Brian Roberts
6cda97867c
Merge pull request #1452 from marauder2k9-torque/MEMORY-MANAGER-REFACTOR
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Memory Manager Refactor
2025-05-12 15:31:06 -05:00
marauder2k7
8c812cb448
initial commit
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This change makes the memory manager work again for detecting leaks, the built in one kept coming into de-ref and other bugs so this is the start of a refactor to get it working.
2025-05-12 11:50:13 +01:00
marauder2k7
0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
2025-03-24 20:07:06 +00:00
AzaezelX
f5b7f70f50
add a specific lod option for findColDetails
2025-01-27 17:19:22 -06:00
marauder2k7
0f4d2d1689
material definition finished
2025-01-23 22:16:02 +00:00
marauder2k7
cebfdbc5ec
material definition
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changing the beast over to the refactor
2025-01-23 22:15:29 +00:00
marauder2k7
87de724d31
final cleanup
2024-12-12 15:08:01 +00:00
marauder2k7
4a1d664b6a
final commit get this merged
2024-12-12 14:32:20 +00:00
marauder2k7
13a6df35cc
mac/linux fix
2024-12-12 01:02:36 +00:00
marauder2k7
dcedcdd6f8
test cases
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apply transform to root before importing scene
2024-12-12 00:21:37 +00:00
marauder2k7
742b341bcd
Update assimpAppNode.h
2024-12-11 21:12:55 +00:00
marauder2k7
3966f561a6
Update assimpShapeLoader.cpp
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missed that one
2024-12-11 19:33:21 +00:00
marauder2k7
aa294b37f6
final cleanup
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cleanup types
cleanout unnecessary vars
only aboslutely necessary vars to collada utils remain, for tracking scale and up_axis etc.
2024-12-11 19:28:09 +00:00
marauder2k7
684f299e86
Update assimpShapeLoader.cpp
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most uniform shape import across the formats....
2024-12-11 16:43:23 +00:00
marauder2k7
4ac9639a52
bkup commit
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fbx details matching for skinned meshes, gltf still offset
2024-12-11 15:38:17 +00:00
marauder2k7
af6722f547
Update assimpShapeLoader.cpp
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because of the convert to lefthand gltf all formats are good with Y_UP
2024-12-10 18:41:14 +00:00
marauder2k7
5beef47b23
dont autoconfig up axis set it explicitly for the formats
2024-12-10 16:46:29 +00:00
marauder2k7
28fcb8d68b
animation update
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updated how animations are handled from assimp
gltf timing now correct
2024-12-10 11:54:13 +00:00
marauder2k7
5f1c2a63e5
Update assimpShapeLoader.cpp
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fix for mac and linux build
2024-12-10 00:41:23 +00:00
marauder2k7
ca6e26520b
Update assimp importing
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assimp importer now works for the most part for fbx and gltf
animations for gltf still need to be sorted out
2024-12-09 23:24:09 +00:00
AzaezelX
bb432dc906
fix(?) assimp to torquie matrix converter
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it wasn't accounting for the formatScaleFactor (1, 0.01, ect) leading to mesh deformations based on bone vs skinned mesh displacement
2024-09-30 22:39:00 -05:00
marauder2k7
2132379b05
backwards compat
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Changed: addCollisionDetail now has its fill mode at the end for easier backwards compat
2024-05-16 21:21:34 +01:00
marauder2k7
4b2165668f
moar fixes
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Fixed: convex and shape nodes are now the same transform as the target nodes
Changed: addNode now has the target at the end of its call for backwards compat
Fixed: renameNode was overwriting addNode calls, should not have been so
2024-05-16 20:36:47 +01:00
marauder2k7
280102d565
Update tsMeshFit.cpp
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update addCollisionDetail documentation
2024-05-16 08:18:17 +01:00
marauder2k7
92b10df7eb
cleanup nodes
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ADDED: functionality to clean nodes out of the script that are related to a specific target
ADDED: functionality to clean multiple addCollisionDetails from the script
ADDED: ColConvex get added as nodes now and dont just get skipped (for future reference ColMeshes are checked for colConvex are not but this will be needed in future)
Removed: erroneous deletion of nodes and meshes from shapeEditorActions tscript file.
2024-05-16 07:04:54 +01:00
marauder2k7
25b0c5e2b1
finish fill mode setting
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now fill mode actually takes effect and changes the fill mode type used to generate the convex hull
2024-05-16 04:32:14 +01:00
marauder2k7
48848f9706
rename vars
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renamed vars to make more sense with the new option params
2024-05-16 03:39:18 +01:00
marauder2k7
f963a78446
TEST progress
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Adding multiple collision hulls and shapes through the shape editor now works as intended though with multiple convex hulls it does produce a few lag spikes on first load of the objects.
2024-05-15 07:32:26 +01:00
marauder2k7
78f6206cde
repurposed sliders
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repurposed and renamed the 2 sliders in the gui to be for settings in vhacd
added the drop down for fillMode types but it is not hooked up to source yet
2024-05-14 17:20:17 +01:00
marauder2k7
8cf2b1d0ef
Update tsMeshFit.cpp
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fix addSphere
fix addCapsule
now spheres and capsules scale correctly.... hopefully....
2024-05-12 17:51:21 +01:00
marauder2k7
399844f7f1
linux and tests
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fix linux build
change thread test to use TorqueThreadPool
2024-05-12 16:31:30 +01:00
marauder2k7
948d2e5cef
Update tsMeshFit.cpp
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code cleanup, fix warnings etc
2024-05-12 15:21:59 +01:00
marauder2k7
109d8c06e9
final cleanup
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final cleanup removal of the old convexDecomp library
ADDDED: library for the floatmath from v-hacd resource, required for fit sphere/capsule/box functions
2024-05-12 15:13:03 +01:00
marauder2k7
eb33fe04af
working vhacd
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renamed ThreadPool to TorqueThreadPool to avoid conflics
fixed data transmission between stages of convexDecome and trimesh creation
TODO: re-add our own functions for generating sphere/cylinder/box
2024-05-12 14:43:56 +01:00
marauder2k7
679f0ff065
vhacd
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added vhacd not working atm
2024-05-12 03:07:59 +01:00
marauder2k7
2b295fb7f0
rest of virtuals removed
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virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00
marauder2k7
efbe5e90f5
virtuals removed
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virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00
marauder2k7
6355da5df6
various fixes
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STB probably shouldn't fail on failed info, just continue.
Assimp only add sequences if there are any.
Update kork chan asset.
2024-03-01 15:01:47 +00:00
marauder2k7
58bcea770c
Node interp
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Fix node interpolation to remove the jittered (reverted back to previous get node transform)
2024-02-10 21:57:08 +00:00
marauder2k7
05960e4d25
extra fixes
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Torque sees the seqEnd in appSequence as a time in seconds whereas in Assimp this is in frames.
This is then converted to frames in generateSequences.
2024-02-10 20:01:52 +00:00
marauder2k7
e2550ed525
Update assimpAppSequence.cpp
2024-02-10 04:49:57 +00:00
marauder2k7
144e1bcc60
Update assimpShapeLoader.cpp
2024-02-10 04:25:48 +00:00
marauder2k7
7115d9bcc6
Update assimpShapeLoader.cpp
2024-02-09 22:12:52 +00:00
marauder2k7
37dd58dca4
Update assimpShapeLoader.cpp
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non destructive fixes for assimp loader
-this creates an ambient sequence if 1 does not exist.
-adds a bounds node if 1 does not exist.
2024-02-09 22:06:11 +00:00
AzaezelX
4ae2cf7413
don't trigger shape load during shape loading
2024-01-26 18:26:40 -06:00
marauder2k7
7216ba8530
Revert "revert #1148 as prematurely incorporated"
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This reverts commit f946088214 .
2024-01-20 18:01:57 +00:00
AzaezelX
f946088214
revert #1148 as prematurely incorporated
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it's getting there, but there have been a few spots noted where it eroneously corrupts text, so we'll have to pull this back out for a bit barring a proper resolution
2024-01-11 13:33:03 -06:00
marauder2k7
5f8c59a8df
MacOSX fixes
2023-12-04 00:16:07 +00:00
marauder2k7
63682c43ec
Bug fixes:
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Generating image previews of image assets was failing
DDS remove redundant check for stream status.
STB requires the file to be free before being written to, move check to make sure we can open the path into gBitmap and remove FileStream checks from everywhere else.
2023-11-30 10:46:51 +00:00
marauder2k7
108ba34c08
STBImage
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STB used for loading and writing images.
2023-11-30 09:09:13 +00:00