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NickPSF-patch-1
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renovate/com.github.pureconfig-pureconfig-0.x
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Corrected/Removed-some-temporary-values
NickPSF-patch-1
NickPSF-patch-2
Override-Update
Router-Enabled
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akka26
backup-20240513
coursier
empire_benefits_message_packet
even-more-outfit-packets
even-more-outfit-packets-2
fix-some-commands
gh-pages
master
more-outfit-packets
outfit
outfit_db_structure
pipeline_update
platoon
renovate/akka
renovate/ch.epfl.scala-sbt-scalafix-0.x
renovate/ch.qos.logback-logback-classic-1.x
renovate/com.github.pureconfig-pureconfig-0.x
renovate/io.getquill-quill-jasync-postgres-3.x
renovate/io.sentry-sentry-logback-5.x
renovate/jamesives-github-pages-deploy-action-4.x
renovate/kamon
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renovate/org.scalameta-sbt-scalafmt-2.x
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-
9c7a607cf5
message for deployables being blocked; cleaning up dev test section
Fate-JH
2024-08-25 17:45:01 -0400 -
9f4452a36a
vehicle pad deconstruction complete message; message when nc max shield deactivates when out of capacitor power or when max opens fire; message when ams can not deploy because it is blocked by other entities; message when facility capture requires ntu
Fate-JH
2024-08-25 15:51:43 -0400 -
d67e09bcbd
message when player is kicked from orbital shuttle gantry; message when player attempts to bail in a warp gate; message when player attempts to bail from a droppod; stop player from succeeding in bailing from a droppod
Fate-JH
2024-08-25 01:28:11 -0400 -
b3b62c94cc
deconstruction message for would-be driver when vehicle is abandoned on spawn pad; tempo on message delivery is different than usual
Fate-JH
2024-08-24 00:18:22 -0400 -
2e901ae904
announce ams decay to players who have just spawned on an ams, when they spawn on that ams, and for the last round of spawnees when the vehicle finally deconstructs; due to use of the word 'bound' this may be an incorrect application, but matrixing doesn't work anyway
Fate-JH
2024-08-22 00:00:25 -0400 -
00e985516a
when changing exo-suits, complain if equipment has to be deleted; dropped equipment is limited to special equipment; report a player pointlessly
Fate-JH
2024-08-20 18:42:40 -0400 -
8f98f67aef
message when inventory is full (assumes player inventory destination, but item winds up in hand due to lack of space, but it works)
Fate-JH
2024-08-19 21:47:41 -0400 -
e4275cf298
periodic message while the llu is active, whether or not there is a carrier, until the hack is finished
Fate-JH
2024-08-19 19:35:08 -0400 -
a4084e52ce
completely retooled water interactions for players and vehicles to handle a wading status, before drowning; when player with llu or vehicle with player with llu come into contact with water in this wading state, the llu is lost and the facility hack ends; adding messages to support this and differentiate from an llu facility capture timeout
Fate-JH
2024-08-19 13:59:10 -0400 -
d522a09335
adding chat and event messages that have been neglected since; these are easy additions
Fate-JH
2024-08-15 00:06:02 -0400 -
4cbcf3a5e4
removed unnecessary handling from spectator mode; safety rails added to ValidObject, so oit doesn't get too silly; turrets will no longer end the world for somebody
Fate-JH
2024-08-28 23:55:43 -0400 -
a4b7e77d9dvehicle gating works again (#1231)
Fate-JH
2024-08-27 19:54:42 -0400 -
c70cb771b6
vehicle gating works again
Fate-JH
2024-08-27 16:33:17 -0400 -
d219f903e6automated turret damage was getting skipped because resolved attackers were hyper-focused on small turret automation and forgot about facility turrets (#1230)
Fate-JH
2024-08-22 23:35:55 -0400 -
9708bf9bebYellow Ownership (#1226)
Fate-JH
2024-08-22 23:33:47 -0400 -
fbe1704780
automated turret damage was getting skipped because resolved attackers were hyper-focused on small turret automation and forgot about facility turrets
Fate-JH
2024-08-22 01:21:41 -0400 -
1703a7a0a0
deployable ownership should be asserted during both re-zoning and revival; refactoring of code in ZoningOperations
Fate-JH
2024-08-12 13:28:21 -0400 -
3c4907c107
force redraw of the whole boomer to assert reassignment of ownership; it's heavy-handed but it works
Fate-JH
2024-08-09 10:07:40 -0400 -
abfbf1c439
initial packet for GenericObjectAction2Message and tests; repaired transcoders and tests for TRAP and small turrets
Fate-JH
2024-08-09 00:03:09 -0400 -
d2d7c2e09bonly the dying person has their implants deinitialize (#1224)
Fate-JH
2024-08-06 23:37:26 -0400 -
46ad7148a2drop medapp so client does not crash after character select; also, max needs arm raised (#1225)
Fate-JH
2024-08-06 23:37:14 -0400 -
73a0bf5ae7
restoration of yellow ring of ownership around deployables; changes to variant of CommonFieldData transcorder used on certain deployable transcoders; static values are assigned parameter names and public variables are given types for completion
Fate-JH
2024-08-06 21:09:58 -0400 -
c6860bc718
converted DeployItem from AvatarService to LocalService; attempt at resolving missing overwhip yellow ring is complicated; vehicle ownership packet wqorks on deployables that are mountable, but is less successful on normal simple deployables
Fate-JH
2024-08-06 15:09:34 -0400 -
7cd319107f
drop medapp so client does not crash after character select; also, max needs arm raised
Fate-JH
2024-08-05 16:40:26 -0400 -
61fbf13c26
only the dying person has their implants deinitialize
Fate-JH
2024-08-05 01:38:43 -0400 -
698a5609ab
just some tinkering and clean-up
Fate-JH
2024-08-05 00:28:32 -0400 -
02f95a293eImplant Terminal Hack (#1221)
Fate-JH
2024-08-03 00:12:16 -0400 -
27567a99b9
HackMessage now uses custom fields and a float value rather than integers (2, 32, 32); separate hack state and hack clear states; everything changes
Fate-JH
2024-08-01 23:54:32 -0400 -
e0439a790e
preliminary functional implant hacking; am going to explore better hacking policies
Fate-JH
2024-07-29 14:49:55 -0400 -
8afe7fa248QoL: Character Select Screen (#1215)
Fate-JH
2024-07-29 02:46:54 -0400 -
c2712c9c7a
adjusting comments; filling out param names
Fate-JH
2024-07-29 02:28:49 -0400 -
8738a42ca0Rename and correct packet Unknown30 to ClientHotStart (#1217)
Resaec
2024-07-29 08:18:04 +0200 -
d1dbbcb08fBug Fixes 20240712 (#1212)
Fate-JH
2024-07-29 02:17:42 -0400 -
f378e487b2
an attempt at fixing tests was made
Fate-JH
2024-07-29 02:03:08 -0400 -
078f0c4097
Rename and correct packet Unknown30 to ClientHotStart This packet contains the client and server nonce needed to restart a connection using old crypto data.
Resaec
2024-07-26 23:47:30 +0200 -
c6b3403e4d
incorporating structural changes to hacking for future expansion
Fate-JH
2024-07-26 10:02:22 -0400 -
89fd26f901
velocity does not matter
Fate-JH
2024-07-23 17:16:59 -0400 -
31deab544a
make character select screen characters look like the player that logged out last
Fate-JH
2024-07-23 17:14:45 -0400 -
e5cde75e72
radiator is turned off due to potential for server crashes; cerebus -> cerberus; turret kills name owner only when they are in the same zone; fewer chances for turrets to fire when they should not
Fate-JH
2024-07-22 20:16:59 -0400 -
a699c6c223
reload opened and closed doors upon zoning changes; rework ntu silo and ant interaction start; clear hack on proximity terminals; facility turrets stop indicating towards jamming cause when mounted
Fate-JH
2024-07-15 16:03:45 -0400 -
955fa8ba0a
correctly clear the hack state of terminals when unpowered; turrets will no longer act like they have AI control if jammed when mounted; restore passive implants
Fate-JH
2024-07-12 16:16:27 -0400 -
5990f247c9by default, the server only expect udp on 51000 and 51001; let's keep to that by default (#1209)
Fate-JH
2024-07-02 13:01:35 -0400 -
0455226c57
by default, the server only expect udp on 51000 and 51001; let's keep to that by default
Fate-JH
2024-07-02 12:42:20 -0400 -
6d1530c311Zone Setup (#1208)
Fate-JH
2024-07-01 18:47:00 -0400 -
546625174f
message value cache
Fate-JH
2024-07-01 18:45:06 -0400 -
8429ca9831
juggling addresses again
Fate-JH
2024-07-01 18:29:33 -0400 -
1beff98880
differentiate between bind and public
Fate-JH
2024-07-01 16:45:21 -0400 -
a5cd13ea92
changing bind port to public port
Fate-JH
2024-07-01 16:22:11 -0400 -
026643a0c1
temporary login messages
Fate-JH
2024-07-01 15:53:52 -0400 -
7376953cb6
zone entity setup code has been moved from an instance method to a class function
Fate-JH
2024-07-01 15:19:42 -0400 -
00a6f2abe1Multiple Game World Ports (#1206)
Fate-JH
2024-07-01 11:20:49 -0400 -
593caec8cfHijacking Turrets (#1207)
Fate-JH
2024-07-01 11:19:39 -0400 -
259e6e06deMerge branch 'master' into omft-jack
Fate-JH
2024-07-01 11:12:34 -0400 -
a53ab02c46
mostly spelling issues
Fate-JH
2024-06-30 23:29:07 -0400 -
eb3b180fcc
combining port management into the sector pane
Fate-JH
2024-06-25 21:10:52 -0400 -
92063ba3a2Fixing Tests (#1204)
Fate-JH
2024-06-22 01:42:25 -0400 -
0c26f29a94
accounting for implants that are in the act of being initialized
Fate-JH
2024-06-20 02:34:32 -0400 -
700059e86a
breaking up classes related to different kinds of turret deployables
Fate-JH
2024-06-19 00:43:16 -0400 -
9070f396d0
omft jacking functional; omft shields have been wired but remain disabled
Fate-JH
2024-06-18 19:06:40 -0400 -
fc11cb31ef
configuration for the game world server to connect to clients across a number of socket-port connections following a simple numerical load balancing policy
Fate-JH
2024-06-17 15:50:09 -0400 -
48a1e130da
renaming methods; progress bar calculations change
Fate-JH
2024-06-15 23:18:51 -0400 -
7caa64d5df
implant initialization timers now saved to the database; uninitialized implants will appear as uninitialized when the character loads; passive initialized implants will always start as activate
Fate-JH
2024-06-14 10:23:41 -0400 -
40c93d8105
redid (cleaned-up) implant logic
Fate-JH
2024-06-10 15:13:32 -0400 -
38f25f5bcc
redid combat engineering explosive logic
Fate-JH
2024-06-03 14:41:13 -0400 -
fa9ba7e7da
redid DamageFeedbackMessage packet because I thought I could use it for something; didn't use it for anything; boomers are no longer responsive to explosive sympathy
Fate-JH
2024-05-28 23:02:32 -0400 -
82222d7c0b
boomers are no longer owned if the trigger is dropped (how long has this been not working?)
Fate-JH
2024-05-25 00:54:24 -0400 -
445176006f
deployable vehicles should properly deploy again now that they don't have to fight with themselves for the ability to deploy
Fate-JH
2024-05-24 23:51:44 -0400 -
46cc8bae14
while it's still a dice roll, all tests currently implemented are capable of passing
Fate-JH
2024-05-22 01:05:10 -0400 -
1847b4bedf
reviewing logic and operations pairs to ensure that functionality should have been retained from parent structure; moving handling case from individual player modes to session actor, which makes it much closer to the pattern
Fate-JH
2024-05-21 12:43:59 -0400 -
450c35af72
stubborn tests that pass on their own but don't tend to pass in clusters; also, a certain test that terminates an actor when a mostly unrelated entity has its propertries changed from default, just weird
Fate-JH
2024-04-15 18:27:55 -0400 -
a5de3a6540
fixed about half of the unworking tests, and commented out one
Fate-JH
2024-04-02 21:58:08 -0400 -
306e2a63c0Mine Kill Restoration (#1203)
Fate-JH
2024-05-17 00:06:11 -0400 -
b1e76c84e5Update ZoningOperations.scala
Fate-JH
2024-05-16 23:51:00 -0400 -
1f2cd9ac07Merge branch 'master' into mine-exception
Fate-JH
2024-05-16 23:38:29 -0400 -
cacb9ad18aScoring (#1202)
Fate-JH
2024-05-14 22:03:55 -0400 -
2dd44142d2restored experience awarded from mine kills; removed situations where mine damage no longer works (#1197)
Fate-JH
2024-05-14 22:03:27 -0400 -
e5d5fda554
replacing maxBy with maxByOption and then resolving maxBy the long way with appropriate fallback value
Fate-JH
2024-05-13 13:20:25 -0400 -
c9aa918d68Merge branch 'master' into mine-exception
Fate-JH
2024-05-12 01:28:39 -0400 -
02c238181e
cep from towers set to 10; reorganized an if...else
Fate-JH
2024-05-12 00:37:00 -0400 -
a3eb3a8a95Entity Interference (#1191) backup-20240513
Fate-JH
2024-05-11 00:33:07 -0400 -
a198bb130a
ramshackle merge conflict resolution; fixing interference for non-interference deploying vehicles
Fate-JH
2024-05-11 00:23:14 -0400 -
a46643f5be
exception for non-interference resolves to wrong conclusion
Fate-JH
2024-05-10 23:50:00 -0400 -
620fe832a5
reversed the origin of the interference tests
Fate-JH
2024-04-25 23:26:17 -0400 -
780fbb5280
temporary interference for vehicles that are going to transition to deployed eventually and block other deploying vehicles
Fate-JH
2024-04-24 01:13:55 -0400 -
52e5cb558b
sent deployment requests to a centralized pipeline for interference testing; swapped out math.pow(a,2) for a * a
Fate-JH
2024-04-02 12:49:43 -0400 -
e97900cfb4
applying corrected properties to object definitions and applying them to interference tests for deployable ce and for deploying vehicles; made two otherwise useles object definitions to store property data (if we ever need ziplines or teleport pads ...)
Fate-JH
2024-04-01 19:06:00 -0400 -
6813778019
basic interference fields; setting up operations for ce deployables
Fate-JH
2024-03-19 11:47:44 -0400 -
426ab84f0aSpectator Role (#1200)
Fate-JH
2024-05-10 22:30:20 -0400 -
b2bbb75662
role only for those who are permitted
Fate-JH
2024-05-10 22:29:40 -0400 -
61c34d040c
restored commands setbr and setcr; deployables are erased from spectator map; projectiles destruction only just in case
Fate-JH
2024-05-10 09:36:48 -0400 -
00a76deda0
oops; allowed again
Fate-JH
2024-05-09 10:11:45 -0400 -
9abe6a05e9
spectator mode is important to confirm; removed deprecated chat actor; dismount quietly
Fate-JH
2024-05-09 09:38:56 -0400 -
1115f705afMerge branch 'master' into spec-1
Fate-JH
2024-05-08 00:39:33 -0400 -
5c48ffd199
for the purposes of testing, anyone can be a spectator
Fate-JH
2024-05-07 20:01:44 -0400 -
fedcb1caf9
command detonater is no longer allowed; spectators now hold a laze pointer
Fate-JH
2024-05-07 19:12:14 -0400 -
e748f45c2f
resolved issues with spectator implants, at least enough that implants should be stable; created an exclusive permission for spectator mode; database changes to persist permissions for different modes
Fate-JH
2024-05-07 11:45:36 -0400 -
8e7be33a15
modified ChatActor to be replaced by a function-data logic pair, and modified ChatService to be able to accommodate the new chat channel; chat packet handling moved from general operations to the new chat operations
Fate-JH
2024-05-04 09:26:38 -0400 -
b5b72e5b7b
available chat prompts can now be different based on player mode without testing flags
Fate-JH
2024-04-30 19:29:37 -0400 -
704fe2a4d0
restored experience awarded from mine kills; removed situations where mine damage no longer works
Fate-JH
2024-04-28 22:36:36 -0400 -
3977534224
Hmmm
more-outfit-packets
Resaec
2024-04-28 22:35:11 +0200