Should render fallback for namedTarget if namedTarget fails
Add safety around namedtarget getTexture to stop assert
Missing assets should revert to fallback image and print a warning to console
Remove REFACTOR tag from all macros.
Updates the dataBlock field type to properly present categorized listings
Expands the datablock Field to have an edit and add buttons on the field to make the workflow simpler
Adds utility functions to GuiPopUpMenuCtrlEx to control indentation, categories and searchability
Expands datablock editor functionality to be able to create a datablock of a type to pre-set the inheritFrom param of the process early(used for the add new button on DB fields to carry-through the current DB to the creation process of a derivative)
while that certainly works for most cases it falls apart when dealing with postfx where it's an unnamed array of variable types of inputs.
shifted the profile assignment to #define INIT_IMAGEASSET_ARRAY(name, profile, index) so there's still a really obvious point where you can see the default setting, even if it's not in the more desireable OG definition spot
for postfx in particular, given we can swap that, provided an example of how to do just that
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools