AzaezelX
14b6822e49
a) use a 1d texture for this
...
b) if we're going to optionally assign iesProfiles via shadowMacros.push_back, should specify the entries for the samplers too
2024-02-22 17:53:53 -06:00
AzaezelX
0b7fd2f0b3
ies bugfixes
2024-02-22 16:00:26 -06:00
Brian Roberts
1cb5ed6884
Merge pull request #1218 from marauder2k9-torque/IES-Profiles
...
Loads an IES Photometric profile.
2024-02-21 12:14:45 -06:00
marauder2k7
2335a05fbe
Update LICENSE.md
2024-02-21 16:32:29 +00:00
marauder2k7
5588213996
Update LICENSE.md
2024-02-21 16:28:40 +00:00
marauder2k7
7fb14e17b5
Create jelly-fish.ies
2024-02-21 10:16:07 +00:00
marauder2k7
973d2792ed
Delete A23D-Pathway-&-Accent-Light.ies
2024-02-21 10:15:44 +00:00
marauder2k7
3b4a15d7aa
Some test ies profiles
...
IES profiles to my knowledge are not only free to download, but also free to distribute. you can get packs with thousands of these, i am uploading 3 test ones for now.
2024-02-21 10:14:29 +00:00
marauder2k7
ad64b4f2df
IES Loader
...
Updated IES loader to use torque math functions and calls in the problem areas for mac and linux.
New F32_MIN_EX which is lower than F32_MIN (required for ies profiles)
2024-02-21 09:36:37 +00:00
marauder2k7
39ec0305f9
GLSL To match
...
Update the glsl side to match hlsl ies profile usage
2024-02-21 08:24:24 +00:00
marauder2k7
4417462499
Add support for both ies and cookie
...
Both ies and cookies can now exist on a light
We are still not using all the capabilities of an IES profile, such as candela and luminance values we are just using them as a mask for the moment
Issues compiling on mac and linux, will need to update the ies-loader to use torque methods instead of std::
2024-02-21 07:40:57 +00:00
marauder2k7
a12d915180
Loads an IES Photometric profile.
...
ADDED: Ability to add IES profile as the cookie texture slot in both point lights and spot lights
TODO:
Have the IES Profile also drive the settings for the lights.
Make it work with Cookie textures. IES profiles are to be another slot in the advanced light section.
2024-02-21 06:22:37 +00:00
Brian Roberts
429585f060
Merge pull request #1217 from Azaezel/alpha41/crashFyxMatED
...
temp workaround for material editor crash
2024-02-20 14:12:16 -06:00
AzaezelX
60758dd5a2
temp workaround for material editor crash
...
selection swapping is causing an apcrash
notDirtyMaterial.delete(); *should* work, but we know what they say about assumptions.
supressing deletion of workspace material kill off and recreation pending proper review
2024-02-20 14:11:58 -06:00
Brian Roberts
5b9ec4e025
Merge pull request #1215 from Areloch/InspectorFieldSearch
...
Adds ability to filter inspector fields
2024-02-14 00:36:08 -06:00
Areloch
7563130545
Fixes the guiEditor inspector search bar extents and clear button position
2024-02-14 00:34:52 -06:00
Areloch
3734ef8e5b
Added search behavior to guiEditor's inspector as well
2024-02-14 00:23:27 -06:00
Areloch
d890c530f9
Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields.
...
Adds a textEdit filter box to the main world inspector that hooks into the primary inspector for said search functionality
2024-02-13 20:33:14 -06:00
Brian Roberts
59fc6d3d65
Merge pull request #1214 from Azaezel/alpha41/fixAnimScrubberPos
...
fix animation scrubber position
2024-02-10 15:15:40 -06:00
AzaezelX
7c7a213f94
fix animation scrubber position
2024-02-10 15:15:09 -06:00
Brian Roberts
5afbfec3b1
Merge pull request #1213 from Azaezel/alpha41/ProbesInPreviewers
...
fix guishapeedpreview not displaying IBL
2024-02-10 14:50:23 -06:00
AzaezelX
acef688a45
correct main entry to 128
2024-02-10 14:49:54 -06:00
AzaezelX
ddddf112a4
revert "defaulting" to shapeEditorplugin
2024-02-10 14:43:35 -06:00
AzaezelX
85e5cfec3c
set object editor previewBackground element to .5s instead of .0s to stop blowing up eye adaption
2024-02-10 14:41:12 -06:00
AzaezelX
359ec3aa43
set object editor previewBackground element to .5s instead of .0s to stop blowing up eye adaption
2024-02-10 13:47:44 -06:00
AzaezelX
de87d2f6ad
fix guishapeedpreview not displaying IBL
...
note this *does* require a baked skylight in the main scene
todo: track down why a similar protocol does not operate for guimaterialpreview and guiobjectview
2024-02-10 13:36:55 -06:00
Brian Roberts
2fe2e7925e
Merge pull request #1212 from Azaezel/alpah41/UnitTestTrouble
...
supress concurent threadsafedeque test as invalid
2024-02-10 10:48:39 -06:00
AzaezelX
0ccb27b7ad
supress concurent threadsafedeque test as invalid
...
it's never actually used like that in practice, and while the cornercase reminder is useful, it's activetly causing overlooks for practical problems
2024-02-10 10:16:23 -06:00
Brian Roberts
729b74fac8
Merge pull request #1210 from marauder2k9-torque/ThreadSafeDeque
...
Update threadSafeDequeTest.cpp
2024-02-10 09:30:43 -06:00
marauder2k7
4b2abd4828
Merge remote-tracking branch 'upstream/development' into ThreadSafeDeque
2024-02-10 03:20:59 +00:00
Brian Roberts
25a3c3325f
Merge pull request #1208 from jamesu/datachunker_refactor
...
Datachunker & FrameAllocator refactor
2024-02-09 20:32:39 -06:00
Brian Roberts
600a6b8ebc
Merge pull request #1192 from Areloch/EditorPopupEXFieldExpansion
...
Usability improvements for editor fields utilizing popup menus
2024-02-07 19:29:07 -06:00
marauder2k7
ae8a2a74f7
Update threadSafeDequeTest.cpp
...
change value to 50
2024-02-07 17:25:48 +00:00
Brian Roberts
142c6c9a28
Merge pull request #1209 from Azaezel/alpha41/simplifySoundSlots
...
Alpha41/simplify sound slots
2024-02-06 21:20:20 -06:00
James Urquhart
28ba2f2473
Fix gcc & clang Compile for FrameAllocator changes
2024-02-07 00:05:14 +00:00
AzaezelX
c9ac4ffbfe
correct grouping
2024-02-05 21:02:41 -06:00
James Urquhart
45898694e4
Reimplement FrameAllocator and FrameTemp; Tidy up DataChunker header.
...
- Also additional work on tests to reflect watermark behavior change
2024-02-06 02:35:16 +00:00
AzaezelX
cea641b154
don't early out, *do* use case sensitive filename finding for the stringtable, and finally, don't even bother setting the mSoundpath here unless it's to clear it
2024-02-05 18:41:07 -06:00
James Urquhart
7332dd6643
Add tests for FrameAllocator and DataChunker
2024-02-05 22:53:09 +00:00
AzaezelX
ef858d726b
remindernote: false for unchanged, true for changed
2024-02-05 14:40:24 -06:00
AzaezelX
da9b9ed787
prelim refactor
2024-02-05 14:23:11 -06:00
James Urquhart
3781c7fae5
Add an alternate allocator for DecalManager; Also fix SFX weirdness.
2024-02-04 23:27:31 +00:00
James Urquhart
915fac31b3
Basic refactoring WIP
2024-02-04 23:27:31 +00:00
Brian Roberts
36581246cd
Merge pull request #1206 from Areloch/MatAnimFlagsFix
...
Ensures that material animation flags are cleared when values are changed so they don't "stick"
2024-02-04 15:49:30 -06:00
Brian Roberts
3fd4cbdb89
Merge pull request #1207 from Areloch/ImageAssetArrayInspectorFix
...
Fixes the handling of imageAssets for array'd field types, as well asfixing the editor behavior of guiBitmapCtrl so the imageAssets correctly update the fields upon editing
2024-02-04 15:49:20 -06:00
Areloch
7ef4552196
Fixed category filtering logic for datablockField populateMenu
2024-02-04 15:25:35 -06:00
Areloch
138e426ed1
Ensures that material animation flags are cleared when values are changed so they don't "stick"
2024-02-04 14:58:26 -06:00
Areloch
1e21cc678f
Fixes the handling of imageAssets for array'd field types, as well as fixing the editor behavior of guiBitmapCtrl so the imageAssets correctly update the fields upon editing
2024-02-04 14:45:19 -06:00
Brian Roberts
ceec0dfb5b
Merge pull request #1205 from Areloch/ForcedArrayIndexInspector
...
Adds ability to force the inspector to only show a set index of array'd fields.
2024-02-04 11:27:50 -06:00
Areloch
4646d5eac3
Adds ability to force the inspector to only show a set index of array'd fields. Mostly for specific editor tool use(like editing material's individual layers/stages)
2024-02-04 00:21:54 -06:00