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velocity does not matter
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@ -2131,7 +2131,6 @@ class AvatarActor(
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//setup character
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val avatar = AvatarActor.toAvatar(a)
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val player = new Player(avatar)
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player.Velocity = Some(Vector3(-3,-3,0))
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val zoneNum = saveOpt
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.collect {
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case persistence.Savedplayer(_, _, _, _, _, zoneNum, _, _, exosuitNum, loadout) =>
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