blackwc
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3bc4711e07
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add flip fill to guiHealthBarHud
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2016-10-09 18:22:27 -04:00 |
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Areloch
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e77642f6cb
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Merge pull request #1786 from jamesu/datachunker_mem
Reduce the amount of blocks of memory DataChunker uses
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2016-10-09 13:56:42 -05:00 |
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Anis
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98b52d1fed
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Merge pull request #1782 from pacomont/Fix_AbstractPolyList_addBox
Fixes AbstractPolyList::addBox(). Complete each face with missing 2nd triangle.
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2016-10-08 19:15:28 +02:00 |
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James Urquhart
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d324abd2df
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Fix redundant memcpy in swizzle ToBuffer method
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2016-09-30 18:41:10 +01:00 |
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James Urquhart
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c2cc7142de
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Reduce the amount of blocks of memory DataChunker uses
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2016-09-30 18:35:14 +01:00 |
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RexTimmy
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7281c2ed18
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64bit shadergen hash key support.
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2016-09-28 11:13:55 +10:00 |
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RexTimmy
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3b1d84fe5c
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SDL & Win32 platform threads cleanup.
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2016-09-28 11:13:25 +10:00 |
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RexTimmy
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dd64004eaf
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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yourarcade
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8d610787a2
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Fix push/pop mismatch bug;add code to properly rotate, translate and render needle.
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2016-09-25 17:48:27 -07:00 |
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yourarcade
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213b7020a3
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Allow the gui to render for both vehicles and vehicle-mounted players.
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2016-09-25 16:53:00 -07:00 |
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Anis
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57dfeb829a
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Merge pull request #1774 from Azaezel/terrainTrouble
embeds blendtotal into the low bit for the normal|depth buffer
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2016-09-23 23:23:26 +02:00 |
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Francisco Montañés García
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596b88cf94
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Complete each face with 2nd triangle.
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2016-09-21 12:43:48 +02:00 |
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RexTimmy
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a7f6841c0c
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.gitignore to exclude cmake generated config_types for libogg
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2016-09-18 12:35:23 +10:00 |
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Anis
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edb6bd214c
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Merge pull request #1779 from rextimmy/oggTheoraDecoder_revert
Revert TORQUE_CPU_X64 changes to oggTheoraDecoder
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2016-09-17 23:31:23 +02:00 |
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Anis
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9cb413a38d
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Merge pull request #1763 from Azaezel/linearBuffers
banding: conforms misbehaving postfx to the hdr buffer format
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2016-09-17 21:31:31 +02:00 |
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Anis
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e7972bd6a9
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Merge pull request #1772 from pacomont/Fix_crash_when_saving_NavMesh_file_without_Links
Fix crash when saving NavMesh file without Links
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2016-09-17 21:28:08 +02:00 |
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Anis
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ddd5ef1a8d
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Merge pull request #1778 from rextimmy/libpng_update
Libpng update to 1.6.25 (fixes x64 crashing on exit)
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2016-09-17 21:12:59 +02:00 |
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RexTimmy
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7b21b69dcb
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Revert TORQUE_CPU_X64 changes to oggTheoraDecoder.cpp
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2016-09-17 10:52:43 +10:00 |
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RexTimmy
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d6a6298a9a
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Libpng update to 1.6.25 (fixes x64 crashing on exit)
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2016-09-17 10:41:29 +10:00 |
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rextimmy
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2ec38f98cc
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Update libogg to 1.3.2
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2016-09-16 11:42:00 +10:00 |
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Areloch
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af2ac4472e
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renames the engine method arg to avoid name confusion.
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2016-09-14 19:42:05 -05:00 |
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Azaezel
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598fb758f3
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embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending.
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2016-09-14 15:35:35 -05:00 |
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Francisco Montañés García
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800b7d1fd4
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Write Links only when mLinkIDs.size() > 0
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2016-09-14 13:08:20 +02:00 |
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Areloch
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c0a46ec1f1
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Makes sure the key modifiers are passed along with mouse move and wheel inputs when using SDL.
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2016-09-14 02:18:21 -05:00 |
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Areloch
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ab68a19a8b
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Merge pull request #1750 from Azaezel/LODloss
short term LOD correction
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2016-09-14 01:47:23 -05:00 |
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Areloch
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6dbfe77ddb
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Added a missed a preprocessor for when not using openVR.
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2016-09-14 00:59:55 -05:00 |
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Areloch
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7e4095d610
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Merge pull request #1688 from jamesu/dx11_openvr_pr
Basic OpenVR Support code
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2016-09-14 00:24:20 -05:00 |
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Areloch
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f88975121d
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Merge pull request #1761 from Bloodknight/intrinsicsfix
Intrinsicsfix
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2016-09-13 21:43:18 -05:00 |
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James Urquhart
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455aa99046
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Add missing bracket
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2016-09-13 10:24:23 +01:00 |
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Jeff Hutchinson
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cfb3ad598f
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SDL support for glad
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2016-09-11 21:59:48 -04:00 |
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Jeff Hutchinson
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8fc96e8744
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add glad license and remove epoxy cmake
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2016-09-11 21:48:55 -04:00 |
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Jeff Hutchinson
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ac0f869da1
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remove epoxy
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2016-09-11 21:48:48 -04:00 |
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Jeff Hutchinson
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11c3314f66
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implement glad into torque.
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2016-09-11 21:48:42 -04:00 |
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Jeff Hutchinson
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63c8262d26
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add glad
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2016-09-11 21:48:29 -04:00 |
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James Urquhart
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212ac36cc1
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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James Urquhart
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e6159a590a
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Add basic support for showing openvr controllers and tracked objects
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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1198932e87
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Basic fix for reflections in both stereo rendering modes
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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fa7697b13e
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Fix debug draw in SBS mode & reflection update timing
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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de48afc00c
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USe correct frustum projections in reflections in separate rt mode
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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1b2abbeaaa
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Allow DebugDraw not to flush the draw queue
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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0ac3d95cb9
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Add more outline functions to DebugDraw
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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660bd8d347
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Allow gamepad to rotate openvr view. Also Fix issue with movemanager openvr rotation not being set correctly.
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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e6c89b1f24
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Add basic rotation offset code
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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784f6f92d8
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Fix lens flare in side-by-side view
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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c6d2456a7c
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Fix lens flares in VR
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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14628e3937
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Fix setNearFarDist for off-center projections
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2016-09-11 22:42:42 +01:00 |
|
James Urquhart
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694dd4abfa
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Fix stack overflow
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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2da474c484
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Always use the latest eye pose data from the HMD
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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a83afa07ea
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Fix blockiness when drawing to gui overlays using standard draw commands
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2016-09-11 22:42:42 +01:00 |
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James Urquhart
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734688ff7e
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Implement basic keyboard & mouse support for openvr overlays
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2016-09-11 22:42:42 +01:00 |
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