Tony
e3ea4c549c
Added fix for #365 from PR #367 - buffer overrun
2021-01-21 18:38:00 -05:00
Areloch
d1e28f4872
Merge pull request #2328 from Areloch/neverImportMat
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Adds a filter for materials to never import when importing a shape
2019-05-04 11:51:21 -05:00
Areloch
b759bde0c0
Merge pull request #2043 from John3/toolShapes_3
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cleaning the modules
2019-03-31 14:41:35 -05:00
Areloch
c1dabd4bd6
Merge pull request #2327 from Areloch/loadCachedDTS
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Adds ability to skip loading of cached dts in enumColladaForImport
2019-03-30 16:33:37 -05:00
Areloch
0c1288f86c
Adds a filter for materials to never import when importing a shape
2019-02-23 22:04:17 -06:00
Areloch
892077973b
Adds ability to skip loading of cached dts in enumColladaForImport
2019-02-23 21:34:11 -06:00
Areloch
1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
2019-02-23 15:55:28 -06:00
suncaller
7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
2019-02-02 23:09:55 -05:00
Areloch
3a71c75596
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
Areloch
36db8eacc3
Merge pull request #2236 from Azaezel/memberMess
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cleans up all 'hides' warnings (at time of writing)
2018-05-30 20:36:43 -05:00
Areloch
2d03a29814
Merge pull request #2104 from OTHGMars/ScaleCollision
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Sets scale for collision primitives created in the shape editor.
2018-04-30 23:39:33 -05:00
Areloch
9b47463875
Merge pull request #2108 from Azaezel/reskinRedux
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allows for arbitrary reskinning
2018-04-30 23:37:36 -05:00
Azaezel
59130078e2
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/sfx/sfxSystem.cpp
2018-04-23 10:08:14 -05:00
Lukas Joergensen
5bde18143f
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
Areloch
037d089c4d
Merge pull request #2146 from Azaezel/specializationShenanigans
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changes find, swap, for_each, and delete_pointer from global to t3d namespace
2018-04-17 03:02:03 -05:00
Azaezel
f6b7d3711d
slimmed down shadowvar cleanups, plus removal of an unused membervar.
2018-04-02 03:06:58 -05:00
Azaezel
c84bd23e17
Revert "collada/ts chain shadowvar and member var clenaups"
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This reverts commit 3ce15b33eb .
2018-04-02 03:01:52 -05:00
Azaezel
47c62677ac
void ColladaUtils::ExportData::processData() var clarifications
2018-03-28 17:50:17 -05:00
Azaezel
28e509af1a
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel
3ce15b33eb
collada/ts chain shadowvar and member var clenaups
2018-03-16 18:40:32 -05:00
Azaezel
ae514ef808
animation clarification
2018-03-13 17:54:35 -05:00
Azaezel
3ceaa0ed50
cleaned up member::radius
2018-03-13 15:31:00 -05:00
Azaezel
4615bd6db8
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
2018-03-13 14:53:23 -05:00
Azaezel
b55db9a143
TSMesh::castRayOpcode method var clarifications/match for .h file
2018-03-13 14:26:17 -05:00
Azaezel
57af794ee3
clarified the texture-atlas varnames a bit. (shadow vars cleanup)
2018-03-13 12:16:17 -05:00
Azaezel
ef0a4bee08
tsmesh: parentMesh and indicies to mParentMesh and mIndicies (usual deal, complaints about method vars or temp ones potentially conflicting with class vars)
2018-03-13 11:36:36 -05:00
Azaezel
242a51eefe
bounds to mBounds conflict avoidance
2018-03-13 01:05:15 -05:00
Azaezel
f08339c534
many *many* generic is and js
2018-03-13 00:57:31 -05:00
Azaezel
f10e5d5933
pos to mSeqPos to resolve a method entry vs class entry
2018-03-12 23:09:20 -05:00
Azaezel
35d5e8178e
overgeneralised variable 'name' clarified between use-cases
2018-03-12 04:04:41 -05:00
Areloch
43ca2c5bc2
Cleanup of export function to remove redundant arg
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Removed unused var
Cleaned up collision export on convexShape
Added prefab export functionality
2018-03-04 16:03:39 -06:00
Areloch
501a322435
Adds handling for the proper updated exporting of mesh for convexShapes
2018-03-04 15:10:44 -06:00
Areloch
f309b736ca
Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes
2018-03-01 01:51:18 -06:00
Areloch
5ad9ae30bb
Bugfixes and improvements for the animation component and related asset behavior.
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Adds in ability to establish a shape animation asset as being cyclic or blended.
Adds functionality for blended animations to integrated into shapeAssets.
2018-02-04 14:31:28 -06:00
Azaezel
491a7dcfdd
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
2017-12-27 22:57:47 -06:00
Azaezel
0079899281
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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also by request, went ahead and killed case sensitivity for mapto string replacement when reskinning.
2017-11-12 23:58:34 -06:00
Azaezel
5408a5eade
allows arbitrary material name string replacement, rather than forcing folks to start with base. ie: an entry of skin = "blue; area=fire"; would replace base_area_grid with blue_fire_grid as the used material
2017-10-24 19:15:54 -05:00
OTHGMars
c61d71a17c
Sets scale for collision primitives created in the shape editor.
2017-10-18 03:25:05 -04:00
Areloch
35d649b57e
Merge pull request #2056 from Bloodknight/afx_merge_main
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Afx merge main
2017-10-11 08:47:47 -05:00
Azaezel
aa31f862cd
Sanity check to ensure detail levels shift in tandem for skinned meshes
2017-09-13 14:58:54 -05:00
Marc Chapman
9682ba318b
triggers -- exposes trigger states to other code.
2017-07-27 01:34:44 +01:00
Johxz
e7c98e504b
corrected shape path
2017-07-10 20:02:06 -05:00
Areloch
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Areloch
87283640b7
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
2017-04-09 23:26:35 -05:00
Areloch
26fd24fbab
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
2017-04-08 20:30:57 -05:00
Thomas "elfprince13" Dickerson
d64e2a7019
Removed constexpr use to support VS2013
2017-01-10 23:22:05 -05:00
Thomas "elfprince13" Dickerson
1c2b096a72
Whitespace consistency
2017-01-06 23:10:14 -05:00
Thomas "elfprince13" Dickerson
39bea37fa0
minor fixes, and converted the type table
2017-01-06 17:19:36 -05:00
Thomas "elfprince13" Dickerson
500383591c
TSShapeConstruct commands converted
2017-01-06 17:19:27 -05:00
Johxz
f610c7ab24
fix atlas texture, extra info for opencollada
2016-12-09 16:29:23 -06:00