Commit graph

6770 commits

Author SHA1 Message Date
AzaezelX 14b6822e49 a) use a 1d texture for this
b) if we're going to optionally assign iesProfiles via shadowMacros.push_back, should specify the entries for the samplers too
2024-02-22 17:53:53 -06:00
AzaezelX 0b7fd2f0b3 ies bugfixes 2024-02-22 16:00:26 -06:00
Brian Roberts 1cb5ed6884
Merge pull request #1218 from marauder2k9-torque/IES-Profiles
Loads an IES Photometric profile.
2024-02-21 12:14:45 -06:00
marauder2k7 2335a05fbe
Update LICENSE.md 2024-02-21 16:32:29 +00:00
marauder2k7 5588213996
Update LICENSE.md 2024-02-21 16:28:40 +00:00
marauder2k7 7fb14e17b5 Create jelly-fish.ies 2024-02-21 10:16:07 +00:00
marauder2k7 973d2792ed Delete A23D-Pathway-&-Accent-Light.ies 2024-02-21 10:15:44 +00:00
marauder2k7 3b4a15d7aa Some test ies profiles
IES profiles to my knowledge are not only free to download, but also free to distribute. you can get packs with thousands of these, i am uploading 3 test ones for now.
2024-02-21 10:14:29 +00:00
marauder2k7 ad64b4f2df IES Loader
Updated IES loader to use torque math functions and calls in the problem areas for mac and linux.

New F32_MIN_EX which is lower than F32_MIN (required for ies profiles)
2024-02-21 09:36:37 +00:00
marauder2k7 39ec0305f9 GLSL To match
Update the glsl side to match hlsl ies profile usage
2024-02-21 08:24:24 +00:00
marauder2k7 4417462499 Add support for both ies and cookie
Both ies and cookies can now exist on a light

We are still not using all the capabilities of an IES profile, such as candela and luminance values we are just using them as a mask for the moment

Issues compiling on mac and linux, will need to update the ies-loader to use torque methods instead of std::
2024-02-21 07:40:57 +00:00
marauder2k7 a12d915180 Loads an IES Photometric profile.
ADDED: Ability to add IES profile as the cookie texture slot in both point lights and spot lights

TODO:
Have the IES Profile also drive the settings for the lights.
Make it work with Cookie textures. IES profiles are to be another slot in the advanced light section.
2024-02-21 06:22:37 +00:00
Brian Roberts 429585f060
Merge pull request #1217 from Azaezel/alpha41/crashFyxMatED
temp workaround for material editor crash
2024-02-20 14:12:16 -06:00
AzaezelX 60758dd5a2 temp workaround for material editor crash
selection swapping is causing an apcrash
notDirtyMaterial.delete(); *should* work, but we know what they say about assumptions.
supressing deletion of workspace material kill off and recreation pending proper review
2024-02-20 14:11:58 -06:00
Brian Roberts 5b9ec4e025
Merge pull request #1215 from Areloch/InspectorFieldSearch
Adds ability to filter inspector fields
2024-02-14 00:36:08 -06:00
Areloch 7563130545 Fixes the guiEditor inspector search bar extents and clear button position 2024-02-14 00:34:52 -06:00
Areloch 3734ef8e5b Added search behavior to guiEditor's inspector as well 2024-02-14 00:23:27 -06:00
Areloch d890c530f9 Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields.
Adds a textEdit filter box to the main world inspector that hooks into the primary inspector for said search functionality
2024-02-13 20:33:14 -06:00
Brian Roberts 59fc6d3d65
Merge pull request #1214 from Azaezel/alpha41/fixAnimScrubberPos
fix animation scrubber position
2024-02-10 15:15:40 -06:00
AzaezelX 7c7a213f94 fix animation scrubber position 2024-02-10 15:15:09 -06:00
Brian Roberts 5afbfec3b1
Merge pull request #1213 from Azaezel/alpha41/ProbesInPreviewers
fix guishapeedpreview not displaying IBL
2024-02-10 14:50:23 -06:00
AzaezelX acef688a45 correct main entry to 128 2024-02-10 14:49:54 -06:00
AzaezelX ddddf112a4 revert "defaulting" to shapeEditorplugin 2024-02-10 14:43:35 -06:00
AzaezelX 85e5cfec3c set object editor previewBackground element to .5s instead of .0s to stop blowing up eye adaption 2024-02-10 14:41:12 -06:00
AzaezelX 359ec3aa43 set object editor previewBackground element to .5s instead of .0s to stop blowing up eye adaption 2024-02-10 13:47:44 -06:00
AzaezelX de87d2f6ad fix guishapeedpreview not displaying IBL
note this *does* require a baked skylight in the main scene
todo: track down why a similar protocol does not operate for guimaterialpreview and guiobjectview
2024-02-10 13:36:55 -06:00
Brian Roberts 2fe2e7925e
Merge pull request #1212 from Azaezel/alpah41/UnitTestTrouble
supress concurent threadsafedeque test as invalid
2024-02-10 10:48:39 -06:00
AzaezelX 0ccb27b7ad supress concurent threadsafedeque test as invalid
it's never actually used like that in practice, and while the cornercase reminder is useful, it's activetly causing overlooks for practical problems
2024-02-10 10:16:23 -06:00
Brian Roberts 729b74fac8
Merge pull request #1210 from marauder2k9-torque/ThreadSafeDeque
Update threadSafeDequeTest.cpp
2024-02-10 09:30:43 -06:00
marauder2k7 4b2abd4828 Merge remote-tracking branch 'upstream/development' into ThreadSafeDeque 2024-02-10 03:20:59 +00:00
Brian Roberts 25a3c3325f
Merge pull request #1208 from jamesu/datachunker_refactor
Datachunker & FrameAllocator refactor
2024-02-09 20:32:39 -06:00
Brian Roberts 600a6b8ebc
Merge pull request #1192 from Areloch/EditorPopupEXFieldExpansion
Usability improvements for editor fields utilizing popup menus
2024-02-07 19:29:07 -06:00
marauder2k7 ae8a2a74f7 Update threadSafeDequeTest.cpp
change value to 50
2024-02-07 17:25:48 +00:00
Brian Roberts 142c6c9a28
Merge pull request #1209 from Azaezel/alpha41/simplifySoundSlots
Alpha41/simplify sound slots
2024-02-06 21:20:20 -06:00
James Urquhart 28ba2f2473 Fix gcc & clang Compile for FrameAllocator changes 2024-02-07 00:05:14 +00:00
AzaezelX c9ac4ffbfe correct grouping 2024-02-05 21:02:41 -06:00
James Urquhart 45898694e4 Reimplement FrameAllocator and FrameTemp; Tidy up DataChunker header.
- Also additional work on tests to reflect watermark behavior change
2024-02-06 02:35:16 +00:00
AzaezelX cea641b154 don't early out, *do* use case sensitive filename finding for the stringtable, and finally, don't even bother setting the mSoundpath here unless it's to clear it 2024-02-05 18:41:07 -06:00
James Urquhart 7332dd6643 Add tests for FrameAllocator and DataChunker 2024-02-05 22:53:09 +00:00
AzaezelX ef858d726b remindernote: false for unchanged, true for changed 2024-02-05 14:40:24 -06:00
AzaezelX da9b9ed787 prelim refactor 2024-02-05 14:23:11 -06:00
James Urquhart 3781c7fae5 Add an alternate allocator for DecalManager; Also fix SFX weirdness. 2024-02-04 23:27:31 +00:00
James Urquhart 915fac31b3 Basic refactoring WIP 2024-02-04 23:27:31 +00:00
Brian Roberts 36581246cd
Merge pull request #1206 from Areloch/MatAnimFlagsFix
Ensures that material animation flags are cleared when values are changed so they don't "stick"
2024-02-04 15:49:30 -06:00
Brian Roberts 3fd4cbdb89
Merge pull request #1207 from Areloch/ImageAssetArrayInspectorFix
Fixes the handling of imageAssets for array'd field types, as well asfixing the editor behavior of guiBitmapCtrl so the imageAssets correctly update the fields upon editing
2024-02-04 15:49:20 -06:00
Areloch 7ef4552196 Fixed category filtering logic for datablockField populateMenu 2024-02-04 15:25:35 -06:00
Areloch 138e426ed1 Ensures that material animation flags are cleared when values are changed so they don't "stick" 2024-02-04 14:58:26 -06:00
Areloch 1e21cc678f Fixes the handling of imageAssets for array'd field types, as well as fixing the editor behavior of guiBitmapCtrl so the imageAssets correctly update the fields upon editing 2024-02-04 14:45:19 -06:00
Brian Roberts ceec0dfb5b
Merge pull request #1205 from Areloch/ForcedArrayIndexInspector
Adds ability to force the inspector to only show a set index of array'd fields.
2024-02-04 11:27:50 -06:00
Areloch 4646d5eac3 Adds ability to force the inspector to only show a set index of array'd fields. Mostly for specific editor tool use(like editing material's individual layers/stages) 2024-02-04 00:21:54 -06:00