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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
d3d11 copyToBmp fix for new lock/unlock function
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@ -183,10 +183,10 @@ bool GFXD3D11TextureObject::copyToBmp(GBitmap* bmp)
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PROFILE_START(GFXD3D11TextureObject_copyToBmp);
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AssertFatal(bmp->getWidth() == getWidth(), "doh");
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AssertFatal(bmp->getHeight() == getHeight(), "doh");
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U32 width = getWidth();
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U32 height = getHeight();
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AssertFatal(bmp->getWidth() == getWidth(), "GFXD3D11TextureObject::copyToBmp - source/dest width does not match");
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AssertFatal(bmp->getHeight() == getHeight(), "GFXD3D11TextureObject::copyToBmp - source/dest height does not match");
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const U32 width = getWidth();
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const U32 height = getHeight();
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bmp->setHasTransparency(mHasTransparency);
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@ -201,21 +201,47 @@ bool GFXD3D11TextureObject::copyToBmp(GBitmap* bmp)
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destBytesPerPixel = 3;
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else
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// unsupported
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AssertFatal(false, "unsupported bitmap format");
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AssertFatal(false, "GFXD3D11TextureObject::copyToBmp - unsupported bitmap format");
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PROFILE_START(GFXD3D11TextureObject_copyToBmp_pixCopy);
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// lock the texture
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DXGI_MAPPED_RECT* lockRect = (DXGI_MAPPED_RECT*) lock();
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//create temp staging texture
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D3D11_TEXTURE2D_DESC desc;
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static_cast<ID3D11Texture2D*>(mD3DTexture)->GetDesc(&desc);
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desc.BindFlags = 0;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
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desc.Usage = D3D11_USAGE_STAGING;
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ID3D11Texture2D* pStagingTexture = NULL;
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HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &pStagingTexture);
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if (FAILED(hr))
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{
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Con::errorf("GFXD3D11TextureObject::copyToBmp - Failed to create staging texture");
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return false;
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}
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//copy the classes texture to the staging texture
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D3D11DEVICECONTEXT->CopyResource(pStagingTexture, mD3DTexture);
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//map the staging resource
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D3D11_MAPPED_SUBRESOURCE mappedRes;
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hr = D3D11DEVICECONTEXT->Map(pStagingTexture, 0, D3D11_MAP_READ, 0, &mappedRes);
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if (FAILED(hr))
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{
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//cleanup
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SAFE_RELEASE(pStagingTexture);
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Con::errorf("GFXD3D11TextureObject::copyToBmp - Failed to map staging texture");
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return false;
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}
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// set pointers
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U8* srcPtr = (U8*)lockRect->pBits;
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const U8* srcPtr = (U8*)mappedRes.pData;
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U8* destPtr = bmp->getWritableBits();
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// we will want to skip over any D3D cache data in the source texture
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const S32 sourceCacheSize = lockRect->Pitch - width * sourceBytesPerPixel;
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AssertFatal(sourceCacheSize >= 0, "copyToBmp: cache size is less than zero?");
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const S32 sourceCacheSize = mappedRes.RowPitch - width * sourceBytesPerPixel;
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AssertFatal(sourceCacheSize >= 0, "GFXD3D11TextureObject::copyToBmp - cache size is less than zero?");
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PROFILE_START(GFXD3D11TextureObject_copyToBmp_pixCopy);
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// copy data into bitmap
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for (U32 row = 0; row < height; ++row)
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{
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@ -236,14 +262,14 @@ bool GFXD3D11TextureObject::copyToBmp(GBitmap* bmp)
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// skip past the cache data for this row (if any)
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srcPtr += sourceCacheSize;
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}
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PROFILE_END();
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// assert if we stomped or underran memory
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AssertFatal(U32(destPtr - bmp->getWritableBits()) == width * height * destBytesPerPixel, "copyToBmp: doh, memory error");
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AssertFatal(U32(srcPtr - (U8*)lockRect->pBits) == height * lockRect->Pitch, "copyToBmp: doh, memory error");
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AssertFatal(U32(destPtr - bmp->getWritableBits()) == width * height * destBytesPerPixel, "GFXD3D11TextureObject::copyToBmp - memory error");
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AssertFatal(U32(srcPtr - (U8*)mappedRes.pData) == height * mappedRes.RowPitch, "GFXD3D11TextureObject::copyToBmp - memory error");
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// unlock
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unlock();
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D3D11DEVICECONTEXT->Unmap(pStagingTexture, 0);
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SAFE_RELEASE(pStagingTexture);
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PROFILE_END();
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