Torque3D/Engine/source/gui/controls/guiPopUpCtrlEx.h
marauder2k7 4d893f51cf gui image asset refactor
bitmap button popup ctrl ex
2025-01-23 22:13:21 +00:00

200 lines
6.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUIPOPUPCTRLEX_H_
#define _GUIPOPUPCTRLEX_H_
#ifndef _GUITEXTCTRL_H_
#include "gui/controls/guiTextCtrl.h"
#endif
#ifndef _GUITEXTLISTCTRL_H_
#include "gui/controls/guiTextListCtrl.h"
#endif
#ifndef _GUIBUTTONCTRL_H_
#include "gui/buttons/guiButtonCtrl.h"
#endif
#ifndef _GUISCROLLCTRL_H_
#include "gui/containers/guiScrollCtrl.h"
#endif
#include "guiTextEditCtrl.h"
class GuiPopUpMenuCtrlEx;
class GuiPopupTextListCtrlEx;
#include "T3D/assets/ImageAsset.h"
class GuiPopUpBackgroundCtrlEx : public GuiControl
{
protected:
GuiPopUpMenuCtrlEx *mPopUpCtrl;
GuiPopupTextListCtrlEx *mTextList;
public:
GuiPopUpBackgroundCtrlEx(GuiPopUpMenuCtrlEx *ctrl, GuiPopupTextListCtrlEx* textList);
void onMouseDown(const GuiEvent &event) override;
};
class GuiPopupTextListCtrlEx : public GuiTextListCtrl
{
private:
typedef GuiTextListCtrl Parent;
bool hasCategories();
protected:
GuiPopUpMenuCtrlEx *mPopUpCtrl;
public:
GuiPopupTextListCtrlEx(); // for inheritance
GuiPopupTextListCtrlEx(GuiPopUpMenuCtrlEx *ctrl);
// GuiArrayCtrl overload:
void onCellSelected(Point2I cell) override;
// GuiControl overloads:
bool onKeyDown(const GuiEvent &event) override;
void onMouseUp(const GuiEvent &event) override;
void onMouseMove(const GuiEvent &event) override;
void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver) override;
};
class GuiPopUpMenuCtrlEx : public GuiTextCtrl
{
typedef GuiTextCtrl Parent;
public:
struct Entry
{
char buf[256];
S32 id;
U16 ascii;
U16 scheme;
bool usesColorBox; // Added
ColorI colorbox; // Added
bool indented; // Added
};
struct Scheme
{
U32 id;
ColorI fontColor;
ColorI fontColorHL;
ColorI fontColorSEL;
};
bool mBackgroundCancel; // Added
protected:
GuiPopupTextListCtrlEx *mTl;
GuiScrollCtrl *mSc;
GuiPopUpBackgroundCtrlEx *mBackground;
Vector<Entry> mEntries;
Vector<Scheme> mSchemes;
S32 mSelIndex;
S32 mMaxPopupHeight;
F32 mIncValue;
F32 mScrollCount;
S32 mLastYvalue;
GuiEvent mEventSave;
S32 mRevNum;
bool mInAction;
bool mReplaceText;
bool mMouseOver; // Added
bool mRenderScrollInNA; // Added
bool mReverseTextList; // Added - Should we reverse the text list if we display up?
bool mHotTrackItems;
bool mTextSearchItems;
String mSearchText;
enum BitmapModes
{
Normal,
Depressed,
NumBitmapModes = 2
};
DECLARE_IMAGEASSET_ARRAY_REFACTOR(GuiPopUpMenuCtrlEx, Bitmap, GFXDefaultGUIProfile, NumBitmapModes)
Point2I mBitmapBounds; // Added
S32 mIdMax;
GuiTextEditCtrl* mSearchEdit; // Added
virtual void addChildren();
virtual void removeChildren();
virtual void repositionPopup();
public:
GuiPopUpMenuCtrlEx(void);
~GuiPopUpMenuCtrlEx();
GuiScrollCtrl::Region mScrollDir;
bool onWake() override; // Added
void onRemove() override;
bool onAdd() override;
void onSleep() override;
void setBitmap(const char *name); // Added
void sort();
void sortID(); // Added
void addEntry(const char *buf, S32 id = -1, U32 scheme = 0, const bool& indented = false);
void addCategory(const char *buf)
{
addEntry(buf, -2, 0);
}
void addScheme(U32 id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL);
void onRender(Point2I offset, const RectI &updateRect) override;
void onAction() override;
virtual void closePopUp();
void clear() override;
void clearEntry( S32 entry ); // Added
void onMouseDown(const GuiEvent &event) override;
void onMouseUp(const GuiEvent &event) override;
void onMouseEnter(const GuiEvent &event) override; // Added
void onMouseLeave(const GuiEvent &) override; // Added
void setupAutoScroll(const GuiEvent &event);
void autoScroll();
bool onKeyDown(const GuiEvent &event) override;
void reverseTextList();
bool getFontColor(ColorI &fontColor, S32 id, bool selected, bool mouseOver);
bool getColoredBox(ColorI &boxColor, S32 id); // Added
S32 getSelected();
void setSelected(S32 id, bool bNotifyScript = true);
void setFirstSelected(bool bNotifyScript = true); // Added
void setNoneSelected(); // Added
const char *getScriptValue() override;
const char *getTextById(S32 id);
S32 findText( const char* text );
S32 getNumEntries() { return( mEntries.size() ); }
void replaceText(S32);
void setCanSearch(const bool& canSearch) { mTextSearchItems = canSearch; }
void setSearchText(String searchTxt) { mSearchText = String::ToLower(searchTxt); onAction(); }
DECLARE_CONOBJECT(GuiPopUpMenuCtrlEx);
DECLARE_CATEGORY( "Gui Lists" );
DECLARE_DESCRIPTION( "A control that allows to select a value from a drop-down list." );
static void initPersistFields(void);
};
#endif //_GUIIMPROVEDPOPUPCTRL_H_