mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Adds ability to skip loading of cached dts in enumColladaForImport
This commit is contained in:
parent
e0627973fb
commit
892077973b
|
|
@ -126,13 +126,14 @@ static void processNode(GuiTreeViewCtrl* tree, domNode* node, S32 parentID, Scen
|
|||
}
|
||||
}
|
||||
|
||||
DefineEngineFunction( enumColladaForImport, bool, (const char * shapePath, const char * ctrl), ,
|
||||
DefineEngineFunction( enumColladaForImport, bool, (const char * shapePath, const char * ctrl, bool loadCachedDts), ("", "", true),
|
||||
"(string shapePath, GuiTreeViewCtrl ctrl) Collect scene information from "
|
||||
"a COLLADA file and store it in a GuiTreeView control. This function is "
|
||||
"used by the COLLADA import gui to show a preview of the scene contents "
|
||||
"prior to import, and is probably not much use for anything else.\n"
|
||||
"@param shapePath COLLADA filename\n"
|
||||
"@param ctrl GuiTreeView control to add elements to\n"
|
||||
"@param loadCachedDts dictates if it should try and load the cached dts file if it exists"
|
||||
"@return true if successful, false otherwise\n"
|
||||
"@ingroup Editors\n"
|
||||
"@internal")
|
||||
|
|
@ -147,7 +148,7 @@ DefineEngineFunction( enumColladaForImport, bool, (const char * shapePath, const
|
|||
// Check if a cached DTS is available => no need to import the collada file
|
||||
// if we can load the DTS instead
|
||||
Torque::Path path(shapePath);
|
||||
if (ColladaShapeLoader::canLoadCachedDTS(path))
|
||||
if (loadCachedDts && ColladaShapeLoader::canLoadCachedDTS(path))
|
||||
return false;
|
||||
|
||||
// Check if this is a Sketchup file (.kmz) and if so, mount the zip filesystem
|
||||
|
|
|
|||
Loading…
Reference in a new issue