velocity does not matter

This commit is contained in:
Fate-JH 2024-07-23 17:16:59 -04:00
parent 31deab544a
commit 89fd26f901

View file

@ -2131,7 +2131,6 @@ class AvatarActor(
//setup character
val avatar = AvatarActor.toAvatar(a)
val player = new Player(avatar)
player.Velocity = Some(Vector3(-3,-3,0))
val zoneNum = saveOpt
.collect {
case persistence.Savedplayer(_, _, _, _, _, zoneNum, _, _, exosuitNum, loadout) =>