AzaezelX
02aee76fc9
Merge branch 'alpha401/dediserverfixes' of https://github.com/Azaezel/Torque3D-1 into alpha401/dediserverfixes
2022-10-01 01:41:41 -05:00
AzaezelX
4f00c48ff0
sfx bypass doe dediservers.
2022-10-01 01:41:24 -05:00
Brian Roberts
4e9e478742
Update main.tscript.in
2022-09-29 11:58:36 -05:00
AzaezelX
8a71a6141f
correct the %dedicated var in function parseArgs()
...
-it's supposed to be a global like the rest.
also by request, added a help.txt file dump to the -help cli arg
2022-09-29 00:51:44 -05:00
AzaezelX
f419227d30
conform gl to dx
2022-09-22 13:04:42 -05:00
Brian Roberts
8895dc6549
Merge pull request #903 from vvv-yeaf/development
...
Fix for Linear Tonemapper color space
2022-09-22 12:58:30 -05:00
vvv-yeaf
5fedd9b857
Fix for Linear Tonemapper color space
2022-09-22 14:26:28 -03:00
Brian Roberts
21479e80e5
Merge pull request #902 from vvv-yeaf/development
...
Editor GUI Update pt.2
2022-09-20 20:48:17 -05:00
vvv-yeaf
27b488f801
Merge branch 'development' of https://github.com/vvv-yeaf/Torque3D into development
2022-09-20 22:31:26 -03:00
vvv-yeaf
3d41ac7d79
Editor GUI Update PT.2
...
- Console color scheme + increased font size
- Changed bar extend
- fixed highlights
2022-09-20 21:59:05 -03:00
Brian Roberts
3f78e90870
Merge pull request #901 from Azaezel/alpha401/smaaSlippage
...
fix smaa backbuffer colorspace
2022-09-20 19:28:58 -05:00
AzaezelX
b54a03d388
fix smaa backbuffer colorspace
...
as we do not at time of writing have a specifier for what colorspace to load a backbuffer in, we leverage the old toGamma and toLinear macros to upshift the backbuffer for lumina edge detection via a clone
2022-09-20 19:12:21 -05:00
AzaezelX
752f94b11e
ligh shader final review
...
1) prunes extraneous garbage variables from GFXStateBlockData
2) re-orgs texture slots for lights as follows to better support stateblock slots:
0-norm|depth buffer
1- shadowmap
2-taprotationtex
3-colorbuffer
4-maitinfobuffer
5-cookiemap (AL_ConvexLightState only)
2022-09-20 17:01:42 -05:00
Lukas Aldershaab
644a7d7989
Add collision meshes to prototyping primitives
2022-09-20 22:35:21 +02:00
Areloch
f93f7cce21
Properly saved edit for glsl file to remove macro define
2022-09-16 17:54:34 -05:00
Areloch
5e9d7d63a1
Adjusts handling for httpObject class so that if curl flag is off, files are not included and references are disabled to avoid compilation issues
...
Adds SMAA anti aliasing
Adjusts AA option setting to properly work and facilitate SMAA
Added defaults for AA to facilitate SMAA
Updated brightness and HDR values on Example Level to comply more closely to the Editor default to give better default results
Fixed issue where ShapeEditor wasn't initialized properly when we'd open it from the Asset Browser
2022-09-16 16:16:12 -05:00
AzaezelX
a2145bb398
fix ab CreateNewModule appending ScriptFile extension
...
exec et al no longer need the extension spelled out, and it can actively get in the way
2022-09-14 20:10:45 -05:00
vvv-yeaf
b5fb864ad6
Editor GUI Update
2022-09-13 19:55:27 -03:00
vvv-yeaf
f08d2f74f8
Merge branch 'Misc-HDR-And-Levels' of https://github.com/vvv-yeaf/Torque3D into Misc-HDR-And-Levels
...
# Conflicts:
# Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_finalPass.glsl
# Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_finalPass.hlsl
2022-09-11 18:50:54 -03:00
vvv-yeaf
1212e72d11
Updated default levels and pre-exposed ACES Tonemapper
2022-09-11 18:31:19 -03:00
vvv-yeaf
309138699b
Updated default levels and pre-exposed ACES Tonemapper
2022-09-11 10:37:55 -03:00
AzaezelX
2016f5a7f9
bloom gl compile fix
2022-09-10 01:10:47 -05:00
AzaezelX
eff457b00d
shift the probe file colorspace to gamma
...
seems the math is mangling for the capture to irradiance and prefilter hard files. as a temporary measure till we can better dig, shifting the result via toGamma
2022-09-08 13:40:24 -05:00
AzaezelX
e4d0122ea4
fix playerbot mounts
2022-09-07 15:13:12 -05:00
AzaezelX
d826398f2d
prototyping:playerbot look fix
...
need to pad the look animation out beyond 1 frame
it gets confused trying to lerp along the timeline otherwise
2022-09-04 16:07:20 -05:00
Brian Roberts
70081f01b9
Merge pull request #880 from Areloch/FullscreenFix_and_BloomPref
...
Fullscreen 'Fix' and Bloom Pref
2022-09-04 09:05:17 -05:00
Areloch
628532d006
Temp disables fullscreen on Windows platform due to various system behavioral issues with it
...
Integrates the HDR's bloom toggle into the Shader Quality setting
2022-09-03 14:40:10 -05:00
Brian Roberts
c0853c49d2
Merge pull request #879 from lukaspj/fix/transparent-kork
...
Make Kork Chan transparent by default
2022-09-03 12:35:16 -05:00
Lukas Aldershaab
6991d5e789
Make Kork Chan transparent by default
2022-09-03 19:36:41 +02:00
Brian Roberts
9b783784b1
Update default.postfxpreset.tscript
2022-09-02 12:05:58 -05:00
Areloch
f4a6a0f7ae
Merge pull request #875 from GoldenThumbs/development_gld
...
New Bloom Post Processing Effect
2022-09-01 23:57:43 -05:00
Samuel Skiff
54ac395c1b
Bloom Fix & Tweaks
2022-09-01 02:04:55 -05:00
Samuel Skiff
c8e950ccbc
Merge Bloom post effect with HDR post effect
2022-09-01 00:48:16 -05:00
AzaezelX
ed200ce1ef
from @oth_mars - fix borderless value lookup
2022-08-31 17:12:34 -05:00
vvv-yeaf
d9a133e66d
Splash Screen Replecement
...
Updated splash screen to be more eye pleasing until a better one is made!
2022-08-30 17:51:20 -03:00
Samuel Skiff
e9be30b932
Convert Tabs to Space & Enable Glow Effect
2022-08-30 05:37:58 -05:00
Samuel Skiff
606da2e8ba
Merge remote-tracking branch 'refs/remotes/upstream/development'
...
Conflicts:
Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript
2022-08-30 05:16:25 -05:00
Samuel Skiff
76bdccd244
Bloom Tweaks
2022-08-30 05:10:26 -05:00
Samuel Skiff
02be085847
Merge remote-tracking branch 'refs/remotes/upstream/development'
...
Conflicts:
Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript
2022-08-30 02:01:29 -05:00
Samuel Skiff
af60fcb709
Bloom Tweaks (& Improvements, Thanks yeaf!)
2022-08-30 01:34:30 -05:00
Areloch
fb5ad738e0
Merge branch 'development' into MiscFixes20220829
2022-08-30 01:31:42 -05:00
Areloch
cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
...
Swapped the water's disableTrueReflections variable to be enableTrueReflections for simplicity and consistency(also fixed a persistent typo)
Swapped disableVerticalSync to be enableVerticalSync for simplicity and consistency
Swapped disableParallaxMapping to be enableParallaxMapping for simplicity and consistency
Fix click detection on slider mode entries for guiGameSettingsCtrl so the click position correctly matches the percentage
Fixed problem where postFX initialization would always exec default.postfxpreset.tscript, even if a level's got it's own preset, which can cause problems
Fixed range field type behavior so that editing the values applies in real time, and also consistently applies between slider and text field
2022-08-30 01:29:39 -05:00
AzaezelX
4590e14a13
Merge branch 'GuiProfileSoundAssets' of https://github.com/marauder2k9-torque/Torque3D into alpha401/resolveAudioConflict
...
# Conflicts:
# Templates/BaseGame/game/data/UI/UI.tscript
# Templates/BaseGame/game/data/UI/sounds/buttonClick.asset.taml
# Templates/BaseGame/game/data/UI/sounds/buttonHover.asset.taml
2022-08-29 17:47:07 -05:00
marauder2k7
5d85664b40
Change GuiProfile to use Sound Asset
...
-Added SoundAssetInspector to bypass circular issue
-Added SoundAsset to GuiTypes
2022-08-29 23:40:51 +01:00
AzaezelX
53b0f0530c
soundasset sourcegroup fallback
...
ensure if there's no assigned sourcegroup, we at least point at "AudioChannelMaster" so overall sound volume can have it's say
turn on button hover and click profiles by unremming the file
assign hoverasset and buttonclick assets to audioChannelGUI
todo: sort volume hooks for non-AudioChannelMaster
long term: resolve the requirement that gui profiles need direct sound profiles instead of the capacity to take assets
2022-08-29 16:36:17 -05:00
Samuel Skiff
1f0ff8e418
Bloom Tweaks
2022-08-29 04:55:36 -05:00
Samuel Skiff
e4999a3351
Bloom GL Fix
2022-08-29 00:11:08 -05:00
Samuel Skiff
ce1a542d69
Bloom Tweaks
2022-08-28 23:31:03 -05:00
AzaezelX
eda7862f7d
correct tag
2022-08-28 23:23:01 -05:00
AzaezelX
433149a0af
mat3 is the other hand from matrix3x3
...
also vec3 from float3 for consistency
2022-08-28 22:58:40 -05:00