Commit graph

3547 commits

Author SHA1 Message Date
Areloch d6784957f4
Merge pull request #2267 from calvinbalke13/feature-netcode-fix
Network Code Fixes
2018-10-12 00:39:26 -05:00
Areloch 8c1c13a963
Merge pull request #2275 from OTHGMars/ClampQuatDot
Adds Clamp to QuatF::dot()
2018-10-11 16:14:40 -05:00
Areloch be6a3a87bd
Merge pull request #2277 from OTHGMars/QuatFBitStream
Improved BitStream writeQuat/readQuat methods.
2018-10-11 16:14:05 -05:00
OTHGMars e9216f5666 Improved BitStream writeQuat/readQuat methods.
Replaces the writeQuat/readQuat implementations with one that utilizes smallest three compression.
2018-10-06 03:29:15 -04:00
Azaezel fe2b3aef1a filter out pixel shader normalmap calcs when not in deferred mode. 2018-09-26 06:49:36 -05:00
OTHGMars a70ffba701 Adds Clamp to QuatF::dot()
Clamps output of QuatF::dot() to [-1, 1].
2018-09-24 18:56:46 -04:00
Areloch bfb0c48616 Moved VR module from core to a regular module, as not all games are necessarily going to use VR.
Also corrected some of the default posteffect settings for the levels.
2018-09-19 16:03:58 -05:00
Areloch d2a78b0a82
Merge pull request #2250 from Areloch/popupMenuFixesPR
Fixes various incorrect popup menu behaviors.
2018-09-05 13:06:26 -05:00
Areloch 39ebf32cca
Merge pull request #2259 from OTHGMars/staticraycast
Changes TSStatic::castRayRendered to use passed texcoord argument.
2018-09-05 10:52:40 -05:00
Areloch 40a8470323
Merge pull request #2249 from OTHGMars/MouseCursors
Updates PlatformCursorController to use full set of SDL cursors.
2018-09-05 10:48:17 -05:00
Areloch db29b9b0a2 Updated the module definitions for core module-ification. 2018-09-02 04:54:59 -05:00
Areloch 2f75cd8684 Updated the main.cs.in file to account for core module-ification. 2018-09-02 04:49:58 -05:00
Areloch b82e5d8085 Merge branch 'development' of https://github.com/garagegames/Torque3D into development 2018-09-02 04:32:18 -05:00
Areloch ee2ba2111f Module-ified core structure. 2018-09-02 03:53:13 -05:00
Areloch bfc140a6fa Clear out old core structure before adding the new module-ified structure. 2018-09-02 03:50:31 -05:00
Areloch 408e037abb
Merge pull request #2269 from Azaezel/poutyProfiler2
alternative to #2268 : remove secondary profiling
2018-09-02 03:00:14 -05:00
Azaezel 78e69a843f micro patch to the nativefiledialogues library to mirror file type name
folks with 'hide extensions for known file types' on windows weren't seeing any entries in thier drop-down lists for file types.
2018-08-07 13:14:25 -05:00
Azaezel f618ba8e0f alternative to #2268 : remove secondary profiling 2018-07-27 22:00:49 -05:00
OTHGMars 8b14790c93 Adds features to GuiInputCtrl
This commit adds three new features to the GuiInputCtrl. All three default to off, so it is fully backward compatible with existing scripts. The new options are:
sendAxisEvents – If true, the control will generate onAxisEvent() callbacks for all axis events. This is useful for binding joystick/controller axes to game actions.
sendBreakEvents – If true, the control will generate onInputEvent() callbacks for SI_BREAK events for all keys and buttons. By default the callback is only triggered for break events on modifier keys.
SendModifierEvents – If true SI_MAKE events for modifier keys will generate callbacks. By default, only the break events are sent for modifier keys.
2018-07-18 20:35:59 -04:00
Calvin Balke 24071f06e2
Network Code Fixes
This should be backwards compatible with existing network code, however it fixes a bug.
2018-07-15 11:50:09 -07:00
Areloch 6e60bf5fec
Merge pull request #2252 from pacomont/Allow_to_change_wind's_direction
It's almost imposible to change direction of wind. Reseting mCurrentT…
2018-07-12 15:42:51 -05:00
Areloch 1ea59ed7df
Merge pull request #2255 from pacomont/Particles_go_downwind
Particles should go downwind (while windCoefficient >0)
2018-07-12 15:34:35 -05:00
Areloch e6e5e24d23
Merge pull request #2247 from rextimmy/d3d11_tex_lock_fix
Corrects a problem with the D3D11 texture lock/unlock mechanism
2018-07-12 15:17:49 -05:00
rextimmy 3b0c00498b d3d11 copyToBmp fix for new lock/unlock function 2018-07-10 14:13:22 +10:00
Areloch 57d18682b8
Create .travis.yml
Initial travis CI config file push. Further calibration will be required to dial the settings in.
2018-07-09 15:17:48 -05:00
Areloch cc906b95c2
Merge pull request #2265 from OTHGMars/vmParseFromString
Fix for bug in GFXVideoMode::parseFromString()
2018-07-09 13:56:12 -05:00
Areloch 1c6ef2a6c8
Merge pull request #2264 from chaigler/cleanup_gfx_initial_init
Resolves #740 - Remove redundant code in _GFXInitGetInitialRes()
2018-07-09 13:51:57 -05:00
Areloch 2caa826cfd
Merge pull request #2262 from Azaezel/memberMess2
member var conversion error that oddly didn't crop up till mac testing.
2018-07-09 13:16:04 -05:00
Areloch 612d5ac334
Merge pull request #2266 from chaigler/scattersky_zoffset_fix
Resolves #1721 - ScatterSky zOffset
2018-07-09 12:14:32 -05:00
chaigler eca331206f Fix for ScatterSky zOffset
zOffset was mistakenly applied to wrong transform matrix. Fixes #1721.
2018-07-07 13:16:46 -04:00
OTHGMars e3f675768c Fix for bug in GFXVideoMode::parseFromString()
When testing PR #2264 I discovered that GFXVideoMode::parseFromString() will never assign false to the fullScreen value. That value must be initialized to false going in. I found it hard to believe that that could be the case and not have caused a problem before now, so I dropped:
```c++
   GFXVideoMode vmTest = GFXInit::getDesktopResolution();
   vmTest.fullScreen = true;
   vmTest.parseFromString("800 600 false 32 60");
   Con::printf("%s becomes %s", "800 600 false 32 60", vmTest.toString().c_str());
```
into the end of _GFXInitGetInitialRes() and the output string is:
800 600 false 32 60 becomes 800 600 true 32 60 0

None of the values get assigned by the macro [here](https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gfx/gfxStructs.cpp#L46-L48) if their function evaluates to zero or the token is missing from the string. This commit corrects that for the boolean case to only skip the assignment if the string token is not found.
2018-07-07 02:23:59 -04:00
chaigler 8992744856 _GFXInitGetInitialRes() cleanup
Removes unnecessary code that sets default video mode params. This is
already handled by the GFXVideoMode constructor. The settings are also
immediately overwritten by vm.parseFromString().

Resolves #740
2018-07-05 14:19:05 -04:00
Azaezel e290d9d82e member var conversion error that oddly didn't crop up till mac testing. 2018-07-04 18:26:14 -05:00
chaigler 9095f0ef44 Merge remote-tracking branch 'refs/remotes/GarageGames/development' into development 2018-06-30 08:10:38 -04:00
rextimmy 2e3a5e7ae0 physx support for vs 2017 round 2 2018-06-23 12:20:07 +10:00
OTHGMars 4df6c7fbab Changes TSStatic::castRayRendered to used passed texcoord argument.
This fixes a bug where TSStatic::castRayRendered() ignored the state of generateTexCoord in the passed RayInfo structure and never returned texture coordinates if requested.
2018-06-08 20:32:38 -04:00
Areloch 561f010f2e
Merge pull request #2254 from rextimmy/sdl_2_0_8
SDL 2.0.8
2018-05-30 20:37:00 -05:00
Areloch 36db8eacc3
Merge pull request #2236 from Azaezel/memberMess
cleans up all 'hides' warnings (at time of writing)
2018-05-30 20:36:43 -05:00
Ratfish Studios ad48c81d1f Fixes the front/back ortho views in the editors to comply with art tool standards. 2018-05-21 01:32:01 -05:00
Areloch b39716d3d6
Merge pull request #2251 from rextimmy/openal_soft_update
openal-soft updates
2018-05-19 21:34:19 -05:00
Francisco Montañés García 07b76cbfb2 Particles should go downwind (while windCoefficient >0) 2018-05-09 18:24:21 +02:00
Tim 045ddfeb89 cmake fix for apple sdl 2018-05-09 23:09:32 +10:00
Tim bfb08f9482 sdl 2.0.8 update 2018-05-09 23:09:05 +10:00
Francisco Montañés García 7ab7993b76 It's almost imposible to change direction of wind. Reseting mCurrentTarget will allow to rotate properly. 2018-05-09 13:49:58 +02:00
rextimmy 2bc1148963 openal-soft updates 2018-05-09 20:48:18 +10:00
Ratfish Studios 7af34fa432 Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
This also fixes some insecure behavior relying on %this value eval'ing, which has also been modified to be better.

Also fixes up some old calls for getting menubar menus by internal name, which is no longer supported, instead using the findMenu function call.
2018-05-08 00:30:15 -05:00
Areloch 7f674a59c6
Merge pull request #2243 from CouleeApps/high-res-icon
Higher resolution app icon
2018-05-02 10:38:21 -05:00
Areloch 6a2393bf37
Merge pull request #2233 from CouleeApps/better-return-buffer
Use a circular buffer for getReturnBuffer to prevent buffer cloberring
2018-05-01 23:29:25 -05:00
Areloch a482977ab8
Merge pull request #2092 from Azaezel/AIAimpoint
adds fallbacks to the aiTurret's scannode to operate similar to the aimNode
2018-04-30 23:40:15 -05:00
Areloch 2d03a29814
Merge pull request #2104 from OTHGMars/ScaleCollision
Sets scale for collision primitives created in the shape editor.
2018-04-30 23:39:33 -05:00