Areloch
9a760c721e
Merge pull request #2321 from Areloch/textApplyFocus
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Updates TextEdit value when focus is lost.
2019-03-30 16:07:18 -05:00
Areloch
bf988be859
Merge pull request #2318 from Areloch/AssetModuleEchoTweak
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Tweaks to the Asset/Module info echo behavior to spam the console less.
2019-03-30 15:34:33 -05:00
Areloch
60f4e82cce
Merge pull request #2317 from Areloch/setSplitPoint
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Adds ability to set the split point of a guiSplitContainer
2019-03-30 15:33:57 -05:00
Areloch
ed6046c0f5
Merge pull request #2315 from Azaezel/wireFrameFix
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corrects a parity flaw between wireframe and non wireframe box display
2019-03-30 15:09:32 -05:00
Areloch
2311120cbc
Update guiSplitContainer.cpp
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Corrected typo.
2019-03-30 14:40:58 -05:00
Areloch
2742558c6f
Merge pull request #2281 from marauder2k7/OpenALDevBuildBranch
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OpenALEffects
2019-03-30 14:39:06 -05:00
Areloch
a438cda47f
Makes the popups correctly operate anywhere in the space of the canvas
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Also corrects a notional issue where if a poup extends past the bottom of the screen, it'll instead appear above the mouse so it doesn't ever get cut off.
2019-03-17 02:33:54 -05:00
Areloch
6f5c215d9e
Adds logic to temporarily disable collisions of mounted objects on Players so you don't try colliding with things that are mounted to you when moving.
2019-03-16 10:48:00 -05:00
Areloch
7b4fdd8b81
Properly converted Spectator and FPS Gameplay modules' levels to utilize Scene
2019-03-16 03:13:47 -05:00
Areloch
7b01b42e15
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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Fixes the menubar not resizing with the Window
Fixes the Editors Menubar item not being repopulated if the editor was closed/reopened
Fixes the Physics menubar item not appearing if the editor was closed/reopened
Fixes issue where findMenu could fail if the StringTableEntry happened to trip against a different capitalization.
2019-03-16 02:38:40 -05:00
wcbx
028c9a40ac
Fixes artifacts in Cloud Layer.
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Cloud Layer uses normal. This applies appropriate profile for normal texture.
2019-03-10 23:08:50 -04:00
Azaezel
ce18d46b82
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
2019-03-06 18:14:36 -06:00
Areloch
f04d4c03d9
Cleanup and minor tweaks to the core dir structure.
2019-03-04 22:07:55 -06:00
Marc Chapman
9820780d1c
Fixes a crash that occurs on linux headless servers
2019-02-26 14:47:02 +00:00
Marc Chapman
461e2b6534
Set contrsaints for Player Z rotation
2019-02-26 14:42:09 +00:00
Areloch
0c1288f86c
Adds a filter for materials to never import when importing a shape
2019-02-23 22:04:17 -06:00
Areloch
cf21bf7dfd
Update simObject.cpp
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Accidental redefine
2019-02-23 21:41:22 -06:00
Areloch
892077973b
Adds ability to skip loading of cached dts in enumColladaForImport
2019-02-23 21:34:11 -06:00
Areloch
11fd2989b5
Adds visualizers for various types of colorblindness to help calibrate scene's visual clarity given certain vision impairments.
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(Also corrects some erroneous pathing in the other render visualizers to match)
2019-02-23 20:28:59 -06:00
Areloch
a4fde427b7
Update simObject.cpp
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better way to handle the validity check for const char*
2019-02-23 20:14:10 -06:00
Areloch
d18ab265be
Update gui3DProjectionCtrl.cpp
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Corrected file capitalizations for linux
2019-02-23 20:12:17 -06:00
Areloch
282333538a
Moves the path return from fileDialog through the returnBuffer so it doesn't get mangled or corrupted in memory inadvertently.
2019-02-23 18:11:54 -06:00
Areloch
138ab8a8bf
Tweaks some handling of guiTreeViewObj so you don't necessarily have to delete an object if you delete the tree item, as well as the ability to look up the object id via tree item.
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Also removes spam in the event that an item on the tree is more of a data representation rather than literal object.
2019-02-23 18:01:14 -06:00
Areloch
6f418cc183
Sanity check so calling getFieldValue on a blank fieldName doesn't cause a crash.
2019-02-23 16:50:05 -06:00
Areloch
a949326cab
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
2019-02-23 16:36:40 -06:00
Areloch
b865e1d181
Updates TextEdit value when focus is lost.
2019-02-23 16:18:03 -06:00
Areloch
837b936bae
Allows special inspectorFields to override the height they use in the rollouts
2019-02-23 16:08:47 -06:00
Areloch
1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
2019-02-23 15:55:28 -06:00
Areloch
41caeedb05
Tweaks to the Asset/Module info echo behavior to spam the console less.
2019-02-23 14:20:57 -06:00
Areloch
21aa13e0f0
Adds ability to set the split point of a guiSplitContainer
2019-02-23 13:55:29 -06:00
Areloch
e0627973fb
Merge pull request #2307 from Azaezel/highlightHax
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nextfreemask does nothing for proximity mines as there are no subclas…
2019-02-21 00:08:57 -06:00
Areloch
417a0f8ade
Merge pull request #2299 from Bloodknight/SQLiteConsoleRefactor
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Sqlite Console refactor,
2019-02-20 23:51:56 -06:00
Areloch
e7314dfa09
Merge pull request #2305 from Azaezel/copyCleanup
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corrects a copy-corruption flaw with GuiSwatchButtonCtrl::onMouseDragged
2019-02-20 23:12:58 -06:00
Areloch
c131084a0d
Merge pull request #2309 from suncaller/warning-purge
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Remove redundant variables and clean up C4312 and C4305 warnings
2019-02-20 23:01:31 -06:00
Areloch
1740bc094a
Merge pull request #2295 from Bloodknight/Add-editorconfig
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Add a .editorconfig file
2019-02-20 19:46:20 -06:00
Azaezel
90a93bd17d
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
2019-02-19 16:30:39 -06:00
Azaezel
2ac7d55be0
solid capsule renderfix. +/- halfhieght, not full, and need to do vector, not point-multiplication for the verts
2019-02-19 16:10:33 -06:00
Azaezel
0bc332374f
corrects a parity flaw between wireframe and non wireframe box display
2019-02-19 13:13:23 -06:00
OTHGMars
ee6cabb76a
Switches to absolute position for mouse tracking when the platform cursor is visible.
2019-02-13 14:12:12 -05:00
Marc Chapman
0ffb99e7d4
Adds the capability to add a small offset to the Z value of items being told to snap to terrain
2019-02-12 03:14:01 +00:00
Azaezel
aeb43432fa
set gl vertcolor mapping to bgra format, the same as we do for stateblocks
2019-02-11 07:42:31 -06:00
Azaezel
008423bf32
add vertex colors to standard cube sample mesh as a validation tool
2019-02-11 07:41:09 -06:00
suncaller
5e8e7e7bf8
Clean up redundant variables
2019-02-06 15:03:06 -05:00
Marc Chapman
5e478291fb
Merge branch 'gg-development' into SQLiteConsoleRefactor
2019-02-04 18:02:30 +00:00
suncaller
7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
2019-02-02 23:09:55 -05:00
suncaller
fcb906d598
Clean up MSVC warning [C4305]: truncation from 'double' to 'F32'
2019-02-02 23:07:44 -05:00
Areloch
e6ffe181f3
Update audioEnvironments.cs
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Fixed a typo and spacing issues(as much as github allows)
2019-02-01 23:32:28 -06:00
Areloch
489689aed3
Merge pull request #2286 from Azaezel/NFD_Update
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Nfd update
2019-02-01 19:34:38 -06:00
Areloch
e38eb34da6
Merge pull request #2298 from jmdejong/traviscompile
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Travis Compile
2019-02-01 19:34:21 -06:00
Azaezel
86947228d5
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
2019-01-31 06:45:10 -06:00