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fixed texture call which reported as a missing image
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1 changed files with 1 additions and 1 deletions
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@ -67,7 +67,7 @@ singleton PostEffect( AL_DepthVisualize )
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shader = AL_DepthVisualizeShader;
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stateBlock = AL_DefaultVisualizeState;
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texture[0] = "#deferred";
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texture[1] = "depthviz";
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texture[1] = "./depthviz";
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target = "$backBuffer";
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renderPriority = 9999;
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};
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