AzaezelX
f9eeaf8869
simplify erosion calcs
2025-02-18 19:58:48 -06:00
AzaezelX
0d2f3e294d
use standard t3d maxes
2025-02-18 01:09:09 -06:00
AzaezelX
25ea164a1f
add a pasteUp and pasteDown pallet
2025-02-17 23:42:19 -06:00
AzaezelX
561c201b88
copy paste support for terrains
2025-02-17 22:10:56 -06:00
AzaezelX
262ff405fa
conform hydrolicErosion to the same spec as thermal
2025-02-17 20:58:40 -06:00
AzaezelX
315f05ea47
revert portions to a previously demonstrated to work state...
2025-02-17 19:55:23 -06:00
AzaezelX
329ffab86c
work towards adding erosion noise
2025-02-17 16:43:10 -06:00
AzaezelX
2eb2cbc302
add erosion brushes
...
todo: sort why noise... isn't.
2025-02-17 05:48:15 -06:00
AzaezelX
85955479c8
terrain mask work
...
adds an isValid(gridinfo tile) command to prefilter out grid elements of a specified nature
applies that to SetEmptyAction::process
also corrects sliderbar positions for terrain painting elements, as ell as adds a min/max slope for removal
potential TODOs: apply it more places pending feedback. add a min/max hieght filter as well
2024-10-23 17:50:07 -05:00
marauder2k7
2b295fb7f0
rest of virtuals removed
...
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00
AzaezelX
9fef1b3cd1
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
thecelloman
8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
...
This smoothes the terrain using a linear regression algorithm. Exists alongside the oldstyle height averaging action -- options are good!
2013-04-10 08:44:22 -04:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00