LuisAntonRebollo
|
1dacf7b04e
|
Fix torqueConfig.h TORQUE_FRAME_SIZE.
|
2015-01-31 19:34:14 +01:00 |
|
Daniel Buckmaster
|
bd437cda1c
|
Merge branch 'development' into walkabout
Conflicts:
Engine/source/T3D/aiPlayer.cpp
|
2015-01-29 21:38:20 +11:00 |
|
Daniel Buckmaster
|
d7111bc851
|
Fix missing scripts and incorrect variable.
|
2015-01-29 21:23:16 +11:00 |
|
Luis Anton Rebollo
|
84d072f25c
|
Merge pull request #1027 from bpay/ambient-normals
Allow normals on shadowed surfaces
|
2015-01-24 23:05:51 +01:00 |
|
LuisAntonRebollo
|
3336bffad2
|
Changes for Linux.
|
2015-01-19 01:44:36 +01:00 |
|
LuisAntonRebollo
|
aa35157eef
|
PlatformSDL implementation.
|
2015-01-19 01:17:37 +01:00 |
|
LuisAntonRebollo
|
21d58bb191
|
Modified files for SDL2.
|
2015-01-19 00:33:23 +01:00 |
|
Daniel Buckmaster
|
7ab6731f51
|
Merge branch 'development' into walkabout
Conflicts:
Templates/Empty/game/tools/worldEditor/scripts/editors/creator.ed.cs
Templates/Full/game/tools/worldEditor/scripts/editors/creator.ed.cs
|
2015-01-02 14:45:20 +11:00 |
|
Daniel Buckmaster
|
2410f4b899
|
Redid nav editor icons.
|
2015-01-02 14:42:18 +11:00 |
|
Luis Anton Rebollo
|
9eb05b2bdc
|
Merge pull request #1083 from BeamNG/opengl_intel_WIP
Fix/walkaround for OpenGL on Intel
|
2014-12-27 01:13:14 +01:00 |
|
Daniel Buckmaster
|
7d376386d1
|
Merge pull request #1074 from Azaezel/AccuVolumes_2
Accumulation volumes
|
2014-12-26 13:18:00 +11:00 |
|
LuisAntonRebollo
|
4e530f413e
|
Fix glowBlurP.glsl shader.
|
2014-12-25 19:40:42 +01:00 |
|
Daniel Buckmaster
|
c85ac03c16
|
Merge pull request #1020 from eightyeight/simdictionary-improvement
SimDictionary improvement
|
2014-12-24 09:54:54 +11:00 |
|
Daniel Buckmaster
|
450a6c6c80
|
Merge pull request #969 from eightyeight/options-for-godrays
Added settings for god-ray PostFX.
|
2014-12-22 14:52:09 +11:00 |
|
Azaezel
|
c6cdfafe4e
|
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
|
2014-12-21 14:07:42 -06:00 |
|
Daniel Buckmaster
|
4af7227559
|
Fixed some ranges.
|
2014-12-21 23:20:48 +11:00 |
|
Daniel Buckmaster
|
154be2ae0e
|
Merge pull request #974 from Azaezel/sound_provider_fallback_request
re-orders sound device provider wieghting
|
2014-12-21 19:06:06 +11:00 |
|
Azaezel
|
98048fd974
|
Merge branch 'GlowingParticles' of https://github.com/lukaspj/Torque3D into glowParticles
Conflicts:
Engine/source/renderInstance/renderParticleMgr.cpp
|
2014-12-16 18:48:28 -06:00 |
|
LuisAntonRebollo
|
cf195152d6
|
Workaround for OpenGL terrain blend on Intel drivers.
|
2014-12-16 00:30:50 +01:00 |
|
Daniel Buckmaster
|
61e106251d
|
Made toolbar resize intelligently.
|
2014-12-15 11:22:44 +11:00 |
|
LuisAntonRebollo
|
0718875ac3
|
OpenGL Intel - Fix a error on DOF_DownSample_P.glsl.
|
2014-12-11 22:58:02 +01:00 |
|
LuisAntonRebollo
|
b0efd865d9
|
Use factor of ambient light with camera direction for allow normals on shadowed surfaces.
|
2014-12-09 19:46:06 -05:00 |
|
LuisAntonRebollo
|
5e4a0fbaa1
|
Merge pull request #1005 from BeamNG/revert_terrain_opengl
Revert terrain opengl
|
2014-12-10 00:08:35 +01:00 |
|
Daniel Buckmaster
|
116276a105
|
Tweaks so I'm happy with it.
* Change #define usage
* Fix tabs
|
2014-12-08 10:20:38 +11:00 |
|
LuisAntonRebollo
|
c20f29c672
|
Merge pull request #1003 from Lopuska/ribbon_opengl
Ribbon port for opengl
|
2014-12-05 22:58:38 +01:00 |
|
Anis A. Hireche
|
d16a236937
|
ribbon_opengl
|
2014-12-03 22:19:02 +01:00 |
|
LuisAntonRebollo
|
f3e737e001
|
3 textures blending fix for OpenGL.
|
2014-12-03 21:59:53 +01:00 |
|
LuisAntonRebollo
|
7962eef7dd
|
Revert - Merge pull request #962 Fix OpenGL new terrain blend
from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd)
|
2014-12-03 21:54:57 +01:00 |
|
Daniel Buckmaster
|
add9f990f7
|
Removed GuiFlexibleArrayControl.
|
2014-12-01 23:31:43 +11:00 |
|
Daniel Buckmaster
|
2ed175b52c
|
Moved some scripts and made global flags preferences.
|
2014-12-01 18:05:34 +11:00 |
|
LuisAntonRebollo
|
ed0febea39
|
Clean GLSL fragment shader out.
|
2014-11-30 23:00:18 +01:00 |
|
LuisAntonRebollo
|
4409a12af6
|
Fix GLSL out fragment shader color.
|
2014-11-30 05:32:40 +01:00 |
|
LuisAntonRebollo
|
ff83e8c209
|
Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend
|
2014-11-30 04:47:38 +01:00 |
|
LuisAntonRebollo
|
98e3651db5
|
Merge pull request #940 from BeamNG/add_opengl_support
Add/Activate OpenGL render.
|
2014-11-30 02:48:13 +01:00 |
|
LuisAntonRebollo
|
04d069daa0
|
Merge pull request #939 from BeamNG/templates_opengl
Templates changes for OpenGL shaders.
|
2014-11-30 02:23:37 +01:00 |
|
LuisAntonRebollo
|
ad5ecee46d
|
Merge pull request #937 from BeamNG/increase_frame_buffer_size
Increase FrameBuffer size for use on OpenGL.
|
2014-11-30 02:23:23 +01:00 |
|
LuisAntonRebollo
|
ac31cf18b7
|
Merge pull request #611 from BeamNG/templates_shader_data_decl
Add sampler names to Templates ShaderData declarations necesary for OpenGL.
|
2014-11-30 02:20:24 +01:00 |
|
Azaezel
|
55c3717ffa
|
re-orders sound device provider wieghting to preffer xaudio over directsound as d-sound is getting tossed soon.
|
2014-11-29 05:20:46 -06:00 |
|
Daniel Buckmaster
|
c1419d28d1
|
Fixed NavMesh auto sizing.
|
2014-11-29 13:18:08 +11:00 |
|
LukasPJ
|
30a8401d14
|
Add support for rendering particles to the glow buffer
|
2014-11-28 23:34:26 +01:00 |
|
ChelaruCatalin
|
cea768a3b1
|
Improved God Ray
Add control for the number of samples and other controls for God Rays
shader.
|
2014-11-29 07:53:31 +11:00 |
|
Daniel Buckmaster
|
163b14fac1
|
Added editor.
|
2014-11-29 01:07:05 +11:00 |
|
Anis A. Hireche
|
18213a7fa9
|
missing some file
|
2014-11-27 20:56:25 +01:00 |
|
Anis A. Hireche
|
a954daa43f
|
terrain_blending_opengl_port_from_lukas_code
|
2014-11-27 20:56:23 +01:00 |
|
LuisAntonRebollo
|
dd08fd2e7d
|
Add OpenGL support.
|
2014-11-08 20:21:50 +01:00 |
|
LuisAntonRebollo
|
5bcd1458c4
|
Templates changes for OpenGL shaders.
|
2014-11-08 20:19:50 +01:00 |
|
LuisAntonRebollo
|
2103fd40c4
|
Increse FrameBuffer size for use on OpenGL.
|
2014-11-08 19:01:46 +01:00 |
|
Vincent Gee
|
f0a16bb9e3
|
More comments added, move #include
|
2014-11-05 16:47:07 -05:00 |
|
Daniel Buckmaster
|
3082bb3adc
|
Merge pull request #884 from GarageGames/development-3.6
Version 3.6.2
|
2014-11-05 20:28:01 +11:00 |
|
Vincent Gee
|
a91e5a2590
|
Improvements to SimDictionary for when you have a large number of objects in the game. Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary. When you exceed 5000 objects, the template class actually runs faster and more consistently.
|
2014-11-04 06:30:35 -05:00 |
|