Merge pull request #1241 from J0linar/Vignette_Final
vignette_final
2015-03-08 18:43:10 +01:00
LuisAntonRebollo 049de72cc5 Fix waterBasicP.glsl for HDR. 2015-03-08 12:56:24 +01:00