Johan Mattsson
518f2c6a27
Release memory
2023-03-04 21:51:56 +01:00
Jeff Hutchinson
3988e7baee
Better allocator for TorqueScript temp conversions used during interpretation
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instead of using a Vector<> that never frees and grows for torquescript temporaries created when doing type conversions)
2022-05-21 21:55:44 -04:00
Jeff Hutchinson
7ac62f42a3
Fixed a leak with console stack in the interpreter.
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Issue was pushing a new frame in the global scope. Everytime a global scope was called, 1 ConsoleValue got allocated that was never freed. After 4096 'global scope' function calls, the engine would blow. Also cleans up an extra rogue usage of push/pop with the saver helper.
2021-11-20 19:08:02 -05:00
Jeff Hutchinson
2e03108856
Optionally allow to treat script assert as warning
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This commit allows us to treat variable use before assign errors and local variables inside of the global scope as warnings instead of asserts. This will allow for easier porting of legacy scripts. It is highly recommended use this as an aid to port scripts, but can be used in production if needbe.
2021-11-17 18:01:35 -05:00
Robert MacGregor
2b53c065ce
* BugFix: Correct an invalid memory access error caused by the tab autocomplete in the console when attempting to tab complete at the start of the input while there is text to the right.
2021-11-02 13:55:57 -04:00
Jeff Hutchinson
4af4d90f4a
Get rid of setLocalVariable entirely.
2021-10-19 20:38:13 -04:00
Jeff Hutchinson
a7db690b59
Reimplement object copy failures.
2021-09-13 19:46:21 -04:00
Jeff Hutchinson
35b33f1864
various fixes and memory corruption bug.
2021-09-09 19:30:32 -04:00
Jeff Hutchinson
c16b88d709
Fix temporary buffer for scripting conversions.
2021-09-04 21:25:11 -04:00
Jeff Hutchinson
1b54162580
cleanup todos
2021-08-19 22:25:11 -04:00
Jeff Hutchinson
59312d7d52
debugger support
2021-08-19 22:05:43 -04:00
Jeff Hutchinson
717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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# Conflicts:
# Templates/BaseGame/game/data/ui/guis/loadingGui.gui
# Templates/BaseGame/game/data/ui/guis/mainMenu.gui
# Templates/BaseGame/game/tools/MainEditor/guis/MainEditorWindow.gui
# Templates/BaseGame/game/tools/assetBrowser/guis/assetPreviewButtonsTemplate.gui
# Templates/BaseGame/game/tools/forestEditor/brushes.tscript
2021-08-13 20:14:39 -04:00
Areloch
4d40e3cab5
Merge pull request #449 from OTHGMars/Zip_Test2
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Loading from zipped game directories.
2021-07-17 11:03:19 -05:00
Jeff Hutchinson
55b0ecb487
optimizations
2021-04-30 01:20:01 -04:00
Jeff Hutchinson
f056e181b7
remove unused code.
2021-04-20 19:55:35 -04:00
Jeff Hutchinson
bfc0109485
fixes and some minor bc adjustment.
2021-04-16 23:21:39 -04:00
Jeff Hutchinson
93500b6ac4
more changes.
2021-04-12 21:26:26 -04:00
Jeff Hutchinson
f776e73b04
cleanup
2021-04-02 00:57:49 -04:00
Jeff Hutchinson
02447f0996
compile fixes.
2021-03-31 22:12:58 -04:00
Jeff Hutchinson
50df52ecfc
more console refactor.
2021-03-31 21:09:23 -04:00
Jeff Hutchinson
5e81c021f5
start cleaning up ConsoleValueRef's
2021-03-30 23:58:07 -04:00
Jeff Hutchinson
35500a87c6
initial port of the new interpreter
2021-03-30 19:33:19 -04:00
Lukas Aldershaab
9ccaa6d3ea
Improve handling of non-default script filenames
2021-01-19 21:32:31 +01:00
Lukas Aldershaab
099dd4f1f3
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
OTHGMars
8765d3a46e
Con::isBasePath() performs the same path expansion on both input paths.
2021-01-11 04:54:41 -05:00
Tony
a5b31a3cef
Added space to append to timestamps if they're used
2020-10-24 20:39:27 -04:00
Tony
f7a0047391
Fixed date order to be YYYY/MM/DD
2020-10-24 20:34:03 -04:00
Tony
afa8124301
Added date/time stamps option to console log
2020-10-24 05:41:18 -04:00
Lukas Aldershaab
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
AzaezelX
1d71ee70e8
memleak fix
2020-09-25 12:25:35 -05:00
Areloch
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
Areloch
cbc09534e4
Merge pull request #2248 from lukaspj/new-cinterface
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New cinterface
2018-12-09 15:28:22 -06:00
Areloch
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
Lukas Joergensen
870ee9fb5b
Integrate new CInterface into the engine-console
2018-04-21 12:04:15 +02:00
Lukas Joergensen
e718841467
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
Azaezel
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel
9b8c950701
console membervar cleanup
2018-03-16 20:05:47 -05:00
Azaezel
46ac677906
local 'duplicates' of scratchbuffer global shifted to varBuffer
2018-03-15 15:36:38 -05:00
Glenn Smith
47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
Glenn Smith
e6e97e660c
Missed a couple +1s here and there
2018-03-07 00:44:46 -05:00
Glenn Smith
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
Glenn Smith
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
Areloch
8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
2017-07-24 00:40:27 -05:00
Areloch
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
2017-04-08 20:30:57 -05:00
Thomas "elfprince13" Dickerson
45ae5e71cb
fixed lots of tabs and space
2017-01-06 18:04:28 -05:00
Areloch
255fec1a9d
Make exec() and getDSOPath() proper Con namespace functions.
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Moves the console function exec()'s body into an actual function in the Con namespace as the function executeFile() to align with the other execute and eval functions.
Also moved the getDSOPath function(as exec/executeFile requires it) from being local in consoleFunctions.cpp to a Con namespace function as well, furthering the consistency.
2016-04-19 01:35:52 -05:00
Alex Piola
07cf85143b
fixes crash when callOnChildren
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Anis and me managed to fix this: #1508
2016-03-04 18:03:21 +01:00
Areloch
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00
James Urquhart
d9436e65c5
Add workaround for issue #1292
2015-05-28 20:34:10 +10:00
James Urquhart
12d435c341
Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289
2015-05-08 09:04:04 +10:00