Set contrsaints for Player Z rotation

This commit is contained in:
Marc Chapman 2019-02-26 14:42:09 +00:00
parent e0627973fb
commit 461e2b6534

View file

@ -6345,6 +6345,14 @@ U32 Player::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
if(len > 8191)
len = 8191;
stream->writeInt((S32)len, 13);
// constrain the range of mRot.z
while (mRot.z < 0.0f)
mRot.z += M_2PI_F;
while (mRot.z > M_2PI_F)
mRot.z -= M_2PI_F;
}
stream->writeFloat(mRot.z / M_2PI_F, 7);
stream->writeSignedFloat(mHead.x / (mDataBlock->maxLookAngle - mDataBlock->minLookAngle), 6);