Commit graph

560 commits

Author SHA1 Message Date
Tony 1e0d5bcfd7 Move slider to core and add opacity slider to console gui 2020-10-11 22:09:14 -04:00
Tony 785a2b687d
fixed texture call which reported as a missing image 2019-10-03 07:14:05 -04:00
Areloch 54b4d2eaaf
Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ
Snap to terrain Z offset.
2019-05-04 14:25:03 -05:00
Areloch d1e28f4872
Merge pull request #2328 from Areloch/neverImportMat
Adds a filter for materials to never import when importing a shape
2019-05-04 11:51:21 -05:00
Areloch 8d85a56095 Failed to get the Scene changes for the Full template rolled up. This corrects that. 2019-03-31 22:12:38 -05:00
Areloch 852f82b8a5
Merge pull request #2000 from saxonschmauderer/patch-3
Fix for bug #1975
2019-03-31 14:45:15 -05:00
Areloch b759bde0c0
Merge pull request #2043 from John3/toolShapes_3
cleaning the modules
2019-03-31 14:41:35 -05:00
Areloch 03f6c8c57f
Merge branch 'development' into SnapToMenu 2019-03-31 14:32:17 -05:00
Areloch d96b07e230
Merge pull request #2338 from Areloch/MoreMenubarFixes
Fixes some outstanding menubar problems.
2019-03-31 12:39:31 -05:00
Areloch 94feab1f8c
Merge pull request #2334 from Areloch/tweakedCoreDir
Cleanup and minor tweaks to the core dir structure.
2019-03-31 12:30:40 -05:00
Areloch 8f8df99433
Merge pull request #2326 from Areloch/colorblindnessVisualizers
Adds visualizers for various types of colorblindness
2019-03-30 16:32:06 -05:00
Areloch 8ee1f92ba4
Merge pull request #2319 from Areloch/Scenes
Initial implementation of the Scene object
2019-03-30 16:30:34 -05:00
Areloch c4e10825f4
Merge pull request #2310 from Azaezel/vertColorCorrection
Vert color correction
2019-03-30 16:30:01 -05:00
Areloch 2742558c6f
Merge pull request #2281 from marauder2k7/OpenALDevBuildBranch
OpenALEffects
2019-03-30 14:39:06 -05:00
Areloch 7b4fdd8b81 Properly converted Spectator and FPS Gameplay modules' levels to utilize Scene 2019-03-16 03:13:47 -05:00
Areloch 7b01b42e15 Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
Fixes the menubar not resizing with the Window
Fixes the Editors Menubar item not being repopulated if the editor was closed/reopened
Fixes the Physics menubar item not appearing if the editor was closed/reopened
Fixes issue where findMenu could fail if the StringTableEntry happened to trip against a different capitalization.
2019-03-16 02:38:40 -05:00
Areloch f04d4c03d9 Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
Areloch 0c1288f86c Adds a filter for materials to never import when importing a shape 2019-02-23 22:04:17 -06:00
Areloch 11fd2989b5 Adds visualizers for various types of colorblindness to help calibrate scene's visual clarity given certain vision impairments.
(Also corrects some erroneous pathing in the other render visualizers to match)
2019-02-23 20:28:59 -06:00
Areloch 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
Marc Chapman 0ffb99e7d4 Adds the capability to add a small offset to the Z value of items being told to snap to terrain 2019-02-12 03:14:01 +00:00
Azaezel 008423bf32 add vertex colors to standard cube sample mesh as a validation tool 2019-02-11 07:41:09 -06:00
Areloch e6ffe181f3
Update audioEnvironments.cs
Fixed a typo and spacing issues(as much as github allows)
2019-02-01 23:32:28 -06:00
Areloch 8c2e27057e
Merge branch 'development' into ConvexProxies 2018-12-09 15:34:12 -06:00
marauder2k7 ef9a9da83f OpenALEffects
Ground work, this commit enables reverb zones and opens the slots for
other effects to be added later. Tested using the full template. Build
your openal dll and your full.exe use one of the environment presets and
it will work
2018-10-29 18:01:56 +00:00
Areloch 9ebebc1f5e
Merge pull request #2272 from Areloch/CoreModuleification
Core module-ification
2018-10-12 00:39:48 -05:00
Areloch bfb0c48616 Moved VR module from core to a regular module, as not all games are necessarily going to use VR.
Also corrected some of the default posteffect settings for the levels.
2018-09-19 16:03:58 -05:00
Areloch db29b9b0a2 Updated the module definitions for core module-ification. 2018-09-02 04:54:59 -05:00
Areloch 2f75cd8684 Updated the main.cs.in file to account for core module-ification. 2018-09-02 04:49:58 -05:00
Areloch ee2ba2111f Module-ified core structure. 2018-09-02 03:53:13 -05:00
Areloch bfc140a6fa Clear out old core structure before adding the new module-ified structure. 2018-09-02 03:50:31 -05:00
Ratfish Studios 7af34fa432 Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
This also fixes some insecure behavior relying on %this value eval'ing, which has also been modified to be better.

Also fixes up some old calls for getting menubar menus by internal name, which is no longer supported, instead using the findMenu function call.
2018-05-08 00:30:15 -05:00
Areloch be1ced71a4 Includes some renderbin declarations that are needed for AFX that got missed in the original PR. 2018-03-26 23:31:10 -05:00
Areloch ffe9405568 Adds a convenience function to refresh the console dialog. 2018-03-17 14:37:07 -05:00
Areloch 5e56d8fdfa Merge branch 'LinuxCompatabilityFixes' of https://github.com/Bloodknight/Torque3D into development 2018-03-17 14:07:26 -05:00
Areloch ac67ed8e1a
Merge pull request #2090 from Areloch/ConsoleLogFilters
Adds some filtering options to the console log gui
2018-03-16 23:41:00 -05:00
Areloch 6e6b43b63d
Merge pull request #2202 from Areloch/ScriptObject_PopupFixes
Removes the GameObject folder insert for the scripted object creator grid
2018-02-14 01:28:56 -06:00
Areloch 7f043c49e7 Updates the basegame template as well. 2018-02-14 01:03:25 -06:00
Areloch 0c6af0ddcf
Merge pull request #2203 from Bloodknight/DifferentProfileFixes
Fixes console spamming of material profiles
2018-02-14 00:58:57 -06:00
Areloch 0cd9813b8c
Merge pull request #2189 from Areloch/AnimationAssetImprovements
Bugfixes and improvements for the animation component and related assets
2018-02-13 14:54:38 -06:00
Marc Chapman d7197b0d45 Fixed defects in Turret material, Fixed TP Ryder material and added a spec map 2018-02-12 13:05:30 +00:00
Areloch eb5af65daf Removes the folder insert for the scripted object creator grid, which was causing a UI screwup making the scripted objects overlap and jumble up.
Also reorgs the popup controls to match what's in the BaseGame template's setup, which should fix editor popups.
2018-02-12 00:02:20 -06:00
Marc Chapman 24ac1b48e8 rock_* fixes 2018-02-11 17:27:04 +00:00
Marc Chapman c7d9b3386a PostFX.hlsl 2018-02-11 17:12:34 +00:00
Marc Chapman 6a6981b956 ShaderModelAutoGen 2018-02-11 17:12:17 +00:00
Areloch b2da7162ca
Merge pull request #2185 from John3/old_dml
delete old dml
2018-02-10 18:32:55 -06:00
Areloch 5ad9ae30bb Bugfixes and improvements for the animation component and related asset behavior.
Adds in ability to establish a shape animation asset as being cyclic or blended.
Adds functionality for blended animations to integrated into shapeAssets.
2018-02-04 14:31:28 -06:00
Areloch e4427b7654
Merge pull request #2184 from rextimmy/isNotSky
removed isSky from template sky material files.
2018-02-04 13:22:13 -06:00
Areloch 80c7dfcb6c
Merge pull request #2182 from Areloch/AssetBrowser_Initial
Asset browser initial
2018-02-01 21:14:50 -06:00
Areloch c7e9187987 Corrects level asset defines in the FPSGameplay and SpectatorGameplay modules. 2018-02-01 01:50:38 -06:00